Player Matchup

Artemis
Artemis
Pablocrash_69
Artemis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,540 Elo+
Solo
Chaac
Chaac
Pindareno
Chaac
Level 71
God Stats
0W - 5L
1,100 SR
Queue Stats
149W - 135L
1,490 Elo+
Solo
Thanatos
Thanatos
Sakulm94
Thanatos
Level 77
God Stats
11W - 6L
1,686 SR
Queue Stats
47W - 52L
1,419 Elo+
Solo
He Bo
He Bo
erwad
He Bo
Level 113
God Stats
0W - 2L
1,241 SR
Queue Stats
147W - 147L
1,453 Elo+
Solo
Zhong Kui
Zhong Kui
kljbhjvtzcztr
Zhong Kui
Level 63
God Stats
3W - 3L
1,592 SR
Queue Stats
44W - 47L
1,441 Elo+
Solo
Team Averages
Level 90
1,424 SR
1,469 Elo+

VS

Team Averages
Level 124
1,505 SR
1,461 Elo+
Neith
Neith
 
Neith
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Jedi-TheDankTank
Maui
Level 243
God Stats
12W - 6L
1,615 SR
Queue Stats
701W - 661L
1,467 Elo+
Solo
Sol
Sol
Juligan16
Sol
Level 41
God Stats
4W - 5L
1,291 SR
Queue Stats
78W - 89L
1,386 Elo+
Party 1
Chaac
Chaac
dudimaster
Chaac
Level 82
God Stats
8W - 4L
1,598 SR
Queue Stats
78W - 55L
1,512 Elo+
Solo
Amaterasu
Amaterasu
uquendas12
Amaterasu
Level 82
God Stats
8W - 6L
1,521 SR
Queue Stats
328W - 350L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
3 / 3 / 2
6,510
501
6,542
9,072
3,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
Pindareno
Chaac
13
1 / 1 / 1
7,068
544
6,814
11,545
9,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Sakulm94
Thanatos
11
0 / 5 / 2
5,651
435
3,213
10,754
3,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

He Bo
erwad
He Bo
11
0 / 5 / 1
6,342
488
5,635
8,938
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
kljbhjvtzcztr
Zhong Kui
12
3 / 2 / 3
7,024
540
9,030
9,412
7,260
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
7 / 2 / 1
7,986
614
8,889
6,210
2,075
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 4
6,749
519
4,219
10,681
8,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 1 / 2
7,285
560
7,482
7,929
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
13
1 / 1 / 2
7,136
549
6,051
8,530
6,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Amaterasu
uquendas12
Amaterasu
12
3 / 1 / 7
6,936
534
6,648
11,767
5,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
16
16
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
2
1
3.75
W
2
2
4
2
W
3
1
2
4
L
Artemis
3
3
2
1.33
L
Chaac
Pindareno
Chaac
1
1
1
1.5
L
Thanatos
Sakulm94
Thanatos
0
5
2
0.2
W
Chaac
1
1
2
2
L
He Bo
erwad
He Bo
0
5
1
0.1
L
Zhong Kui
kljbhjvtzcztr
Zhong Kui
3
2
3
2.25
W
Amaterasu
uquendas12
Amaterasu
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,234
Damage
33,289
49,721
Taken
45,117
26,695
Mitigated
24,844
20,328
Healing
16,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,889
2,985
0
3,383
6,210
2,075
803
1,749
4,461
0
55,195
W
4,219
756
426
2,177
10,681
8,191
0
4,767
5,798
20,040
448
W
7,482
2,548
0
2,468
7,929
2,154
0
4,202
3,305
47,189
0
L
Artemis
6,542
3,185
200
2,797
9,072
3,246
0
992
8,080
0
27,260
L
Chaac
Pindareno
Chaac
6,814
1,323
0
6,583
11,545
9,749
0
688
10,857
0
49,826
L
Thanatos
Sakulm94
Thanatos
3,213
866
0
4,632
10,754
3,971
0
1,866
8,888
0
38,893
W
Chaac
6,051
1,334
0
4,620
8,530
6,865
0
0
8,530
0
43,115
L
He Bo
erwad
He Bo
5,635
52
0
2,085
8,938
2,469
0
4,320
4,618
43,806
0
L
Zhong Kui
kljbhjvtzcztr
Zhong Kui
9,030
928
0
4,031
9,412
7,260
0
3,516
5,896
42,965
1,937
W
Amaterasu
uquendas12
Amaterasu
6,648
2,481
0
3,031
11,767
5,559
0
3,144
8,504
0
47,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,595
Gold Earned
36,092
341
Minions Killed
358
0
Camps Cleared
0
1,249,099
Distance Traveled
1,344,096
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,986
614
83
6
0
212,758
0
W
Maui
6,749
519
46
4
0
263,779
3
W
Sol
7,285
560
85
7
0
245,601
0
L
Artemis
6,510
501
42
3
0
232,906
2
L
Chaac
7,068
544
88
7
0
282,965
0
L
Thanatos
5,651
435
62
5
0
259,467
0
W
Chaac
7,136
549
77
6
0
283,761
0
L
He Bo
6,342
488
79
6
0
242,571
0
L
Zhong Kui
7,024
540
70
5
0
231,190
2
W
Amaterasu
6,936
534
67
5
0
338,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role