Player Matchup

Rama
Rama
Silver III
 
Rama
Silver III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
 
Artio
Gold V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum V
 
Odin
Platinum V
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kali
Kali
Gold I
Adaрtingx
Kali
Gold I
Level 123
God Stats
49W - 29L
1,631 SR
Queue Stats
244W - 241L
1,593 MMR
Party 1
Ra
Ra
Platinum II
Yatogami4
Ra
Platinum II
Level 119
God Stats
6W - 3L
1,666 SR
Queue Stats
385W - 384L
1,662 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,559 SR
1,551 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,574 SR
1,661 MMR
Loki
Loki
Silver II
 
Loki
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond V
Linxway
Cu Chulainn
Diamond V
Level 64
God Stats
2W - 2L
1,762 SR
Queue Stats
55W - 51L
2,115 MMR
Solo
Khepri
Khepri
Gold III
tw1chWizardarg
Khepri
Gold III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 251L
1,571 MMR
Solo
Zeus
Zeus
Silver I
нιяєzαςм1ρт
Zeus
Silver I
Level 59
God Stats
0W - 1L
1,608 SR
Queue Stats
14W - 15L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
2 / 0 / 1
3,828
766
2,907
2,615
630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Artio
 
Artio
7
1 / 0 / 1
3,702
740
2,488
4,508
2,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
 
Odin
6
1 / 0 / 3
3,506
701
2,050
3,645
2,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
3 / 1 / 2
4,501
900
1,813
4,417
1,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 1 / 1
4,356
871
1,520
2,458
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AwilixCthulhuDa JiTyr

VS

Bans
KumbhakarnaSusanoMercuryGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
0 / 3 / 2
3,488
698
1,336
4,498
982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
 
Hou Yi
5
0 / 2 / 1
3,241
648
2,525
2,819
699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cu Chulainn
Linxway
Cu Chulainn
6
0 / 2 / 0
3,699
740
3,050
4,653
1,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

4
0 / 0 / 0
2,976
595
534
2,992
1,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 0
4,089
818
2,186
2,259
511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
2
2
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
1
2.5
W
Artio
 
Artio
1
0
1
1.5
W
Odin
 
Odin
1
0
3
2.5
L
Loki
 
Loki
0
3
2
0.33
L
Hou Yi
 
Hou Yi
0
2
1
0.25
W
3
1
2
4
L
Cu Chulainn
Linxway
Cu Chulainn
0
2
0
0
W
2
1
1
2.5
L
0
0
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,778
Damage
9,631
17,643
Taken
17,221
7,586
Mitigated
5,046
9,567
Healing
4,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,907
2,671
0
1,589
2,615
630
0
297
2,318
0
19,478
W
Artio
 
Artio
2,488
77
36
3,108
4,508
2,883
0
0
4,508
15,209
1,193
W
Odin
 
Odin
2,050
659
0
1,269
3,645
2,056
0
839
2,806
0
7,715
L
Loki
 
Loki
1,336
271
0
1,351
4,498
982
0
691
3,735
0
13,619
L
Hou Yi
 
Hou Yi
2,525
1,717
0
770
2,819
699
0
0
2,819
0
13,239
W
1,813
934
0
2,186
4,417
1,250
0
1,031
3,386
0
20,055
L
Cu Chulainn
Linxway
Cu Chulainn
3,050
669
0
919
4,653
1,610
0
2,517
2,096
0
22,382
W
1,520
287
276
1,103
2,458
767
0
553
1,905
25,647
0
L
534
13
0
1,406
2,992
1,244
0
0
2,992
4,299
0
L
2,186
263
0
170
2,259
511
0
490
1,652
17,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,893
Gold Earned
17,493
173
Minions Killed
148
0
Camps Cleared
0
607,822
Distance Traveled
520,647
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
3,828
766
37
7
0
102,904
1
W
Artio
3,702
740
31
6
0
115,014
0
W
Odin
3,506
701
11
2
0
138,248
2
L
Loki
3,488
698
27
5
0
124,129
0
L
Hou Yi
3,241
648
25
5
0
99,888
1
W
Kali
4,501
900
42
8
0
137,442
0
L
Cu Chulainn
3,699
740
43
9
0
112,443
0
W
Ra
4,356
871
52
10
0
114,214
2
L
Khepri
2,976
595
10
2
0
70,550
0
L
Zeus
4,089
818
43
9
0
113,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role