Player Matchup

Horus
Horus
Cambo2k9
Horus
Level 64
God Stats
2W - 3L
1,398 SR
Queue Stats
45W - 63L
1,414 Elo+
Party 1
Sobek
Sobek
Hibariii
Sobek
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 52L
1,534 Elo+
Party 1
Ra
Ra
TheBigRed2014
Ra
Level 145
God Stats
21W - 19L
1,530 SR
Queue Stats
135W - 140L
1,505 Elo+
Party 1
Team Averages
Level 98
1,476 SR
1,485 Elo+

VS

Team Averages
Level 110
1,478 SR
1,493 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Plexuses
Neith
Level 129
God Stats
2W - 5L
1,477 SR
Queue Stats
98W - 104L
1,494 Elo+
Party 2
Ix Chel
Ix Chel
Rhaz DevilRings
Ix Chel
Level 86
God Stats
16W - 21L
1,457 SR
Queue Stats
348W - 390L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cambo2k9
Horus
16
2 / 0 / 8
10,165
782
8,419
15,250
18,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Sobek
Hibariii
Sobek
17
4 / 0 / 8
10,575
813
8,220
13,974
19,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
6 / 0 / 6
11,691
899
14,420
8,839
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
0 / 3 / 0
8,385
645
8,377
13,901
13,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Plexuses
Neith
15
0 / 5 / 0
8,815
678
6,730
12,574
3,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
0 / 4 / 0
8,723
671
6,672
8,844
3,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
12
Kills
0
0
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
3
0
0
W
Horus
Cambo2k9
Horus
2
0
8
6
W
Sobek
Hibariii
Sobek
4
0
8
8
L
Neith
Plexuses
Neith
0
5
0
0
L
0
4
0
0
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,059
Damage
21,779
38,063
Taken
35,319
42,235
Mitigated
20,198
20,468
Healing
7,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,377
1,671
31
2,563
13,901
13,282
0
8,438
4,516
27,128
547
W
Horus
Cambo2k9
Horus
8,419
2,504
1,647
4,789
15,250
18,558
237
4,076
10,860
0
22,730
W
Sobek
Hibariii
Sobek
8,220
636
0
4,403
13,974
19,070
576
6,626
7,088
19,494
0
L
Neith
Plexuses
Neith
6,730
2,207
0
1,545
12,574
3,866
0
6,806
5,056
0
33,389
L
6,672
780
1,494
1,473
8,844
3,050
0
5,784
2,565
30,305
0
W
14,420
984
4,465
5,164
8,839
4,607
2,024
3,540
5,043
73,526
608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,431
Gold Earned
25,923
175
Minions Killed
154
0
Camps Cleared
0
772,638
Distance Traveled
687,849
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,385
645
31
2
0
244,030
3
W
Horus
10,165
782
25
2
0
245,173
5
W
Sobek
10,575
813
17
1
0
265,762
0
L
Neith
8,815
678
71
5
0
224,713
2
L
Ix Chel
8,723
671
52
4
0
219,106
2
W
Ra
11,691
899
133
10
0
261,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role