Player Matchup

Fafnir
Fafnir
ArchonOfScythes
Fafnir
Level 156
God Stats
2W - 6L
1,519 SR
Queue Stats
701W - 753L
1,483 Elo+
Solo
Lancelot
Lancelot
Dikbeak
Lancelot
Level 137
God Stats
2W - 6L
1,729 SR
Queue Stats
154W - 139L
1,603 Elo+
Party 2
Sol
Sol
Kalcier
Sol
Level 127
God Stats
30W - 22L
1,668 SR
Queue Stats
124W - 108L
1,595 Elo+
Party 2
Team Averages
Level 140
1,638 SR
1,560 Elo+

VS

Team Averages
Level 129
1,663 SR
1,670 Elo+
Ah Puch
Ah Puch
Donkey6654
Ah Puch
Level 109
God Stats
2W - 0L
1,791 SR
Queue Stats
12W - 5L
1,633 Elo+
Solo
Geb
Geb
Dârk
Geb
Level 128
God Stats
16W - 10L
1,832 SR
Queue Stats
60W - 51L
1,695 Elo+
Party 1
Ravana
Ravana
ZabuzaOfTheMist
Ravana
Level 149
God Stats
1W - 3L
1,365 SR
Queue Stats
61W - 52L
1,681 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,459
746
3,169
9,857
10,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Dikbeak
Lancelot
13
0 / 2 / 0
7,300
730
3,797
8,432
3,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
14
0 / 2 / 0
7,733
773
5,321
7,826
2,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Donkey6654
Ah Puch
15
2 / 0 / 5
8,844
884
9,873
5,572
2,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Geb
Dârk
Geb
15
1 / 0 / 5
8,071
807
3,385
6,796
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 3
8,719
872
9,405
6,079
4,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Lancelot
Dikbeak
Lancelot
0
2
0
0
W
Ah Puch
Donkey6654
Ah Puch
2
0
5
4.5
W
Geb
Dârk
Geb
1
0
5
3.5
L
Sol
0
2
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,287
Damage
22,663
26,115
Taken
18,447
16,353
Mitigated
12,337
6,587
Healing
4,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,169
567
0
2,270
9,857
10,062
0
4,984
4,362
14,096
117
L
Lancelot
Dikbeak
Lancelot
3,797
381
0
1,085
8,432
3,827
0
3,533
4,505
0
17,605
W
Ah Puch
Donkey6654
Ah Puch
9,873
497
0
2,845
5,572
2,282
0
3,439
2,094
43,278
205
W
Geb
Dârk
Geb
3,385
319
0
748
6,796
5,448
0
1,735
4,992
15,994
0
L
Sol
5,321
813
0
3,232
7,826
2,464
0
4,525
3,001
34,749
2,245
W
9,405
1,967
0
1,309
6,079
4,607
53
2,857
3,013
0
30,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,492
Gold Earned
25,634
167
Minions Killed
151
0
Camps Cleared
0
595,817
Distance Traveled
667,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,459
746
25
3
0
194,450
0
L
Lancelot
7,300
730
38
4
0
211,796
0
W
Ah Puch
8,844
884
78
8
0
206,691
0
W
Geb
8,071
807
14
1
0
232,857
0
L
Sol
7,733
773
104
10
0
189,571
0
W
Ravana
8,719
872
59
6
0
227,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role