Player Matchup

Sobek
Sobek
AnimeMangaGamer
Sobek
Level 146
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 19L
1,425 Elo+
Party 3
Fenrir
Fenrir
Heracles
Fenrir
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 29L
1,527 Elo+
Solo
Surtr
Surtr
SkibidiSkaði
Surtr
Level 174
God Stats
86W - 74L
1,554 SR
Queue Stats
834W - 807L
1,502 Elo+
Solo
Charon
Charon
hmSlim
Charon
Level 137
God Stats
9W - 9L
1,523 SR
Queue Stats
198W - 192L
1,580 Elo+
Solo
Erlang Shen
Erlang Shen
t5uba5a
Erlang Shen
Level 172
God Stats
4W - 0L
1,936 SR
Queue Stats
506W - 488L
1,487 Elo+
Party 3
Team Averages
Level 151
1,603 SR
1,504 Elo+

VS

Team Averages
Level 89
1,577 SR
1,491 Elo+
Cthulhu
Cthulhu
Geico760
Cthulhu
Level 33
God Stats
34W - 30L
1,536 SR
Queue Stats
103W - 128L
1,434 Elo+
Party 2
Apollo
Apollo
Hoodini69
Apollo
Level 85
God Stats
2W - 5L
1,490 SR
Queue Stats
139W - 140L
1,450 Elo+
Party 2
Anhur
Anhur
Julian_Boysen
Anhur
Level 127
God Stats
3W - 3L
1,830 SR
Queue Stats
79W - 75L
1,574 Elo+
Solo
Poseidon
Poseidon
iBLunatic
Poseidon
Level 116
God Stats
6W - 8L
1,530 SR
Queue Stats
258W - 270L
1,518 Elo+
Party 1
Fenrir
Fenrir
iBZypreX
Fenrir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 73L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 9
8,499
500
5,089
18,344
16,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Heracles
Fenrir
17
7 / 6 / 3
10,095
594
9,989
15,786
6,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 3 / 3
10,157
597
11,016
12,842
7,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
hmSlim
Charon
16
2 / 2 / 6
9,576
563
8,630
14,532
4,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
t5uba5a
Erlang Shen
18
11 / 3 / 3
12,351
727
16,567
26,184
28,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Geico760
Cthulhu
13
2 / 7 / 8
8,130
478
10,002
20,238
14,862
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Apollo
Hoodini69
Apollo
14
0 / 6 / 9
8,431
496
6,389
12,149
3,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 6 / 1
6,917
407
5,059
9,802
3,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
iBLunatic
Poseidon
17
6 / 6 / 2
10,564
621
18,986
11,339
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
iBZypreX
Fenrir
16
10 / 3 / 1
9,939
585
11,312
15,337
7,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
40
28
Kills
19
20
Deaths
28
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
6
9
0.92
L
Cthulhu
Geico760
Cthulhu
2
7
8
0.86
W
Fenrir
Heracles
Fenrir
7
6
3
1.42
L
Apollo
Hoodini69
Apollo
0
6
9
0.75
L
1
6
1
0.25
W
7
3
3
2.83
W
Charon
hmSlim
Charon
2
2
6
2.5
L
Poseidon
iBLunatic
Poseidon
6
6
2
1.17
L
Fenrir
iBZypreX
Fenrir
10
3
1
3.5
W
Erlang Shen
t5uba5a
Erlang Shen
11
3
3
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,291
Damage
51,748
87,688
Taken
68,865
63,716
Mitigated
33,129
29,906
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,089
508
0
4,838
18,344
16,602
0
7,341
11,003
20,799
0
L
Cthulhu
Geico760
Cthulhu
10,002
1,593
193
3,918
20,238
14,862
347
5,912
14,326
46,792
0
W
Fenrir
Heracles
Fenrir
9,989
1,763
0
1,506
15,786
6,516
1,244
4,355
11,431
0
89,173
L
Apollo
Hoodini69
Apollo
6,389
3,486
0
1,593
12,149
3,950
1,619
1,209
10,940
0
50,423
L
5,059
3,245
0
2,199
9,802
3,039
0
0
9,802
0
27,048
W
11,016
4,243
0
6,525
12,842
7,293
1,911
4,042
8,800
1,767
79,072
W
Charon
hmSlim
Charon
8,630
2,198
0
5,386
14,532
4,723
0
8,644
5,888
56,480
2,100
L
Poseidon
iBLunatic
Poseidon
18,986
2,798
0
491
11,339
3,567
0
5,163
6,176
88,563
765
L
Fenrir
iBZypreX
Fenrir
11,312
3,233
0
5,369
15,337
7,711
0
2,072
13,265
0
62,770
W
Erlang Shen
t5uba5a
Erlang Shen
16,567
8,961
0
11,651
26,184
28,582
57
5,040
21,144
0
85,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,678
Gold Earned
43,981
478
Minions Killed
460
0
Camps Cleared
0
1,745,363
Distance Traveled
1,624,946
17
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,499
500
29
2
0
342,986
10
L
Cthulhu
8,130
478
65
4
0
350,846
0
W
Fenrir
10,095
594
126
7
0
368,275
3
L
Apollo
8,431
496
90
5
0
351,173
1
L
Anhur
6,917
407
51
3
0
200,978
0
W
Surtr
10,157
597
118
7
0
364,692
2
W
Charon
9,576
563
84
5
0
347,100
2
L
Poseidon
10,564
621
145
9
0
335,324
0
L
Fenrir
9,939
585
109
6
0
386,625
0
W
Erlang Shen
12,351
727
121
7
0
322,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role