Player Matchup

Danzaburou
Danzaburou
ERIK_MARU
Danzaburou
Level 161
God Stats
25W - 11L
1,620 SR
Queue Stats
475W - 495L
1,513 Elo+
Solo
Achilles
Achilles
Le_Chevalier_El
Achilles
Level 137
God Stats
14W - 8L
1,611 SR
Queue Stats
938W - 954L
1,447 Elo+
Solo
Merlin
Merlin
Psyfroi
Merlin
Level 40
God Stats
3W - 1L
1,664 SR
Queue Stats
156W - 180L
1,462 Elo+
Party 1
Hel
Hel
Reaper9314
Hel
Level 145
God Stats
10W - 2L
1,853 SR
Queue Stats
338W - 366L
1,496 Elo+
Party 1
Bacchus
Bacchus
RingSting010
Bacchus
Level 146
God Stats
12W - 9L
1,569 SR
Queue Stats
687W - 686L
1,440 Elo+
Solo
Team Averages
Level 126
1,663 SR
1,472 Elo+

VS

Team Averages
Level 110
1,471 SR
1,425 Elo+
Hou Yi
Hou Yi
Anje
Hou Yi
Level 161
God Stats
5W - 4L
1,558 SR
Queue Stats
150W - 180L
1,440 Elo+
Solo
Yemoja
Yemoja
IWargl
Yemoja
Level 126
God Stats
5W - 2L
1,762 SR
Queue Stats
477W - 495L
1,559 Elo+
Solo
Chronos
Chronos
RAULVXDGTA
Chronos
Level 62
God Stats
0W - 4L
1,124 SR
Queue Stats
89W - 118L
1,418 Elo+
Party 2
Osiris
Osiris
St4rLoRd02-
Osiris
Level 66
God Stats
0W - 2L
1,306 SR
Queue Stats
10W - 19L
1,335 Elo+
Party 2
Nu Wa
Nu Wa
dwido
Nu Wa
Level 137
God Stats
4W - 4L
1,607 SR
Queue Stats
199W - 221L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ERIK_MARU
Danzaburou
15
1 / 0 / 12
9,286
844
12,078
8,893
3,125
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Achilles
16
4 / 1 / 10
9,399
854
13,420
18,964
21,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Merlin
Psyfroi
Merlin
16
5 / 0 / 6
9,583
871
13,042
7,409
3,060
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 1 / 10
9,669
879
7,854
12,178
8,417
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bacchus
RingSting010
Bacchus
14
1 / 1 / 12
9,025
820
7,075
10,226
12,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Anje
Hou Yi
13
0 / 3 / 2
6,926
630
5,918
7,766
3,019
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
IWargl
Yemoja
12
0 / 3 / 1
7,174
652
3,902
12,890
8,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos
RAULVXDGTA
Chronos
13
0 / 4 / 1
7,289
663
9,445
11,480
4,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
13
1 / 5 / 1
7,236
658
7,930
20,157
17,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
dwido
Nu Wa
17
2 / 1 / 1
8,621
784
13,451
7,497
3,134
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
15
Kills
3
3
Deaths
16
50
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Anje
Hou Yi
0
3
2
0.33
W
Danzaburou
ERIK_MARU
Danzaburou
1
0
12
7
L
Yemoja
IWargl
Yemoja
0
3
1
0.17
W
Achilles
4
1
10
9
W
Merlin
Psyfroi
Merlin
5
0
6
8
L
Chronos
RAULVXDGTA
Chronos
0
4
1
0.13
W
4
1
10
9
W
Bacchus
RingSting010
Bacchus
1
1
12
7
L
Osiris
1
5
1
0.3
L
Nu Wa
dwido
Nu Wa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,469
Damage
40,646
57,670
Taken
59,790
48,075
Mitigated
36,871
39,270
Healing
23,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Anje
Hou Yi
5,918
1,880
208
519
7,766
3,019
0
4,312
3,323
0
13,785
W
Danzaburou
ERIK_MARU
Danzaburou
12,078
3,202
371
2,385
8,893
3,125
1,462
5,145
3,436
0
33,643
L
Yemoja
IWargl
Yemoja
3,902
802
9,527
3,448
12,890
8,773
0
5,892
6,781
7,754
204
W
Achilles
13,420
1,006
2,314
7,771
18,964
21,180
140
7,282
11,401
0
28,357
W
Merlin
Psyfroi
Merlin
13,042
665
0
130
7,409
3,060
1,121
3,533
3,764
28,970
981
L
Chronos
RAULVXDGTA
Chronos
9,445
785
1,559
1,698
11,480
4,281
0
5,696
5,522
21,482
0
W
7,854
295
13,619
8,925
12,178
8,417
26
6,404
5,589
13,463
0
W
Bacchus
RingSting010
Bacchus
7,075
293
985
2,770
10,226
12,293
34
4,338
5,742
13,051
5,076
L
Osiris
7,930
1,899
465
4,444
20,157
17,664
0
7,734
11,920
0
10,609
L
Nu Wa
dwido
Nu Wa
13,451
4,450
899
723
7,497
3,134
138
2,291
5,044
32,225
154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,962
Gold Earned
37,246
150
Minions Killed
103
0
Camps Cleared
0
1,212,919
Distance Traveled
1,005,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,926
630
19
2
0
146,742
0
W
Danzaburou
9,286
844
48
4
0
226,185
0
L
Yemoja
7,174
652
6
1
0
180,478
0
W
Achilles
9,399
854
21
2
0
253,167
0
W
Merlin
9,583
871
39
4
0
233,046
0
L
Chronos
7,289
663
18
2
0
233,013
0
W
Hel
9,669
879
18
2
0
264,040
0
W
Bacchus
9,025
820
24
2
0
236,481
0
L
Osiris
7,236
658
11
1
0
221,792
0
L
Nu Wa
8,621
784
49
4
0
223,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role