Player Matchup

Fafnir
Fafnir
AdamKnowsGames
Fafnir
Level 148
God Stats
48W - 43L
1,585 SR
Queue Stats
184W - 166L
1,592 Elo+
Party 2
Achilles
Achilles
Angello287
Achilles
Level 129
God Stats
17W - 8L
1,675 SR
Queue Stats
356W - 289L
1,669 Elo+
Solo
Heimdallr
Heimdallr
FreemonHooodrat
Heimdallr
Level 161
God Stats
9W - 7L
1,615 SR
Queue Stats
126W - 142L
1,584 Elo+
Party 2
Jormungandr
Jormungandr
Hiram Al Rashid
Jormungandr
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 227L
1,590 Elo+
Party 2
Anubis
Anubis
KhanjarTheSharp
Anubis
Level 220
God Stats
7W - 2L
1,904 SR
Queue Stats
143W - 144L
1,563 Elo+
Party 2
Team Averages
Level 161
1,656 SR
1,600 Elo+

VS

Team Averages
Level 142
1,570 SR
1,604 Elo+
Zeus
Zeus
EscapebyFate
Zeus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 60L
1,657 Elo+
Solo
Nemesis
Nemesis
ITzDragonJrXz
Nemesis
Level 156
God Stats
0W - 1L
1,396 SR
Queue Stats
28W - 20L
1,612 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ITzDragonXz
Ah Muzen Cab
Level 103
God Stats
1W - 1L
1,814 SR
Queue Stats
29W - 18L
1,637 Elo+
Party 1
Ra
Ra
NJPIII
Ra
Level 159
God Stats
22W - 34L
1,488 SR
Queue Stats
152W - 138L
1,557 Elo+
Solo
Fafnir
Fafnir
PanSquatch
Fafnir
Level 145
God Stats
4W - 3L
1,654 SR
Queue Stats
179W - 173L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
5,179
1,036
779
3,116
1,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Angello287
Achilles
10
4 / 0 / 2
5,634
1,127
4,478
4,564
2,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
FreemonHooodrat
Heimdallr
10
0 / 0 / 1
5,138
1,028
414
852
328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jormungandr
Hiram Al Rashid
Jormungandr
10
2 / 0 / 3
5,434
1,087
1,751
2,934
1,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 0 / 1
4,964
993
825
753
299
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
5,368
1,074
1,992
2,530
516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
7
0 / 0 / 0
4,218
844
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
ITzDragonXz
Ah Muzen Cab
6
0 / 0 / 0
2,718
544
0
0
0
Ra
9
0 / 3 / 0
4,525
905
1,080
3,100
565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fafnir
PanSquatch
Fafnir
9
0 / 1 / 0
4,574
915
1,352
4,182
4,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
6
Kills
2
2
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
W
Achilles
Angello287
Achilles
4
0
2
5
L
2
2
0
1
W
Heimdallr
FreemonHooodrat
Heimdallr
0
0
1
0.5
W
Jormungandr
Hiram Al Rashid
Jormungandr
2
0
3
3.5
L
Nemesis
0
0
0
0
L
Ah Muzen Cab
ITzDragonXz
Ah Muzen Cab
0
0
0
0
W
0
0
1
0.5
L
Ra
0
3
0
0
L
Fafnir
PanSquatch
Fafnir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,247
Damage
4,424
12,219
Taken
9,812
6,785
Mitigated
5,318
2,565
Healing
1,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
779
55
0
290
3,116
1,859
116
1,542
1,469
12,220
243
W
Achilles
Angello287
Achilles
4,478
1,921
0
1,143
4,564
2,642
0
2,095
2,311
0
11,127
L
1,992
277
0
20
2,530
516
0
131
2,296
13,447
0
W
Heimdallr
FreemonHooodrat
Heimdallr
414
126
0
447
852
328
659
0
852
0
11,317
W
Jormungandr
Hiram Al Rashid
Jormungandr
1,751
556
0
219
2,934
1,657
20
522
2,412
10,297
0
L
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
Ah Muzen Cab
ITzDragonXz
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
825
0
0
466
753
299
0
2
751
13,878
0
L
Ra
1,080
0
384
642
3,100
565
0
740
2,182
9,088
0
L
Fafnir
PanSquatch
Fafnir
1,352
107
0
773
4,182
4,237
0
2,425
1,721
4,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,349
Gold Earned
21,403
114
Minions Killed
64
0
Camps Cleared
0
484,995
Distance Traveled
309,727
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,179
1,036
25
5
0
101,956
0
W
Achilles
5,634
1,127
16
3
0
111,859
0
L
Zeus
5,368
1,074
36
7
0
103,125
0
W
Heimdallr
5,138
1,028
31
6
0
88,283
0
W
Jormungandr
5,434
1,087
23
5
0
108,752
0
L
Nemesis
4,218
844
0
0
0
6,551
0
L
Ah Muzen Cab
2,718
544
0
0
0
0
0
W
Anubis
4,964
993
19
4
0
74,145
0
L
Ra
4,525
905
18
4
0
110,168
0
L
Fafnir
4,574
915
10
2
0
89,883
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role