Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Akira Haito
Skadi
Level 105
God Stats
1W - 1L
1,413 SR
Queue Stats
5W - 6L
1,296 Elo+
Solo
Cerberus
Cerberus
BlankStare9
Cerberus
Level 160
God Stats
4W - 0L
1,976 SR
Queue Stats
367W - 358L
1,473 Elo+
Party 1
Serqet
Serqet
KoGPanda
Serqet
Level 108
God Stats
5W - 7L
1,334 SR
Queue Stats
152W - 139L
1,545 Elo+
Party 1
Achilles
Achilles
theforsaken771
Achilles
Level 156
God Stats
3W - 3L
1,533 SR
Queue Stats
50W - 58L
1,492 Elo+
Solo
Team Averages
Level 137
1,551 SR
1,461 Elo+

VS

Team Averages
Level 101
1,486 SR
1,454 Elo+
Medusa
Medusa
DarkFox1431
Medusa
Level 99
God Stats
2W - 4L
1,385 SR
Queue Stats
28W - 33L
1,396 Elo+
Party 2
Awilix
Awilix
GuidoCMD
Awilix
Level 67
God Stats
4W - 8L
1,500 SR
Queue Stats
30W - 60L
1,500 Elo+
Solo
Nu Wa
Nu Wa
LordMarinus1
Nu Wa
Level 98
God Stats
0W - 4L
1,277 SR
Queue Stats
294W - 289L
1,491 Elo+
Solo
Athena
Athena
Luuz4333
Athena
Level 119
God Stats
1W - 1L
1,741 SR
Queue Stats
28W - 34L
1,386 Elo+
Party 2
Ne Zha
Ne Zha
mastercamusdc
Ne Zha
Level 124
God Stats
91W - 74L
1,525 SR
Queue Stats
180W - 155L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
2 / 1 / 3
5,944
594
5,169
5,430
2,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 2 / 5
5,335
534
3,728
4,097
1,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
BlankStare9
Cerberus
12
8 / 0 / 3
7,641
764
6,495
9,601
3,263
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Serqet
KoGPanda
Serqet
10
2 / 1 / 5
5,584
558
2,263
6,473
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
11
1 / 0 / 0
6,555
656
3,091
7,109
4,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 1 / 1
4,960
496
2,813
4,560
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
GuidoCMD
Awilix
9
1 / 2 / 1
4,830
483
1,616
5,031
1,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 6 / 1
5,340
534
7,544
7,353
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Athena
Luuz4333
Athena
7
1 / 5 / 1
5,004
500
1,656
9,248
5,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 1
5,498
550
1,840
7,454
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
3
4
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
3
3.5
W
2
2
5
2.25
W
Cerberus
BlankStare9
Cerberus
8
0
3
9.5
L
Medusa
0
1
1
0.5
L
Awilix
GuidoCMD
Awilix
1
2
1
0.75
W
Serqet
KoGPanda
Serqet
2
1
5
4.5
L
1
6
1
0.25
L
Athena
Luuz4333
Athena
1
5
1
0.3
L
0
2
1
0.25
W
Achilles
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,746
Damage
15,469
32,710
Taken
33,646
13,512
Mitigated
12,545
14,244
Healing
10,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,169
288
451
2,528
5,430
2,300
0
1,655
3,775
22,540
397
W
3,728
1,266
0
247
4,097
1,249
59
1,025
3,072
0
28,401
W
Cerberus
BlankStare9
Cerberus
6,495
834
0
5,403
9,601
3,263
194
5,944
3,657
52,747
1,729
L
Medusa
2,813
1,324
0
1,965
4,560
1,321
0
2,343
2,217
0
30,066
L
Awilix
GuidoCMD
Awilix
1,616
236
0
1,632
5,031
1,085
0
1,105
3,602
0
20,545
W
Serqet
KoGPanda
Serqet
2,263
652
0
3,304
6,473
1,936
0
1,082
5,391
0
30,210
L
7,544
3,111
0
1,232
7,353
1,737
0
5,134
2,219
37,031
0
L
Athena
Luuz4333
Athena
1,656
421
0
1,712
9,248
5,899
0
3,045
6,203
9,354
0
L
1,840
481
0
4,100
7,454
2,503
0
0
7,298
0
33,193
W
Achilles
3,091
272
0
2,311
7,109
4,764
0
271
6,838
0
35,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,059
Gold Earned
25,632
335
Minions Killed
240
0
Camps Cleared
0
1,046,209
Distance Traveled
1,012,577
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,944
594
26
3
0
202,721
3
W
Skadi
5,335
534
57
6
0
195,438
3
W
Cerberus
7,641
764
120
12
0
200,462
0
L
Medusa
4,960
496
61
6
0
206,189
0
L
Awilix
4,830
483
41
4
0
231,560
0
W
Serqet
5,584
558
61
6
0
254,579
0
L
Nu Wa
5,340
534
49
5
0
151,591
0
L
Athena
5,004
500
15
2
0
227,048
1
L
Ne Zha
5,498
550
74
7
0
196,189
0
W
Achilles
6,555
656
71
7
0
193,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role