Player Matchup

Hou Yi
Hou Yi
Majin__Mou
Hou Yi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,437 Elo+
Party 1
Chang'e
Chang'e
alejo681
Chang'e
Level 68
God Stats
13W - 8L
1,555 SR
Queue Stats
46W - 38L
1,491 Elo+
Solo
Thor
Thor
diegocoelhoabreu
Thor
Level 158
God Stats
4W - 10L
1,399 SR
Queue Stats
41W - 42L
1,462 Elo+
Party 1
Ullr
Ullr
nimble_scorer87
Ullr
Level 78
God Stats
5W - 22L
1,444 SR
Queue Stats
7W - 25L
1,254 Elo+
Solo
Geb
Geb
ragnardias
Geb
Level 68
God Stats
4W - 5L
1,440 SR
Queue Stats
27W - 26L
1,479 Elo+
Party 1
Team Averages
Level 99
1,468 SR
1,425 Elo+

VS

Team Averages
Level 104
1,497 SR
1,410 Elo+
Loki
Loki
AbserdKing
Loki
Level 85
God Stats
3W - 2L
1,635 SR
Queue Stats
111W - 117L
1,402 Elo+
Solo
Ah Puch
Ah Puch
AmbroseNoirBlack
Ah Puch
Level 45
God Stats
5W - 2L
1,428 SR
Queue Stats
57W - 82L
1,340 Elo+
Solo
Bacchus
Bacchus
capomacaille
Bacchus
Level 126
God Stats
5W - 6L
1,570 SR
Queue Stats
319W - 336L
1,435 Elo+
Solo
Medusa
Medusa
lorddrums
Medusa
Level 158
God Stats
19W - 19L
1,484 SR
Queue Stats
167W - 168L
1,441 Elo+
Solo
King Arthur
King Arthur
racnarokow
King Arthur
Level 106
God Stats
4W - 3L
1,366 SR
Queue Stats
81W - 85L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Majin__Mou
Hou Yi
8
1 / 0 / 1
4,505
563
1,322
3,514
851
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
alejo681
Chang'e
1
0 / 0 / 0
3,207
401
0
0
0
7
0 / 1 / 1
4,277
535
1,019
5,002
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

4
0 / 3 / 0
3,598
450
548
2,979
654
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
1 / 3 / 0
4,213
527
1,969
5,261
2,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,239
655
1,605
4,250
985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 1 / 0
5,338
667
2,272
5,046
1,297
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
capomacaille
Bacchus
8
0 / 0 / 1
4,734
592
1,826
4,371
3,066
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
lorddrums
Medusa
9
1 / 1 / 0
5,556
695
1,663
4,078
1,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
racnarokow
King Arthur
10
1 / 0 / 1
5,927
741
1,864
3,839
1,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
2
Kills
6
7
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
W
2
1
0
2
L
Hou Yi
Majin__Mou
Hou Yi
1
0
1
1.5
L
Chang'e
alejo681
Chang'e
0
0
0
0
W
Bacchus
capomacaille
Bacchus
0
0
1
0.5
L
0
1
1
0.5
W
Medusa
lorddrums
Medusa
1
1
0
1
L
0
3
0
0
W
King Arthur
racnarokow
King Arthur
1
0
1
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,858
Damage
9,230
16,756
Taken
21,584
5,395
Mitigated
8,306
4,328
Healing
8,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,605
772
0
1,781
4,250
985
0
155
4,039
0
28,603
W
2,272
98
0
3,028
5,046
1,297
280
252
4,765
36,955
722
L
Hou Yi
Majin__Mou
Hou Yi
1,322
742
0
916
3,514
851
0
787
2,727
0
23,202
L
Chang'e
alejo681
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
capomacaille
Bacchus
1,826
186
53
435
4,371
3,066
324
262
4,060
13,074
0
L
1,019
306
0
2,958
5,002
1,246
0
981
4,021
0
19,427
W
Medusa
lorddrums
Medusa
1,663
660
0
2,198
4,078
1,220
46
732
3,196
0
35,171
L
548
134
0
0
2,979
654
0
389
2,590
0
4,442
W
King Arthur
racnarokow
King Arthur
1,864
51
0
1,057
3,839
1,738
84
229
3,555
0
31,868
L
1,969
241
0
454
5,261
2,644
0
1,761
3,500
11,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,800
Gold Earned
26,794
114
Minions Killed
259
0
Camps Cleared
0
616,775
Distance Traveled
830,013
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,239
655
49
6
0
181,110
0
W
Ah Puch
5,338
667
57
7
0
164,752
0
L
Hou Yi
4,505
563
44
6
0
168,118
0
L
Chang'e
3,207
401
0
0
0
938
0
W
Bacchus
4,734
592
22
3
0
158,691
5
L
Thor
4,277
535
51
6
0
126,592
0
W
Medusa
5,556
695
55
7
0
148,769
0
L
Ullr
3,598
450
10
1
0
131,495
0
W
King Arthur
5,927
741
76
10
0
176,691
0
L
Geb
4,213
527
9
1
0
189,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role