Player Matchup

Merlin
Merlin
Arzhel308
Merlin
Level 17
God Stats
0W - 6L
1,172 SR
Queue Stats
18W - 23L
1,460 Elo+
Party 1
King Arthur
King Arthur
LordVhardo
King Arthur
Level 93
God Stats
5W - 18L
1,303 SR
Queue Stats
420W - 396L
1,488 Elo+
Party 1
Charon
Charon
OhNo Not A Fart
Charon
Level 163
God Stats
24W - 29L
1,510 SR
Queue Stats
264W - 263L
1,465 Elo+
Solo
Loki
Loki
SweetunicornGABO
Loki
Level 38
God Stats
1W - 2L
1,473 SR
Queue Stats
38W - 53L
1,435 Elo+
Solo
Skadi
Skadi
TTMACUTINO
Skadi
Level 140
God Stats
56W - 42L
1,611 SR
Queue Stats
248W - 237L
1,468 Elo+
Party 1
Team Averages
Level 90
1,414 SR
1,463 Elo+

VS

Team Averages
Level 150
1,515 SR
1,485 Elo+
Ymir
Ymir
AsianBallTorture
Ymir
Level 145
God Stats
6W - 2L
1,391 SR
Queue Stats
15W - 7L
1,617 Elo+
Party 2
Cu Chulainn
Cu Chulainn
BettyWhitesMuff
Cu Chulainn
Level 147
God Stats
1W - 0L
1,757 SR
Queue Stats
21W - 11L
1,592 Elo+
Party 2
Charybdis
Charybdis
IsaBizarroDG
Charybdis
Level 147
God Stats
6W - 5L
1,431 SR
Queue Stats
75W - 106L
1,322 Elo+
Solo
Heimdallr
Heimdallr
Klutzymage420
Heimdallr
Level 161
God Stats
41W - 30L
1,490 SR
Queue Stats
347W - 313L
1,439 Elo+
Solo
Sol
Sol
Toad26A
Sol
Level 148
God Stats
71W - 57L
1,505 SR
Queue Stats
516W - 523L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arzhel308
Merlin
9
0 / 6 / 3
5,592
430
3,216
6,496
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
LordVhardo
King Arthur
10
1 / 6 / 3
6,118
471
6,322
13,455
8,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 3 / 3
5,409
416
5,120
9,245
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 4 / 1
6,185
476
3,005
11,698
3,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
12
5 / 2 / 0
6,518
501
7,754
7,448
2,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 4
7,987
614
7,775
7,809
5,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
BettyWhitesMuff
Cu Chulainn
14
8 / 1 / 2
8,880
683
11,983
10,240
8,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
IsaBizarroDG
Charybdis
13
0 / 5 / 2
6,745
519
3,485
7,921
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
Klutzymage420
Heimdallr
13
4 / 0 / 4
7,801
600
4,224
3,378
2,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate

Breastplate

+20
Physical Protection

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sol
11
2 / 4 / 4
6,929
533
8,966
11,948
3,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
9
Kills
21
21
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
Arzhel308
Merlin
0
6
3
0.25
W
7
0
4
9
W
Cu Chulainn
BettyWhitesMuff
Cu Chulainn
8
1
2
9
W
Charybdis
IsaBizarroDG
Charybdis
0
5
2
0.2
W
Heimdallr
Klutzymage420
Heimdallr
4
0
4
6
L
King Arthur
LordVhardo
King Arthur
1
6
3
0.42
L
0
3
3
0.5
L
3
4
1
0.88
L
Skadi
5
2
0
2.5
W
Sol
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,417
Damage
36,433
48,342
Taken
41,296
22,379
Mitigated
22,557
10,297
Healing
10,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Arzhel308
Merlin
3,216
259
0
355
6,496
1,931
0
1,097
5,399
20,528
0
W
7,775
2,119
437
2,047
7,809
5,808
0
2,348
5,461
26,578
0
W
Cu Chulainn
BettyWhitesMuff
Cu Chulainn
11,983
1,923
0
1,210
10,240
8,507
423
1,624
8,616
495
56,320
W
Charybdis
IsaBizarroDG
Charybdis
3,485
1,944
0
1,598
7,921
2,423
0
691
7,230
0
59,930
W
Heimdallr
Klutzymage420
Heimdallr
4,224
1,903
0
160
3,378
2,249
1,945
683
2,695
45
42,643
L
King Arthur
LordVhardo
King Arthur
6,322
662
0
2,693
13,455
8,855
0
1,877
11,578
0
34,220
L
5,120
554
0
1,398
9,245
5,369
0
5,308
3,937
22,803
289
L
3,005
743
0
4,597
11,698
3,707
0
3,530
8,168
0
41,386
L
Skadi
7,754
2,409
0
1,254
7,448
2,517
0
4,925
2,523
0
45,623
W
Sol
8,966
3,403
151
5,102
11,948
3,570
410
2,728
9,220
38,378
8,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,822
Gold Earned
38,342
284
Minions Killed
346
0
Camps Cleared
0
1,277,872
Distance Traveled
1,256,374
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,592
430
35
3
0
228,515
0
W
Ymir
7,987
614
24
2
0
264,687
2
W
Cu Chulainn
8,880
683
98
8
0
285,530
0
W
Charybdis
6,745
519
87
7
0
221,575
0
W
Heimdallr
7,801
600
66
5
0
262,601
0
L
King Arthur
6,118
471
56
4
0
252,355
0
L
Charon
5,409
416
43
3
0
251,322
5
L
Loki
6,185
476
82
6
0
278,292
0
L
Skadi
6,518
501
68
5
0
267,388
2
W
Sol
6,929
533
71
5
0
221,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role