Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DarkDuskReaver
Charybdis
Level 117
God Stats
3W - 0L
1,477 SR
Queue Stats
39W - 42L
1,489 Elo+
Party 2
Guan Yu
Guan Yu
StarlessRaven1
Guan Yu
Level 88
God Stats
2W - 1L
1,510 SR
Queue Stats
72W - 84L
1,493 Elo+
Party 2
Maui
Maui
ThippyCup
Maui
Level 158
God Stats
12W - 6L
1,584 SR
Queue Stats
235W - 93L
1,715 Elo+
Solo
Nemesis
Nemesis
blackscorpion117
Nemesis
Level 126
God Stats
16W - 20L
1,430 SR
Queue Stats
75W - 83L
1,455 Elo+
Solo
Team Averages
Level 115
1,500 SR
1,530 Elo+

VS

Team Averages
Level 150
1,492 SR
1,517 Elo+
Yemoja
Yemoja
 
Yemoja
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Beaurregard
Bastet
Level 123
God Stats
36W - 27L
1,606 SR
Queue Stats
316W - 357L
1,416 Elo+
Solo
Gilgamesh
Gilgamesh
Etérníty
Gilgamesh
Level 175
God Stats
0W - 1L
1,314 SR
Queue Stats
122W - 104L
1,627 Elo+
Party 1
Izanami
Izanami
MakimaDog
Izanami
Level 128
God Stats
4W - 3L
1,537 SR
Queue Stats
289W - 269L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 0 / 9
8,468
1,411
10,087
5,124
5,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
DarkDuskReaver
Charybdis
12
1 / 0 / 11
7,160
1,193
7,196
3,975
1,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 0 / 9
6,852
1,142
5,288
8,264
9,089
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

Maui
13
3 / 1 / 11
7,407
1,235
7,217
6,446
5,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
5 / 1 / 6
7,779
1,297
7,225
5,423
2,983
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Team 1 Tickets

373

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
1 / 1 / 1
6,567
1,095
4,553
7,459
6,246
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

He Bo
 
He Bo
11
1 / 6 / 0
6,251
1,042
3,860
8,642
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
11
0 / 2 / 2
6,213
1,036
1,599
3,009
985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Etérníty
Gilgamesh
11
0 / 2 / 1
6,175
1,029
6,285
13,019
9,829
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
MakimaDog
Izanami
11
0 / 4 / 1
6,173
1,029
9,486
8,884
3,155
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
15
Kills
2
2
Deaths
15
46
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
9
8.5
L
Yemoja
 
Yemoja
1
1
1
1.5
L
He Bo
 
He Bo
1
6
0
0.17
L
Bastet
0
2
2
0.5
W
Charybdis
DarkDuskReaver
Charybdis
1
0
11
6.5
L
Gilgamesh
Etérníty
Gilgamesh
0
2
1
0.25
L
Izanami
MakimaDog
Izanami
0
4
1
0.13
W
2
0
9
6.5
W
Maui
3
1
11
8.5
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,013
Damage
25,783
29,232
Taken
41,013
24,332
Mitigated
23,614
12,075
Healing
2,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,087
1,464
2,446
3,508
5,124
5,758
0
2,404
2,720
21,094
0
L
Yemoja
 
Yemoja
4,553
531
732
107
7,459
6,246
0
1,999
5,342
18,170
0
L
He Bo
 
He Bo
3,860
234
0
40
8,642
3,399
0
5,373
3,033
13,767
0
L
Bastet
1,599
166
0
136
3,009
985
0
704
2,225
0
5,662
W
Charybdis
DarkDuskReaver
Charybdis
7,196
4,195
0
787
3,975
1,453
0
991
2,984
0
25,491
L
Gilgamesh
Etérníty
Gilgamesh
6,285
1,298
0
46
13,019
9,829
0
4,182
8,659
0
14,354
L
Izanami
MakimaDog
Izanami
9,486
6,157
0
1,166
8,884
3,155
0
4,216
4,450
0
23,220
W
5,288
1,707
1,749
2,228
8,264
9,089
0
2,525
5,739
0
14,664
W
Maui
7,217
1,972
0
0
6,446
5,049
0
1,632
4,814
12,483
0
W
7,225
4,591
140
1,217
5,423
2,983
0
861
4,562
0
13,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,666
Gold Earned
31,379
123
Minions Killed
109
6
Camps Cleared
3
622,072
Distance Traveled
503,522
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,468
1,411
17
3
0
122,014
0
L
Yemoja
6,567
1,095
26
4
0
104,259
0
L
He Bo
6,251
1,042
18
3
1
96,775
0
L
Bastet
6,213
1,036
10
2
2
67,778
0
W
Charybdis
7,160
1,193
62
10
1
108,650
0
L
Gilgamesh
6,175
1,029
24
4
0
128,824
0
L
Izanami
6,173
1,029
31
5
0
105,886
0
W
Guan Yu
6,852
1,142
7
1
0
126,587
0
W
Maui
7,407
1,235
20
3
2
131,361
0
W
Nemesis
7,779
1,297
17
3
3
133,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role