Player Matchup

Merlin
Merlin
 
Merlin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
RJFDU
Bastet
Level 179
God Stats
4W - 5L
1,417 SR
Queue Stats
495W - 515L
1,515 Elo+
Solo
Bacchus
Bacchus
lg0tTheMunchies
Bacchus
Level 147
God Stats
7W - 4L
1,670 SR
Queue Stats
557W - 578L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
tomimontii04
Zhong Kui
Level 109
God Stats
2W - 0L
1,703 SR
Queue Stats
24W - 25L
1,458 Elo+
Solo
Team Averages
Level 156
1,558 SR
1,487 Elo+

VS

Team Averages
Level 102
1,554 SR
1,533 Elo+
Cernunnos
Cernunnos
BloodlessAngel5
Cernunnos
Level 128
God Stats
0W - 1L
1,570 SR
Queue Stats
2W - 3L
1,700 Elo+
Party 1
Hun Batz
Hun Batz
ChronicJ
Hun Batz
Level 124
God Stats
1W - 1L
1,702 SR
Queue Stats
200W - 211L
1,453 Elo+
Solo
Janus
Janus
Mikhael Kynight
Janus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 44L
1,378 Elo+
Solo
Skadi
Skadi
ParadoxCircuit2
Skadi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,700 Elo+
Party 1
Serqet
Serqet
ch1c042o
Serqet
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 82L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 1 / 5
6,721
1,344
3,696
2,783
1,075
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
 
Rama
10
2 / 0 / 4
6,242
1,248
2,103
3,745
1,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bastet
RJFDU
Bastet
13
5 / 2 / 5
7,149
1,430
7,091
7,293
5,637
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 3 / 5
6,298
1,260
4,165
8,385
9,837
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
tomimontii04
Zhong Kui
12
3 / 0 / 8
6,700
1,340
4,398
4,047
2,337
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BloodlessAngel5
Cernunnos
12
2 / 2 / 1
6,087
1,217
5,443
6,552
2,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
ChronicJ
Hun Batz
11
1 / 4 / 3
5,524
1,105
4,144
6,082
5,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 4
5,657
1,131
2,431
4,226
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 5 / 1
5,465
1,093
3,376
6,816
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Serqet
ch1c042o
Serqet
5
0 / 0 / 0
4,436
887
0
0
0

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
14
Kills
5
6
Deaths
14
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
5
4.5
W
Rama
 
Rama
2
0
4
4
L
Cernunnos
BloodlessAngel5
Cernunnos
2
2
1
1.25
L
Hun Batz
ChronicJ
Hun Batz
1
4
3
0.63
L
0
3
4
0.67
L
2
5
1
0.5
W
Bastet
RJFDU
Bastet
5
2
5
3.75
L
Serqet
ch1c042o
Serqet
0
0
0
0
W
2
3
5
1.5
W
Zhong Kui
tomimontii04
Zhong Kui
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,453
Damage
15,394
26,253
Taken
23,676
20,134
Mitigated
10,539
8,834
Healing
5,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,696
69
657
458
2,783
1,075
0
194
2,516
15,897
0
W
Rama
 
Rama
2,103
1,292
309
1,156
3,745
1,248
627
0
3,633
0
7,991
L
Cernunnos
BloodlessAngel5
Cernunnos
5,443
2,214
724
3,031
6,552
2,100
0
3,313
3,203
0
11,986
L
Hun Batz
ChronicJ
Hun Batz
4,144
379
0
259
6,082
5,161
0
2,877
2,909
0
7,516
L
2,431
169
272
859
4,226
1,292
0
2,806
1,380
7,570
236
L
3,376
2,153
0
492
6,816
1,986
0
3,263
3,327
0
6,217
W
Bastet
RJFDU
Bastet
7,091
711
72
1,943
7,293
5,637
0
48
7,132
0
13,003
L
Serqet
ch1c042o
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
4,165
48
344
1,401
8,385
9,837
0
720
7,457
6,412
0
W
Zhong Kui
tomimontii04
Zhong Kui
4,398
549
668
1,826
4,047
2,337
373
1,051
2,800
6,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,110
Gold Earned
27,169
61
Minions Killed
47
0
Camps Cleared
0
577,602
Distance Traveled
415,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,721
1,344
27
5
0
106,721
0
W
Rama
6,242
1,248
14
3
0
97,155
0
L
Cernunnos
6,087
1,217
19
4
0
108,040
0
L
Hun Batz
5,524
1,105
10
2
0
108,863
0
L
Janus
5,657
1,131
14
3
0
95,994
0
L
Skadi
5,465
1,093
4
1
0
102,336
0
W
Bastet
7,149
1,430
14
3
0
131,066
0
L
Serqet
4,436
887
0
0
0
0
0
W
Bacchus
6,298
1,260
2
0
0
115,382
0
W
Zhong Kui
6,700
1,340
4
1
0
127,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role