Player Matchup

Scylla
Scylla
 
Scylla
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AxiosP88
Danzaburou
Level 81
God Stats
2W - 2L
1,558 SR
Queue Stats
87W - 65L
1,554 Elo+
Party 2
Thor
Thor
galaxy-salvaje
Thor
Level 126
God Stats
1W - 1L
1,279 SR
Queue Stats
84W - 83L
1,504 Elo+
Party 2
Sol
Sol
hac3t3cul14r
Sol
Level 107
God Stats
14W - 19L
1,458 SR
Queue Stats
57W - 65L
1,471 Elo+
Solo
Bake Kujira
Bake Kujira
juanchoo98_xD
Bake Kujira
Level 86
God Stats
9W - 4L
1,631 SR
Queue Stats
36W - 45L
1,392 Elo+
Party 2
Team Averages
Level 115
1,485 SR
1,484 Elo+

VS

Team Averages
Level 126
1,549 SR
1,483 Elo+
Ra
Ra
 
Ra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
K3LL3R
Rama
Level 155
God Stats
2W - 2L
1,801 SR
Queue Stats
84W - 81L
1,479 Elo+
Solo
Ymir
Ymir
SANTIMO2K
Ymir
Level 124
God Stats
1W - 3L
1,350 SR
Queue Stats
237W - 236L
1,469 Elo+
Party 1
Lancelot
Lancelot
nosecom
Lancelot
Level 80
God Stats
16W - 12L
1,596 SR
Queue Stats
239W - 247L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
4 / 0 / 2
8,115
676
6,200
4,569
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
AxiosP88
Danzaburou
13
2 / 1 / 0
7,335
611
5,418
4,269
1,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 3
5,901
492
2,948
6,178
2,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 3 / 0
8,663
722
8,976
10,098
2,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bake Kujira
juanchoo98_xD
Bake Kujira
10
1 / 2 / 2
6,293
524
1,886
7,233
5,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 2 / 0
6,917
576
4,782
6,205
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
 
Fenrir
10
1 / 5 / 0
5,757
480
2,698
8,359
3,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
K3LL3R
Rama
12
2 / 1 / 0
6,901
575
5,049
4,663
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
1 / 1 / 4
6,040
503
2,069
9,448
5,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
nosecom
Lancelot
11
1 / 4 / 3
6,103
509
2,706
8,329
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
13
Kills
6
6
Deaths
13
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
0
2
5
L
Ra
 
Ra
1
2
0
0.5
L
Fenrir
 
Fenrir
1
5
0
0.2
W
Danzaburou
AxiosP88
Danzaburou
2
1
0
2
L
Rama
K3LL3R
Rama
2
1
0
2
L
Ymir
1
1
4
3
W
1
0
3
2.5
W
5
3
0
1.67
W
Bake Kujira
juanchoo98_xD
Bake Kujira
1
2
2
1
L
Lancelot
nosecom
Lancelot
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,428
Damage
17,304
32,347
Taken
37,004
12,988
Mitigated
16,000
9,426
Healing
9,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,200
1,199
0
879
4,569
1,327
0
1,681
2,803
65,008
1,606
L
Ra
 
Ra
4,782
630
220
1,232
6,205
1,709
17
3,541
2,458
55,962
0
L
Fenrir
 
Fenrir
2,698
766
0
1,210
8,359
3,948
0
5,508
2,819
0
28,344
W
Danzaburou
AxiosP88
Danzaburou
5,418
2,806
0
2,457
4,269
1,703
0
347
3,922
0
56,387
L
Rama
K3LL3R
Rama
5,049
3,856
0
1,682
4,663
1,729
0
260
4,403
0
51,108
L
Ymir
2,069
521
1,260
1,349
9,448
5,766
0
2,979
6,411
15,610
0
W
2,948
295
0
470
6,178
2,068
0
1,033
5,090
0
32,882
W
8,976
4,715
0
5,244
10,098
2,553
0
1,965
7,982
64,340
1,933
W
Bake Kujira
juanchoo98_xD
Bake Kujira
1,886
853
0
376
7,233
5,337
0
1,621
5,508
22,996
1,340
L
Lancelot
nosecom
Lancelot
2,706
404
0
2,658
8,329
2,848
0
3,704
4,409
0
33,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,307
Gold Earned
31,718
430
Minions Killed
378
0
Camps Cleared
0
1,243,191
Distance Traveled
1,288,882
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,115
676
133
11
0
248,357
2
L
Ra
6,917
576
115
10
0
278,471
0
L
Fenrir
5,757
480
57
5
0
243,676
3
W
Danzaburou
7,335
611
105
9
0
230,349
0
L
Rama
6,901
575
122
10
0
213,340
3
L
Ymir
6,040
503
25
2
0
256,982
6
W
Thor
5,901
492
40
3
0
283,884
0
W
Sol
8,663
722
118
10
0
218,871
0
W
Bake Kujira
6,293
524
34
3
0
261,730
0
L
Lancelot
6,103
509
59
5
0
296,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role