Player Matchup

Nike
Nike
Platinum III
 
Nike
Platinum III
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Olorun
Olorun
Platinum II
SGswift
Olorun
Platinum II
Level 168
God Stats
185W - 205L
1,560 SR
Queue Stats
296W - 331L
1,762 MMR
Party 2
Hercules
Hercules
Platinum IV
zGhost3049
Hercules
Platinum IV
Level 168
God Stats
3W - 11L
1,280 SR
Queue Stats
77W - 74L
1,815 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 178
1,447 SR
1,693 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 174
1,571 SR
2,226 MMR
Cu Chulainn
Cu Chulainn
Diamond I
BTHDWALLS2003
Cu Chulainn
Diamond I
Level 159
God Stats
3W - 7L
1,531 SR
Queue Stats
360W - 359L
2,304 MMR
Party 1
Erlang Shen
Erlang Shen
Masters
DanteParedes121
Erlang Shen
Masters
Level 157
God Stats
4W - 4L
1,548 SR
Queue Stats
306W - 297L
2,599 MMR
Party 1
Discordia
Discordia
Platinum II
lordturnage
Discordia
Platinum II
Level 205
God Stats
43W - 36L
1,634 SR
Queue Stats
1,029W - 1,058L
1,774 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
18
0 / 2 / 4
11,788
693
13,510
24,136
28,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
SGswift
Olorun
17
0 / 7 / 4
11,576
681
13,144
15,716
9,579
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
zGhost3049
Hercules
18
3 / 6 / 1
12,135
714
14,035
30,256
26,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CthulhuKumbhakarnaKuzenboSerqetNu Wa

VS

Bans
FafnirVulcanAgniHeraTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BTHDWALLS2003
Cu Chulainn
20
6 / 2 / 9
13,932
820
19,438
21,922
22,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
DanteParedes121
Erlang Shen
20
7 / 1 / 8
14,547
856
26,678
26,848
28,078
Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
lordturnage
Discordia
20
2 / 1 / 12
13,803
812
18,434
9,461
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
3
Kills
15
15
Deaths
4
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
2
4
1
W
Cu Chulainn
BTHDWALLS2003
Cu Chulainn
6
2
9
5.25
W
Erlang Shen
DanteParedes121
Erlang Shen
7
1
8
11
L
Olorun
SGswift
Olorun
0
7
4
0.29
W
Discordia
lordturnage
Discordia
2
1
12
8
L
Hercules
zGhost3049
Hercules
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,689
Damage
64,550
70,108
Taken
58,231
64,754
Mitigated
54,820
15,423
Healing
16,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
13,510
1,490
0
2,181
24,136
28,765
0
7,908
13,801
1,436
48,861
W
Cu Chulainn
BTHDWALLS2003
Cu Chulainn
19,438
1,294
0
6,040
21,922
22,823
866
5,454
15,995
7,551
48,029
W
Erlang Shen
DanteParedes121
Erlang Shen
26,678
10,778
0
9,998
26,848
28,078
1,479
7,573
18,868
6,218
57,651
L
Olorun
SGswift
Olorun
13,144
5,148
1,662
2,695
15,716
9,579
0
4,486
10,435
54,545
0
W
Discordia
lordturnage
Discordia
18,434
843
0
720
9,461
3,919
1,661
1,187
8,171
70,651
0
L
Hercules
zGhost3049
Hercules
14,035
4,813
0
8,885
30,256
26,410
0
9,727
18,221
0
34,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,499
Gold Earned
42,282
202
Minions Killed
214
0
Camps Cleared
0
922,068
Distance Traveled
1,021,869
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
11,788
693
63
4
0
333,964
6
W
Cu Chulainn
13,932
820
44
3
0
331,992
2
W
Erlang Shen
14,547
856
48
3
0
346,850
2
L
Olorun
11,576
681
81
5
0
286,982
0
W
Discordia
13,803
812
122
7
0
343,027
6
L
Hercules
12,135
714
58
3
0
301,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role