Player Matchup

Apollo
Apollo
Bimzii
Apollo
Level 125
God Stats
4W - 7L
1,585 SR
Queue Stats
203W - 201L
1,596 Elo+
Party 3
Hel
Hel
OGGunSkills
Hel
Level 179
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 119L
1,562 Elo+
Party 3
Ne Zha
Ne Zha
Yurveiswashed
Ne Zha
Level 183
God Stats
13W - 7L
1,772 SR
Queue Stats
525W - 480L
1,515 Elo+
Party 2
Geb
Geb
imLateGame
Geb
Level 145
God Stats
1W - 0L
1,442 SR
Queue Stats
125W - 114L
1,633 Elo+
Party 2
He Bo
He Bo
zerrrissen
He Bo
Level 192
God Stats
1W - 1L
1,472 SR
Queue Stats
23W - 24L
1,492 Elo+
Solo
Team Averages
Level 165
1,554 SR
1,559 Elo+

VS

Team Averages
Level 186
1,752 SR
1,649 Elo+
Hel
Hel
AncientMinister
Hel
Level 164
God Stats
1W - 1L
1,769 SR
Queue Stats
361W - 196L
1,723 Elo+
Party 1
Anubis
Anubis
Christian7u7r
Anubis
Level 149
God Stats
1W - 1L
1,768 SR
Queue Stats
160W - 163L
1,510 Elo+
Solo
Ao Kuang
Ao Kuang
Kujo187
Ao Kuang
Level 225
God Stats
35W - 34L
1,496 SR
Queue Stats
1,525W - 1,540L
1,598 Elo+
Solo
Sobek
Sobek
ProfessorZick
Sobek
Level 175
God Stats
2W - 1L
1,896 SR
Queue Stats
243W - 145L
1,744 Elo+
Party 1
Ah Puch
Ah Puch
SevynthHeavyn
Ah Puch
Level 216
God Stats
21W - 6L
1,832 SR
Queue Stats
713W - 525L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bimzii
Apollo
16
2 / 4 / 7
8,934
812
5,507
9,071
3,525
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 2
6,637
603
2,055
3,662
1,483
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

19
9 / 2 / 4
10,643
968
17,352
11,473
6,655
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

15
1 / 5 / 11
8,218
747
7,996
13,272
12,457
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
15
1 / 4 / 6
8,017
729
7,336
8,983
3,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 7
10,040
913
5,841
12,153
10,871
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 2 / 5
6,926
630
1,766
4,478
1,741
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Kujo187
Ao Kuang
16
3 / 4 / 10
8,925
811
10,079
15,015
14,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
1 / 1 / 6
7,837
712
3,183
7,890
5,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
17
4 / 3 / 6
10,075
916
17,949
8,837
3,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
48
13
Kills
14
15
Deaths
13
30
Assists
34
Player
Kills
Deaths
Assists
KDA
L
6
3
7
3.17
W
Apollo
Bimzii
Apollo
2
4
7
1.38
L
0
2
5
1.25
L
Ao Kuang
Kujo187
Ao Kuang
3
4
10
2
W
0
0
2
1
L
1
1
6
4
L
Ah Puch
4
3
6
2.33
W
9
2
4
5.5
W
1
5
11
1.3
W
He Bo
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,246
Damage
38,818
46,461
Taken
48,373
27,133
Mitigated
36,194
20,962
Healing
23,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,841
279
10,096
6,422
12,153
10,871
34
4,294
7,859
20,458
0
W
Apollo
Bimzii
Apollo
5,507
3,284
349
1,544
9,071
3,525
739
7,994
1,077
0
18,038
L
1,766
0
92
415
4,478
1,741
0
1,783
2,695
5,691
0
L
Ao Kuang
Kujo187
Ao Kuang
10,079
1,817
176
3,099
15,015
14,795
0
6,596
8,419
19,044
728
W
2,055
55
5,029
3,331
3,662
1,483
0
3,509
153
6,381
0
L
3,183
65
201
1,500
7,890
5,434
81
2,003
5,887
6,580
1,819
L
Ah Puch
17,949
112
0
1,869
8,837
3,353
385
2,499
6,338
36,183
0
W
17,352
4,050
873
5,689
11,473
6,655
1,163
8,795
2,678
0
37,944
W
7,996
638
0
1,175
13,272
12,457
0
10,736
2,536
17,193
315
W
He Bo
7,336
58
942
2,030
8,983
3,013
200
7,121
1,862
12,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,449
Gold Earned
43,803
137
Minions Killed
118
0
Camps Cleared
0
907,588
Distance Traveled
802,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,040
913
28
3
0
183,760
0
W
Apollo
8,934
812
52
5
0
206,625
0
L
Anubis
6,926
630
7
1
0
102,139
0
L
Ao Kuang
8,925
811
24
2
0
192,165
0
W
Hel
6,637
603
11
1
0
128,057
0
L
Sobek
7,837
712
16
1
0
106,411
0
L
Ah Puch
10,075
916
43
4
0
217,695
0
W
Ne Zha
10,643
968
41
4
0
188,441
0
W
Geb
8,218
747
15
1
0
176,788
0
W
He Bo
8,017
729
18
2
0
207,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role