Player Matchup

Sobek
Sobek
Linkjsc
Sobek
Level 141
God Stats
2W - 0L
1,815 SR
Queue Stats
45W - 34L
1,568 Elo+
Party 2
Baron Samedi
Baron Samedi
Randysr
Baron Samedi
Level 103
God Stats
2W - 0L
1,765 SR
Queue Stats
6W - 4L
1,539 Elo+
Party 2
Jormungandr
Jormungandr
Tuppsy
Jormungandr
Level 118
God Stats
18W - 16L
1,546 SR
Queue Stats
99W - 101L
1,381 Elo+
Solo
Anhur
Anhur
bamboo15op
Anhur
Level 64
God Stats
1W - 3L
1,180 SR
Queue Stats
58W - 56L
1,436 Elo+
Party 2
Cliodhna
Cliodhna
simonlary
Cliodhna
Level 146
God Stats
2W - 0L
1,793 SR
Queue Stats
3W - 4L
1,479 Elo+
Party 2
Team Averages
Level 114
1,620 SR
1,481 Elo+

VS

Team Averages
Level 85
1,678 SR
1,552 Elo+
Skadi
Skadi
ChaoticFalcon7
Skadi
Level 127
God Stats
1W - 1L
1,847 SR
Queue Stats
112W - 108L
1,525 Elo+
Solo
Khepri
Khepri
RockLeeBr81
Khepri
Level 56
God Stats
3W - 6L
1,500 SR
Queue Stats
8W - 12L
1,633 Elo+
Solo
Sun Wukong
Sun Wukong
Warrior_9765
Sun Wukong
Level 67
God Stats
10W - 6L
1,709 SR
Queue Stats
111W - 97L
1,559 Elo+
Party 1
Set
Set
ZaneCReed
Set
Level 116
God Stats
29W - 30L
1,515 SR
Queue Stats
257W - 218L
1,488 Elo+
Solo
Vulcan
Vulcan
meduelelabolaaaa
Vulcan
Level 61
God Stats
2W - 3L
1,820 SR
Queue Stats
30W - 30L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Linkjsc
Sobek
13
3 / 2 / 7
7,936
610
5,948
15,201
14,638
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Randysr
Baron Samedi
13
3 / 0 / 3
7,316
563
4,550
7,487
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Tuppsy
Jormungandr
13
5 / 3 / 1
8,209
631
9,624
10,336
10,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
13
1 / 2 / 4
7,633
587
4,218
8,130
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
simonlary
Cliodhna
14
7 / 2 / 4
7,966
613
8,725
12,198
4,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
7,999
615
10,621
7,116
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
12
2 / 2 / 3
7,347
565
2,549
7,224
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Sun Wukong
Warrior_9765
Sun Wukong
12
3 / 6 / 0
7,309
562
6,111
12,758
7,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 5 / 4
7,174
552
7,597
12,762
5,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
0 / 3 / 0
7,754
596
7,363
6,151
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
19
Kills
9
9
Deaths
19
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Sobek
Linkjsc
Sobek
3
2
7
3.25
W
Baron Samedi
Randysr
Baron Samedi
3
0
3
4.5
L
Khepri
2
2
3
1.75
W
Jormungandr
Tuppsy
Jormungandr
5
3
1
1.83
L
Sun Wukong
Warrior_9765
Sun Wukong
3
6
0
0.5
L
1
5
4
0.6
W
Anhur
1
2
4
1.5
L
0
3
0
0
W
Cliodhna
simonlary
Cliodhna
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,065
Damage
34,241
53,352
Taken
46,011
36,256
Mitigated
22,625
21,435
Healing
11,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,621
4,700
0
974
7,116
2,284
8
1,876
5,240
0
68,306
W
Sobek
Linkjsc
Sobek
5,948
361
0
6,697
15,201
14,638
0
3,081
11,891
30,552
856
W
Baron Samedi
Randysr
Baron Samedi
4,550
456
227
2,331
7,487
3,562
0
4,834
2,230
44,232
0
L
Khepri
2,549
95
0
1,519
7,224
5,305
0
2,695
4,529
14,976
0
W
Jormungandr
Tuppsy
Jormungandr
9,624
1,916
0
1,419
10,336
10,840
0
0
9,620
47,772
560
L
Sun Wukong
Warrior_9765
Sun Wukong
6,111
893
0
4,566
12,758
7,131
0
7,793
4,017
0
38,225
L
7,597
3,438
0
2,491
12,762
5,708
0
2,515
10,193
0
61,200
W
Anhur
4,218
1,664
0
3,689
8,130
2,772
58
262
7,868
0
51,973
L
7,363
0
0
1,936
6,151
2,197
0
3,785
2,366
62,435
0
W
Cliodhna
simonlary
Cliodhna
8,725
1,400
0
7,072
12,198
4,444
0
1,470
10,645
0
64,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,060
Gold Earned
37,583
429
Minions Killed
423
0
Camps Cleared
0
1,400,765
Distance Traveled
1,351,194
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,999
615
115
9
0
259,216
0
W
Sobek
7,936
610
34
3
0
288,836
2
W
Baron Samedi
7,316
563
90
7
0
269,808
5
L
Khepri
7,347
565
33
3
0
290,248
5
W
Jormungandr
8,209
631
87
7
0
245,800
1
L
Sun Wukong
7,309
562
58
4
0
249,817
0
L
Set
7,174
552
90
7
0
274,430
0
W
Anhur
7,633
587
119
9
0
262,101
2
L
Vulcan
7,754
596
127
10
0
277,483
0
W
Cliodhna
7,966
613
99
8
0
334,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role