Player Matchup

Chaac
Chaac
Horrorcry
Chaac
Level 67
God Stats
1W - 2L
1,660 SR
Queue Stats
7W - 5L
1,734 Elo+
Party 2
Yemoja
Yemoja
SofondaCox69
Yemoja
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 31L
1,696 Elo+
Solo
Hun Batz
Hun Batz
gagriscor
Hun Batz
Level 37
God Stats
11W - 4L
1,692 SR
Queue Stats
96W - 97L
1,443 Elo+
Solo
Discordia
Discordia
m0n0xcide
Discordia
Level 149
God Stats
28W - 27L
1,500 SR
Queue Stats
108W - 125L
1,371 Elo+
Solo
Anubis
Anubis
proyers
Anubis
Level 28
God Stats
5W - 2L
1,722 SR
Queue Stats
6W - 5L
1,712 Elo+
Party 2
Team Averages
Level 57
1,615 SR
1,591 Elo+

VS

Team Averages
Level 49
1,675 SR
1,373 Elo+
Cabrakan
Cabrakan
ChrisHarlow
Cabrakan
Level 28
God Stats
1W - 1L
1,594 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
Rajesh7
Thoth
Level 45
God Stats
1W - 0L
1,406 SR
Queue Stats
2W - 4L
1,115 Elo+
Party 1
Cerberus
Cerberus
SalexanderTosch
Cerberus
Level 17
God Stats
1W - 0L
1,637 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Tempest873
Danzaburou
Level 125
God Stats
1W - 0L
1,764 SR
Queue Stats
1W - 2L
1,302 Elo+
Party 1
Anhur
Anhur
xNelsonnn
Anhur
Level 29
God Stats
4W - 0L
1,973 SR
Queue Stats
77W - 69L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Horrorcry
Chaac
15
3 / 4 / 9
9,538
954
10,053
16,028
11,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
16
2 / 1 / 6
9,817
982
3,535
10,214
7,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
gagriscor
Hun Batz
16
3 / 8 / 7
10,085
1,009
10,956
13,183
5,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
m0n0xcide
Discordia
16
5 / 0 / 5
9,896
990
9,384
5,405
1,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
proyers
Anubis
15
3 / 6 / 6
9,124
912
9,810
11,806
3,463
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ChrisHarlow
Cabrakan
15
2 / 2 / 9
9,440
944
10,545
12,308
16,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Rajesh7
Thoth
15
1 / 3 / 4
8,960
896
4,681
6,513
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
14
0 / 0 / 4
8,934
893
4,646
9,029
8,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
Tempest873
Danzaburou
18
6 / 5 / 7
11,234
1,123
13,379
13,238
5,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
xNelsonnn
Anhur
17
10 / 6 / 5
10,947
1,095
16,301
15,257
5,445
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
48
16
Kills
19
19
Deaths
16
33
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
ChrisHarlow
Cabrakan
2
2
9
3.25
L
Chaac
Horrorcry
Chaac
3
4
9
1.88
W
Thoth
Rajesh7
Thoth
1
3
4
1
W
Cerberus
0
0
4
2
L
Yemoja
2
1
6
5
W
Danzaburou
Tempest873
Danzaburou
6
5
7
1.9
L
Hun Batz
gagriscor
Hun Batz
3
8
7
0.81
L
Discordia
m0n0xcide
Discordia
5
0
5
7.5
L
Anubis
proyers
Anubis
3
6
6
1
W
Anhur
xNelsonnn
Anhur
10
6
5
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,738
Damage
49,552
56,636
Taken
56,345
29,675
Mitigated
37,540
13,545
Healing
10,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
ChrisHarlow
Cabrakan
10,545
1,381
0
565
12,308
16,018
96
5,721
6,435
15,934
477
L
Chaac
Horrorcry
Chaac
10,053
1,729
0
3,815
16,028
11,597
0
6,111
9,561
0
21,434
W
Thoth
Rajesh7
Thoth
4,681
246
0
290
6,513
1,786
0
3,903
2,530
25,505
0
W
Cerberus
4,646
121
0
2,933
9,029
8,520
0
3,699
5,151
16,056
1,165
L
Yemoja
3,535
838
4,054
3,096
10,214
7,664
208
2,592
7,430
12,818
0
W
Danzaburou
Tempest873
Danzaburou
13,379
6,125
0
3,982
13,238
5,771
1,220
4,394
8,703
0
46,509
L
Hun Batz
gagriscor
Hun Batz
10,956
2,756
0
350
13,183
5,402
0
3,476
9,387
0
25,609
L
Discordia
m0n0xcide
Discordia
9,384
168
0
0
5,405
1,549
0
1,701
3,614
30,202
0
L
Anubis
proyers
Anubis
9,810
206
0
2,230
11,806
3,463
129
4,535
7,129
21,893
0
W
Anhur
xNelsonnn
Anhur
16,301
11,001
0
3,155
15,257
5,445
87
5,012
10,073
0
31,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,460
Gold Earned
49,515
176
Minions Killed
223
0
Camps Cleared
0
1,065,866
Distance Traveled
1,016,694
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,440
944
23
2
0
220,988
0
L
Chaac
9,538
954
38
4
0
224,506
0
W
Thoth
8,960
896
59
6
0
207,367
0
W
Cerberus
8,934
893
16
2
0
209,953
0
L
Yemoja
9,817
982
23
2
0
206,793
0
W
Danzaburou
11,234
1,123
85
9
0
192,465
0
L
Hun Batz
10,085
1,009
32
3
0
207,812
1
L
Discordia
9,896
990
51
5
0
243,778
2
L
Anubis
9,124
912
32
3
0
182,977
0
W
Anhur
10,947
1,095
40
4
0
185,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role