Player Matchup

Cupid
Cupid
 
Cupid
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
DjDonDonn
Osiris
Level 155
God Stats
1W - 4L
1,151 SR
Queue Stats
701W - 714L
1,533 Elo+
Party 1
Merlin
Merlin
JustAJosh
Merlin
Level 105
God Stats
13W - 19L
1,402 SR
Queue Stats
853W - 873L
1,596 Elo+
Party 1
Hachiman
Hachiman
Tagggy
Hachiman
Level 222
God Stats
9W - 12L
1,430 SR
Queue Stats
567W - 583L
1,546 Elo+
Party 1
Bacchus
Bacchus
ThaNetherKing
Bacchus
Level 146
God Stats
10W - 8L
1,457 SR
Queue Stats
768W - 784L
1,540 Elo+
Party 1
Team Averages
Level 157
1,388 SR
1,543 Elo+

VS

Team Averages
Level 151
1,555 SR
1,528 Elo+
Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BNYP
Eset
Level 120
God Stats
2W - 2L
1,483 SR
Queue Stats
175W - 150L
1,525 Elo+
Solo
Xbalanque
Xbalanque
Hurmahgawd
Xbalanque
Level 206
God Stats
4W - 5L
1,671 SR
Queue Stats
439W - 310L
1,683 Elo+
Solo
Jing Wei
Jing Wei
JayBandt
Jing Wei
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 114L
1,482 Elo+
Solo
Camazotz
Camazotz
geogamer36
Camazotz
Level 161
God Stats
14W - 13L
1,619 SR
Queue Stats
944W - 996L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
3 / 2 / 12
8,599
955
8,095
7,177
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
DjDonDonn
Osiris
14
5 / 2 / 7
8,526
947
6,989
9,741
9,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Merlin
JustAJosh
Merlin
14
3 / 3 / 5
8,550
950
6,311
7,304
2,376
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Tagggy
Hachiman
13
1 / 3 / 10
7,797
866
5,716
7,822
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
14
5 / 3 / 7
8,675
964
4,933
10,654
13,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 6 / 4
7,191
799
3,536
9,756
11,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
BNYP
Eset
15
4 / 3 / 5
8,399
933
10,679
7,023
3,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Hurmahgawd
Xbalanque
18
6 / 3 / 4
9,711
1,079
15,808
8,673
4,005
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
JayBandt
Jing Wei
2
0 / 0 / 0
2,688
299
0
0
0
Camazotz
geogamer36
Camazotz
10
2 / 5 / 4
7,348
816
3,078
11,090
7,660
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
17
Kills
13
13
Deaths
17
41
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
2
12
4.5
L
Fenrir
 
Fenrir
1
6
4
0.5
L
Eset
BNYP
Eset
4
3
5
2.17
W
Osiris
DjDonDonn
Osiris
5
2
7
4.25
L
Xbalanque
Hurmahgawd
Xbalanque
6
3
4
2.67
L
Jing Wei
JayBandt
Jing Wei
0
0
0
0
W
Merlin
JustAJosh
Merlin
3
3
5
1.83
W
Hachiman
Tagggy
Hachiman
1
3
10
2
W
Bacchus
5
3
7
2.83
L
Camazotz
geogamer36
Camazotz
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,044
Damage
33,101
42,698
Taken
36,542
30,314
Mitigated
26,324
15,950
Healing
8,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
8,095
4,650
2,583
2,888
7,177
3,035
2,591
1,054
5,997
0
17,584
L
Fenrir
 
Fenrir
3,536
925
202
603
9,756
11,048
0
3,309
6,447
0
4,544
L
Eset
BNYP
Eset
10,679
588
420
1,409
7,023
3,611
327
2,212
4,811
19,917
0
W
Osiris
DjDonDonn
Osiris
6,989
1,916
648
3,153
9,741
9,098
78
2,576
6,614
0
17,750
L
Xbalanque
Hurmahgawd
Xbalanque
15,808
6,860
557
2,692
8,673
4,005
1,032
2,930
5,743
0
38,262
L
Jing Wei
JayBandt
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
JustAJosh
Merlin
6,311
716
893
1,718
7,304
2,376
1,041
1,283
5,821
14,436
567
W
Hachiman
Tagggy
Hachiman
5,716
3,075
304
2,629
7,822
2,789
1,959
2,254
5,366
0
18,407
W
Bacchus
4,933
321
77
1,057
10,654
13,016
0
2,601
7,783
8,283
0
L
Camazotz
geogamer36
Camazotz
3,078
565
0
2,757
11,090
7,660
0
2,481
8,609
0
5,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,147
Gold Earned
35,337
104
Minions Killed
84
0
Camps Cleared
0
806,555
Distance Traveled
579,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,599
955
31
3
0
165,608
0
L
Fenrir
7,191
799
6
1
0
157,189
0
L
Eset
8,399
933
23
3
0
166,053
0
W
Osiris
8,526
947
23
3
0
172,962
0
L
Xbalanque
9,711
1,079
52
6
0
160,765
0
L
Jing Wei
2,688
299
0
0
0
0
0
W
Merlin
8,550
950
11
1
0
163,417
0
W
Hachiman
7,797
866
35
4
0
128,571
0
W
Bacchus
8,675
964
4
0
0
175,997
0
L
Camazotz
7,348
816
3
0
0
95,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role