Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold IV
ProllyLifted
Artio
Gold IV
Level 156
God Stats
11W - 8L
1,584 SR
Queue Stats
321W - 309L
1,381 MMR
Solo
Vulcan
Vulcan
Gold II
Ranke
Vulcan
Gold II
Level 155
God Stats
14W - 11L
1,516 SR
Queue Stats
285W - 288L
1,409 MMR
Party 3
Mulan
Mulan
Gold III
TøpCat
Mulan
Gold III
Level 140
God Stats
165W - 147L
1,553 SR
Queue Stats
295W - 298L
1,443 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,531 SR
1,447 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,555 SR
1,465 MMR
Xing Tian
Xing Tian
Gold IV
 
Xing Tian
Gold IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Silver I
Elpapu03
Cupid
Silver I
Level 106
God Stats
6W - 6L
1,568 SR
Queue Stats
257W - 256L
1,263 MMR
Party 1
Da Ji
Da Ji
Platinum V
cldasteroid
Da Ji
Platinum V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 62L
1,623 MMR
Party 1
Cthulhu
Cthulhu
Silver II
xxjacxx69
Cthulhu
Silver II
Level 63
God Stats
3W - 1L
1,708 SR
Queue Stats
16W - 16L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 1 / 3
6,734
673
3,957
5,986
1,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
 
Danzaburou
11
3 / 2 / 3
6,340
634
7,309
6,734
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 1
6,270
627
6,199
9,870
5,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Vulcan
Ranke
Vulcan
12
6 / 1 / 0
7,313
731
7,830
4,379
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
TøpCat
Mulan
11
2 / 1 / 4
6,090
609
3,692
5,856
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
JanusAwilixThanatosMaman BrigitteXbalanque

VS

Bans
ThorLokiAthenaSun WukongArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 0 / 1
5,921
592
2,778
8,310
3,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
 
Anubis
10
2 / 3 / 1
5,868
587
3,409
6,689
2,378
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cupid
Elpapu03
Cupid
10
1 / 3 / 2
5,247
525
1,511
7,802
2,130
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 4 / 0
5,888
589
3,254
9,867
3,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
xxjacxx69
Cthulhu
8
0 / 4 / 2
4,934
493
1,936
9,521
4,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
14
Kills
7
7
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
3
4.5
W
Danzaburou
 
Danzaburou
3
2
3
2.25
L
Xing Tian
 
Xing Tian
1
0
1
1.5
L
Anubis
 
Anubis
2
3
1
0.83
L
Cupid
Elpapu03
Cupid
1
3
2
0.67
W
0
2
1
0.25
W
Vulcan
Ranke
Vulcan
6
1
0
6
W
Mulan
TøpCat
Mulan
2
1
4
4
L
3
4
0
0.75
L
Cthulhu
xxjacxx69
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,987
Damage
12,888
32,825
Taken
42,189
13,667
Mitigated
16,962
9,946
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,957
639
0
2,654
5,986
1,757
391
1,717
4,269
37,514
1,862
W
Danzaburou
 
Danzaburou
7,309
3,019
0
2,253
6,734
1,933
465
2,166
4,568
0
35,226
L
Xing Tian
 
Xing Tian
2,778
149
0
1,500
8,310
3,778
0
4,537
2,899
26,667
0
L
Anubis
 
Anubis
3,409
410
0
2,977
6,689
2,378
0
3,430
2,949
41,299
1,702
L
Cupid
Elpapu03
Cupid
1,511
393
218
2,598
7,802
2,130
0
2,566
5,202
0
33,548
W
6,199
425
0
3,628
9,870
5,304
0
2,987
6,401
29,290
2,091
W
Vulcan
Ranke
Vulcan
7,830
451
0
750
4,379
1,298
228
1,043
3,336
43,988
972
W
Mulan
TøpCat
Mulan
3,692
444
0
661
5,856
3,375
0
571
5,285
0
40,043
L
3,254
911
0
1,360
9,867
3,799
0
2,752
6,840
0
34,797
L
Cthulhu
xxjacxx69
Cthulhu
1,936
323
1,203
2,283
9,521
4,877
0
2,891
6,580
15,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,747
Gold Earned
27,858
339
Minions Killed
281
0
Camps Cleared
0
1,070,741
Distance Traveled
1,021,138
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,734
673
66
7
0
190,954
0
W
Danzaburou
6,340
634
46
5
0
188,890
0
L
Xing Tian
5,921
592
68
7
0
198,487
2
L
Anubis
5,868
587
79
8
0
199,723
0
L
Cupid
5,247
525
59
6
0
197,587
0
W
Artio
6,270
627
69
7
0
202,352
2
W
Vulcan
7,313
731
86
9
0
252,920
6
W
Mulan
6,090
609
72
7
0
235,625
0
L
Da Ji
5,888
589
50
5
0
218,259
0
L
Cthulhu
4,934
493
25
3
0
207,082
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role