Player Matchup

Mulan
Mulan
 
Mulan
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
PicNik069
Nu Wa
Level 140
God Stats
2W - 3L
1,475 SR
Queue Stats
5W - 5L
1,524 Elo+
Party 1
Hun Batz
Hun Batz
ScopeSF
Hun Batz
Level 177
God Stats
2W - 7L
1,331 SR
Queue Stats
187W - 194L
1,428 Elo+
Solo
Geb
Geb
Syntenyy
Geb
Level 144
God Stats
0W - 1L
1,539 SR
Queue Stats
30W - 23L
1,557 Elo+
Party 1
Ullr
Ullr
ZackyJoe
Ullr
Level 168
God Stats
3W - 2L
1,504 SR
Queue Stats
36W - 32L
1,527 Elo+
Party 1
Team Averages
Level 159
1,470 SR
1,507 Elo+

VS

Team Averages
Level 127
1,623 SR
1,529 Elo+
Hou Yi
Hou Yi
A Cheeky Grin
Hou Yi
Level 190
God Stats
26W - 19L
1,639 SR
Queue Stats
833W - 878L
1,514 Elo+
Solo
Surtr
Surtr
BigPapaStaIin
Surtr
Level 86
God Stats
3W - 1L
1,658 SR
Queue Stats
90W - 73L
1,555 Elo+
Party 2
Agni
Agni
HouseKelly
Agni
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 125L
1,548 Elo+
Party 2
Ne Zha
Ne Zha
Lugok
Ne Zha
Level 99
God Stats
2W - 0L
1,721 SR
Queue Stats
69W - 58L
1,558 Elo+
Party 2
Eset
Eset
c018yj4ck
Eset
Level 156
God Stats
2W - 2L
1,596 SR
Queue Stats
354W - 356L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
1 / 5 / 3
7,588
584
10,058
14,292
10,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
PicNik069
Nu Wa
13
4 / 2 / 5
7,482
576
5,003
4,719
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hun Batz
ScopeSF
Hun Batz
14
8 / 5 / 4
8,327
641
7,541
10,108
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 5 / 3
6,289
484
2,211
12,298
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
11
0 / 4 / 1
6,281
483
4,707
8,620
2,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 4
9,273
713
10,693
6,337
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
5 / 3 / 1
8,697
669
10,094
15,709
8,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 1
6,834
526
5,381
6,476
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Lugok
Ne Zha
14
3 / 5 / 5
7,716
594
5,676
11,386
4,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
13
3 / 4 / 8
8,001
615
5,997
9,900
6,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
14
Kills
21
21
Deaths
14
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
5
3
0.5
W
9
0
4
11
W
5
3
1
1.83
W
1
2
1
0.75
W
Ne Zha
Lugok
Ne Zha
3
5
5
1.1
L
Nu Wa
PicNik069
Nu Wa
4
2
5
3.25
L
Hun Batz
ScopeSF
Hun Batz
8
5
4
2
L
1
5
3
0.5
L
Ullr
0
4
1
0.13
W
Eset
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,520
Damage
37,841
50,037
Taken
49,808
25,643
Mitigated
23,528
14,741
Healing
18,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
10,058
1,190
0
6,545
14,292
10,378
0
2,087
12,195
961
55,341
W
10,693
5,962
0
3,490
6,337
2,584
0
1,183
5,030
0
71,290
W
10,094
5,116
0
9,325
15,709
8,428
0
377
14,810
1,159
64,502
W
5,381
521
0
750
6,476
1,670
0
1,142
5,161
46,690
1,097
W
Ne Zha
Lugok
Ne Zha
5,676
1,654
0
2,147
11,386
4,717
0
833
10,395
0
61,903
L
Nu Wa
PicNik069
Nu Wa
5,003
682
0
505
4,719
1,252
18
1,563
2,876
39,716
0
L
Hun Batz
ScopeSF
Hun Batz
7,541
2,416
0
3,334
10,108
3,436
0
1,843
8,193
0
59,642
L
2,211
111
0
2,382
12,298
7,972
0
4,784
7,220
16,371
0
L
Ullr
4,707
1,990
0
1,975
8,620
2,605
0
938
7,682
0
50,624
W
Eset
5,997
1,293
689
1,831
9,900
6,129
0
3,528
6,070
23,843
73

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,967
Gold Earned
40,521
430
Minions Killed
452
0
Camps Cleared
0
1,308,809
Distance Traveled
1,329,981
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,588
584
114
9
0
249,463
6
W
Hou Yi
9,273
713
131
10
0
258,211
5
W
Surtr
8,697
669
111
9
0
275,247
2
W
Agni
6,834
526
96
7
0
250,716
4
W
Ne Zha
7,716
594
94
7
0
291,107
1
L
Nu Wa
7,482
576
75
6
0
233,349
4
L
Hun Batz
8,327
641
113
9
0
300,034
0
L
Geb
6,289
484
26
2
0
270,496
0
L
Ullr
6,281
483
102
8
0
255,467
4
W
Eset
8,001
615
20
2
0
254,700
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role