Player Matchup

Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
BallisticVados
Bastet
Gold V
Level 158
God Stats
1W - 4L
1,645 SR
Queue Stats
19W - 20L
1,427 MMR
Solo
Eset
Eset
Gold III
MrsCoopertoon
Eset
Gold III
Level 156
God Stats
0W - 1L
1,287 SR
Queue Stats
279W - 300L
1,407 MMR
Solo
Xbalanque
Xbalanque
Gold V
NekkoKun
Xbalanque
Gold V
Level 198
God Stats
6W - 7L
1,632 SR
Queue Stats
85W - 94L
1,388 MMR
Solo
Vulcan
Vulcan
Gold IV
PHX TUT
Vulcan
Gold IV
Level 142
God Stats
0W - 2L
1,316 SR
Queue Stats
122W - 133L
1,405 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,476 SR
1,425 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,614 SR
1,420 MMR
Cthulhu
Cthulhu
Gold III
Lothre
Cthulhu
Gold III
Level 89
God Stats
4W - 0L
1,870 SR
Queue Stats
228W - 230L
1,404 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
TNT Hydr0
Gilgamesh
Platinum V
Level 197
God Stats
1W - 2L
1,238 SR
Queue Stats
307W - 305L
1,475 MMR
Solo
Agni
Agni
Gold IV
alexishergg
Agni
Gold IV
Level 107
God Stats
83W - 75L
1,609 SR
Queue Stats
184W - 190L
1,407 MMR
Party 1
Loki
Loki
Gold IV
llTiwoNll
Loki
Gold IV
Level 159
God Stats
37W - 30L
1,544 SR
Queue Stats
184W - 190L
1,408 MMR
Party 1
Artemis
Artemis
Bronze III
rayo99
Artemis
Bronze III
Level 96
God Stats
1W - 0L
1,807 SR
Queue Stats
2W - 7L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 1 / 0
6,315
421
3,390
6,417
5,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

1
0 / 0 / 0
4,403
294
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
1 / 2 / 3
7,592
506
6,577
9,800
5,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
NekkoKun
Xbalanque
15
5 / 2 / 1
8,438
563
11,078
9,942
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
PHX TUT
Vulcan
13
3 / 5 / 0
7,375
492
6,571
9,723
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ao KuangKukulkanNu WaLancelot

VS

Bans
Cu ChulainnChaacDa JiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lothre
Cthulhu
12
2 / 1 / 1
8,123
542
3,015
13,092
8,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
TNT Hydr0
Gilgamesh
14
2 / 0 / 2
8,379
559
3,814
11,770
5,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 3 / 1
8,426
562
5,273
5,693
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
17
2 / 0 / 3
8,567
571
3,821
9,369
3,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
rayo99
Artemis
13
0 / 5 / 1
7,163
478
3,033
11,187
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
9
Kills
10
10
Deaths
9
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
L
0
0
0
0
W
Cthulhu
Lothre
Cthulhu
2
1
1
2.5
L
1
2
3
1.25
L
Xbalanque
NekkoKun
Xbalanque
5
2
1
2.75
L
Vulcan
PHX TUT
Vulcan
3
5
0
0.6
W
Gilgamesh
TNT Hydr0
Gilgamesh
2
0
2
3
W
4
3
1
1.5
W
Loki
2
0
3
3.5
W
Artemis
rayo99
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,616
Damage
18,956
35,882
Taken
51,111
17,366
Mitigated
21,861
9,158
Healing
14,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,390
644
0
2,130
6,417
5,254
0
571
5,846
0
30,531
L
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Lothre
Cthulhu
3,015
70
104
4,099
13,092
8,027
28
2,835
9,951
32,882
7,533
L
6,577
419
92
3,638
9,800
5,365
44
1,408
8,292
61,491
0
L
Xbalanque
NekkoKun
Xbalanque
11,078
3,931
0
2,093
9,942
3,488
219
1,983
7,943
0
69,650
L
Vulcan
PHX TUT
Vulcan
6,571
151
0
1,205
9,723
3,259
280
3,551
5,918
47,460
0
W
Gilgamesh
TNT Hydr0
Gilgamesh
3,814
714
0
817
11,770
5,493
1,432
1,907
9,425
0
50,098
W
5,273
40
0
427
5,693
1,527
0
3,333
1,889
47,471
1,046
W
Loki
3,821
717
0
5,442
9,369
3,065
106
3,038
6,068
0
71,605
W
Artemis
rayo99
Artemis
3,033
1,896
71
3,548
11,187
3,749
441
914
10,179
0
44,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,123
Gold Earned
40,658
336
Minions Killed
426
0
Camps Cleared
0
951,448
Distance Traveled
1,366,271
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,315
421
43
3
0
125,790
0
L
Bastet
4,403
294
0
0
0
0
0
W
Cthulhu
8,123
542
57
4
0
288,398
0
L
Eset
7,592
506
129
9
0
284,377
2
L
Xbalanque
8,438
563
96
6
0
273,352
4
L
Vulcan
7,375
492
68
5
0
267,929
1
W
Gilgamesh
8,379
559
78
5
0
249,199
0
W
Agni
8,426
562
102
7
0
248,488
0
W
Loki
8,567
571
111
7
0
346,305
0
W
Artemis
7,163
478
78
5
0
233,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role