Player Matchup

Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Crack555
Fenrir
Level 128
God Stats
4W - 5L
1,491 SR
Queue Stats
241W - 249L
1,455 Elo+
Solo
Xbalanque
Xbalanque
HashibaToyotomi
Xbalanque
Level 277
God Stats
16W - 20L
1,512 SR
Queue Stats
1,465W - 1,521L
1,408 Elo+
Solo
Ix Chel
Ix Chel
SammyC6
Ix Chel
Level 155
God Stats
0W - 1L
1,409 SR
Queue Stats
24W - 43L
1,408 Elo+
Solo
Team Averages
Level 142
1,482 SR
1,454 Elo+

VS

Team Averages
Level 138
1,675 SR
1,494 Elo+
Raijin
Raijin
 
Raijin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
CERVAL84
Terra
Level 187
God Stats
13W - 6L
1,637 SR
Queue Stats
309W - 328L
1,502 Elo+
Solo
Hera
Hera
Sahirishi
Hera
Level 87
God Stats
3W - 0L
1,898 SR
Queue Stats
47W - 46L
1,488 Elo+
Party 1
Jormungandr
Jormungandr
Tuhkan4uk
Jormungandr
Level 122
God Stats
6W - 0L
1,837 SR
Queue Stats
99W - 91L
1,466 Elo+
Solo
Da Ji
Da Ji
stg-krypton
Da Ji
Level 175
God Stats
4W - 1L
1,505 SR
Queue Stats
244W - 187L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 2 / 1
6,584
732
6,690
4,943
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Agni
 
Agni
11
1 / 1 / 2
6,160
684
6,676
3,789
1,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
Crack555
Fenrir
12
0 / 3 / 1
5,956
662
1,931
8,681
7,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
HashibaToyotomi
Xbalanque
12
1 / 0 / 2
6,344
705
2,443
1,720
516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ix Chel
SammyC6
Ix Chel
12
0 / 3 / 2
6,286
698
3,311
5,938
1,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
1 / 1 / 5
8,381
931
5,061
5,906
3,394
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
CERVAL84
Terra
14
3 / 0 / 3
8,605
956
2,662
8,111
5,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hera
14
3 / 0 / 4
8,812
979
5,658
3,367
1,607
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jormungandr
Tuhkan4uk
Jormungandr
12
1 / 2 / 6
7,379
820
5,932
10,362
8,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
1 / 1 / 5
8,775
975
3,953
8,677
9,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
4
Kills
9
9
Deaths
4
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
1
1.25
L
Agni
 
Agni
1
1
2
2
W
Raijin
 
Raijin
1
1
5
3.5
W
Terra
CERVAL84
Terra
3
0
3
4.5
L
Fenrir
Crack555
Fenrir
0
3
1
0.17
L
Xbalanque
HashibaToyotomi
Xbalanque
1
0
2
2
W
Hera
3
0
4
5
L
Ix Chel
SammyC6
Ix Chel
0
3
2
0.33
W
Jormungandr
Tuhkan4uk
Jormungandr
1
2
6
2
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,051
Damage
23,266
25,071
Taken
36,423
12,622
Mitigated
28,105
9,490
Healing
19,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,690
37
370
1,165
4,943
1,724
0
3,322
1,621
16,069
533
L
Agni
 
Agni
6,676
738
259
1,472
3,789
1,234
0
2,818
936
12,270
402
W
Raijin
 
Raijin
5,061
161
594
926
5,906
3,394
937
3,367
2,539
21,177
553
W
Terra
CERVAL84
Terra
2,662
44
6,232
4,771
8,111
5,246
280
2,333
5,778
9,690
230
L
Fenrir
Crack555
Fenrir
1,931
498
756
2,053
8,681
7,350
0
5,449
2,882
0
4,237
L
Xbalanque
HashibaToyotomi
Xbalanque
2,443
950
0
240
1,720
516
0
1,253
294
0
7,449
W
Hera
5,658
608
0
468
3,367
1,607
1,592
1,986
1,381
13,246
0
L
Ix Chel
SammyC6
Ix Chel
3,311
289
1,333
1,842
5,938
1,798
0
4,377
1,400
14,227
0
W
Jormungandr
Tuhkan4uk
Jormungandr
5,932
485
1,212
2,145
10,362
8,752
176
5,305
5,057
14,776
1,736
W
3,953
525
1,125
2,280
8,677
9,106
184
3,189
5,488
0
9,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,330
Gold Earned
41,952
64
Minions Killed
112
0
Camps Cleared
0
733,683
Distance Traveled
792,819
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,584
732
21
2
0
167,193
0
L
Agni
6,160
684
10
1
0
112,797
0
W
Raijin
8,381
931
47
5
0
142,413
0
W
Terra
8,605
956
12
1
0
190,102
0
L
Fenrir
5,956
662
2
0
0
164,515
2
L
Xbalanque
6,344
705
12
1
0
145,065
0
W
Hera
8,812
979
17
2
0
142,911
0
L
Ix Chel
6,286
698
19
2
0
144,113
0
W
Jormungandr
7,379
820
21
2
0
148,282
0
W
Da Ji
8,775
975
15
2
0
169,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role