Player Matchup

Serqet
Serqet
 
Serqet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AlxV0
Thanatos
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,593 Elo+
Solo
Apollo
Apollo
CookïePüffz
Apollo
Level 158
God Stats
7W - 5L
1,617 SR
Queue Stats
550W - 512L
1,463 Elo+
Solo
Cabrakan
Cabrakan
Dega Zalvar
Cabrakan
Level 154
God Stats
4W - 1L
1,709 SR
Queue Stats
236W - 255L
1,481 Elo+
Solo
Zhong Kui
Zhong Kui
DopierThunder46
Zhong Kui
Level 127
God Stats
17W - 8L
1,651 SR
Queue Stats
715W - 726L
1,473 Elo+
Solo
Team Averages
Level 135
1,595 SR
1,502 Elo+

VS

Team Averages
Level 141
1,463 SR
1,471 Elo+
Fafnir
Fafnir
 
Fafnir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Bad2theJones
Merlin
Level 129
God Stats
3W - 6L
1,469 SR
Queue Stats
177W - 173L
1,468 Elo+
Solo
Thor
Thor
Earnanaes
Thor
Level 126
God Stats
0W - 2L
1,220 SR
Queue Stats
33W - 37L
1,477 Elo+
Solo
Nut
Nut
SculptorOvFlesh
Nut
Level 149
God Stats
2W - 4L
1,625 SR
Queue Stats
399W - 407L
1,493 Elo+
Solo
Kumbhakarna
Kumbhakarna
erickzero08
Kumbhakarna
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 91L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
0 / 1 / 5
5,361
1,072
1,195
3,302
1,917
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
AlxV0
Thanatos
8
1 / 2 / 4
5,250
1,050
2,415
3,038
953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 1 / 2
6,138
1,228
2,305
2,632
1,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cabrakan
Dega Zalvar
Cabrakan
9
2 / 2 / 4
6,121
1,224
2,335
5,519
6,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
DopierThunder46
Zhong Kui
11
1 / 1 / 4
6,050
1,210
4,084
3,084
1,885
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
2 / 2 / 3
5,658
1,132
4,575
5,305
4,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Merlin
12
2 / 2 / 3
5,913
1,183
4,796
3,312
997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Thor
11
2 / 2 / 4
5,865
1,173
4,036
4,055
1,204
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
4,275
855
138
947
247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
erickzero08
Kumbhakarna
1
0 / 0 / 0
1,258
252
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
7
Kills
6
7
Deaths
7
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
1
5
2.5
L
Fafnir
 
Fafnir
2
2
3
1.75
W
Thanatos
AlxV0
Thanatos
1
2
4
1.5
L
Merlin
2
2
3
1.75
W
3
1
2
4
W
Cabrakan
Dega Zalvar
Cabrakan
2
2
4
2
W
Zhong Kui
DopierThunder46
Zhong Kui
1
1
4
3
L
Thor
2
2
4
2
L
0
1
0
0
L
Kumbhakarna
erickzero08
Kumbhakarna
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,334
Damage
13,545
17,575
Taken
13,619
12,022
Mitigated
7,311
6,147
Healing
2,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,195
204
0
912
3,302
1,917
0
1,422
1,880
0
1,754
L
Fafnir
 
Fafnir
4,575
1,076
815
956
5,305
4,863
0
2,532
2,671
7,490
0
W
Thanatos
AlxV0
Thanatos
2,415
310
529
915
3,038
953
0
1,418
1,620
0
3,156
L
Merlin
4,796
38
82
199
3,312
997
0
1,796
1,431
17,401
0
W
2,305
1,494
411
266
2,632
1,054
867
1,217
1,415
0
10,954
W
Cabrakan
Dega Zalvar
Cabrakan
2,335
225
875
1,501
5,519
6,213
128
3,367
2,152
3,734
1,285
W
Zhong Kui
DopierThunder46
Zhong Kui
4,084
168
0
738
3,084
1,885
622
1,947
1,137
14,716
0
L
Thor
4,036
456
60
420
4,055
1,204
0
1,163
2,790
0
8,358
L
138
110
0
0
947
247
0
620
327
0
138
L
Kumbhakarna
erickzero08
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,920
Gold Earned
22,969
48
Minions Killed
33
0
Camps Cleared
0
473,191
Distance Traveled
296,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,361
1,072
1
0
0
76,338
0
L
Fafnir
5,658
1,132
2
0
0
84,917
0
W
Thanatos
5,250
1,050
1
0
0
91,870
0
L
Merlin
5,913
1,183
15
3
0
92,134
0
W
Apollo
6,138
1,228
15
3
0
88,050
0
W
Cabrakan
6,121
1,224
2
0
0
98,757
0
W
Zhong Kui
6,050
1,210
29
6
0
118,176
0
L
Thor
5,865
1,173
16
3
0
95,386
0
L
Nut
4,275
855
0
0
0
23,664
0
L
Kumbhakarna
1,258
252
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role