Player Matchup

Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Platinum II
 
Ishtar
Platinum II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Platinum III
Bubbashrimp2468
Tiamat
Platinum III
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 23L
1,717 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 111
1,500 SR
1,572 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,709 SR
2,181 MMR
Bakasura
Bakasura
Masters
FullWPlayer
Bakasura
Masters
Level 159
God Stats
60W - 13L
1,987 SR
Queue Stats
276W - 103L
2,556 MMR
Party 1
Agni
Agni
Masters
Gauther
Agni
Masters
Level 158
God Stats
7W - 4L
1,682 SR
Queue Stats
150W - 76L
2,447 MMR
Party 1
Nike
Nike
Gold III
StarliteFFKH
Nike
Gold III
Level 155
God Stats
22W - 33L
1,458 SR
Queue Stats
342W - 423L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 6 / 0
7,651
765
4,473
13,508
11,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ishtar
 
Ishtar
12
0 / 1 / 1
7,073
707
7,160
6,445
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 2
7,320
732
7,219
7,887
3,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesCharonThothCthulhuNe Zha

VS

Bans
FafnirAthenaXing TianKuzenboGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FullWPlayer
Bakasura
15
5 / 2 / 3
9,697
970
6,430
12,400
11,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Agni
Gauther
Agni
15
1 / 0 / 7
9,009
901
12,687
6,596
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 6
9,020
902
6,001
10,038
8,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
9
9
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
6
0
0.33
L
Ishtar
 
Ishtar
0
1
1
0.5
L
0
2
2
0.5
W
Bakasura
FullWPlayer
Bakasura
5
2
3
3.25
W
Agni
Gauther
Agni
1
0
7
4.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,852
Damage
25,118
27,840
Taken
29,034
17,248
Mitigated
21,979
4,649
Healing
11,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,473
934
0
2,343
13,508
11,337
127
6,173
6,116
0
16,795
L
Ishtar
 
Ishtar
7,160
4,424
0
1,560
6,445
2,146
0
2,670
3,552
0
25,468
L
7,219
200
0
746
7,887
3,765
0
3,895
3,619
25,898
0
W
Bakasura
FullWPlayer
Bakasura
6,430
3,663
0
5,361
12,400
11,034
1,812
2,540
9,799
0
26,016
W
Agni
Gauther
Agni
12,687
1,389
0
2,428
6,596
2,294
1,577
1,838
4,742
42,316
0
W
6,001
111
0
4,116
10,038
8,651
654
3,464
6,526
0
24,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,044
Gold Earned
27,726
122
Minions Killed
150
0
Camps Cleared
0
588,931
Distance Traveled
602,610
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,651
765
26
3
0
177,380
1
L
Ishtar
7,073
707
48
5
0
202,956
0
L
Tiamat
7,320
732
48
5
0
208,595
0
W
Bakasura
9,697
970
39
4
0
196,817
2
W
Agni
9,009
901
69
7
0
203,905
2
W
Nike
9,020
902
42
4
0
201,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role