Player Matchup

Scylla
Scylla
Drakthuss
Scylla
Level 82
God Stats
9W - 15L
1,334 SR
Queue Stats
221W - 211L
1,494 Elo+
Party 2
Nike
Nike
Epicwonders
Nike
Level 42
God Stats
5W - 4L
1,603 SR
Queue Stats
70W - 95L
1,445 Elo+
Party 1
Artio
Artio
FaithlessSorrow
Artio
Level 153
God Stats
8W - 9L
1,534 SR
Queue Stats
275W - 238L
1,563 Elo+
Party 2
Xbalanque
Xbalanque
doomdine
Xbalanque
Level 129
God Stats
3W - 3L
1,487 SR
Queue Stats
219W - 206L
1,487 Elo+
Party 1
Ravana
Ravana
ops Vengeance
Ravana
Level 68
God Stats
13W - 13L
1,535 SR
Queue Stats
176W - 163L
1,493 Elo+
Solo
Team Averages
Level 95
1,499 SR
1,497 Elo+

VS

Team Averages
Level 120
1,561 SR
1,431 Elo+
Shiva
Shiva
BroadJarl233231
Shiva
Level 80
God Stats
5W - 6L
1,500 SR
Queue Stats
12W - 20L
1,193 Elo+
Solo
Ra
Ra
GrizloOnDaBeat
Ra
Level 87
God Stats
15W - 21L
1,515 SR
Queue Stats
393W - 405L
1,500 Elo+
Solo
Athena
Athena
JessiahNDiego
Athena
Level 62
God Stats
2W - 4L
1,383 SR
Queue Stats
53W - 70L
1,401 Elo+
Solo
Danzaburou
Danzaburou
Murkierman
Danzaburou
Level 185
God Stats
5W - 7L
1,841 SR
Queue Stats
138W - 131L
1,525 Elo+
Solo
Zhong Kui
Zhong Kui
thezhongdonger
Zhong Kui
Level 184
God Stats
72W - 54L
1,563 SR
Queue Stats
77W - 60L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Drakthuss
Scylla
12
4 / 2 / 8
7,506
536
10,964
6,887
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 4 / 3
8,721
623
7,941
10,640
4,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 4 / 11
7,632
545
7,424
13,163
10,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
doomdine
Xbalanque
13
5 / 1 / 5
8,511
608
7,688
6,638
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 1 / 7
8,161
583
6,635
4,863
2,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,007
501
5,485
11,654
5,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 4 / 5
7,643
546
7,078
9,287
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 5 / 5
6,995
500
3,495
15,258
13,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Murkierman
Danzaburou
12
3 / 5 / 4
6,921
494
6,550
12,171
4,085
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
thezhongdonger
Zhong Kui
10
3 / 5 / 3
6,486
463
4,704
8,529
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
31
23
Kills
12
12
Deaths
24
34
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Scylla
Drakthuss
Scylla
4
2
8
4
W
7
4
3
2.13
W
5
4
11
2.63
L
2
4
5
1.13
L
2
5
5
0.9
L
Danzaburou
Murkierman
Danzaburou
3
5
4
1
W
Xbalanque
doomdine
Xbalanque
5
1
5
7.5
W
2
1
7
5.5
L
Zhong Kui
thezhongdonger
Zhong Kui
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,652
Damage
27,312
42,191
Taken
56,899
21,362
Mitigated
30,377
11,439
Healing
10,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,485
1,062
276
1,533
11,654
5,489
0
1,862
9,434
0
35,785
W
Scylla
Drakthuss
Scylla
10,964
1,246
0
750
6,887
1,959
183
3,726
2,970
44,754
0
W
7,941
1,604
0
2,970
10,640
4,570
2,022
1,498
8,717
0
49,494
W
7,424
609
611
3,834
13,163
10,786
33
5,508
7,337
24,911
1,096
L
7,078
486
884
2,345
9,287
3,057
0
4,597
4,647
53,671
0
L
3,495
1,409
0
1,001
15,258
13,870
0
4,845
10,163
21,347
0
L
Danzaburou
Murkierman
Danzaburou
6,550
3,069
0
3,788
12,171
4,085
0
5,103
7,068
0
44,119
W
Xbalanque
doomdine
Xbalanque
7,688
4,116
0
2,583
6,638
2,023
625
1,772
4,748
0
55,693
W
6,635
1,716
0
691
4,863
2,024
0
1,847
2,868
0
60,033
L
Zhong Kui
thezhongdonger
Zhong Kui
4,704
341
0
437
8,529
3,876
0
2,030
6,466
23,832
355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,531
Gold Earned
35,052
372
Minions Killed
302
0
Camps Cleared
0
1,389,157
Distance Traveled
1,326,644
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,007
501
48
3
0
273,979
1
W
Scylla
7,506
536
68
5
0
272,083
0
W
Nike
8,721
623
73
5
0
251,425
0
W
Artio
7,632
545
38
3
0
276,719
2
L
Ra
7,643
546
119
9
0
296,712
0
L
Athena
6,995
500
29
2
0
285,495
2
L
Danzaburou
6,921
494
70
5
0
262,781
0
W
Xbalanque
8,511
608
94
7
0
265,114
4
W
Ravana
8,161
583
99
7
0
323,816
0
L
Zhong Kui
6,486
463
36
3
0
207,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role