Player Matchup

Tyr
Tyr
Diamond III
SarchichaVerde
Tyr
Diamond III
Level 116
God Stats
29W - 24L
1,701 SR
Queue Stats
151W - 110L
2,092 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 116
1,701 SR
2,092 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 102
1,701 SR
1,914 MMR
Ra
Ra
Platinum II
Serginho24
Ra
Platinum II
Level 102
God Stats
3W - 1L
1,701 SR
Queue Stats
167W - 188L
1,914 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 0
11,102
1,110
6,933
11,742
8,887
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AnhurAh Muzen CabMedusaBakasuraUllr

VS

Bans
Hou YiDanzaburouKaliCamazotzSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
9,723
972
6,573
8,654
6,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,933
Damage
6,573
11,742
Taken
8,654
8,887
Mitigated
6,340
6,732
Healing
2,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,933
1,176
0
6,732
11,742
8,887
254
7,025
4,668
0
58,053
L
6,573
402
0
2,843
8,654
6,340
0
316
8,338
52,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,102
Gold Earned
9,723
137
Minions Killed
123
5
Camps Cleared
5
234,478
Distance Traveled
196,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,102
1,110
137
14
5
234,478
0
L
Ra
9,723
972
123
12
5
196,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role