Player Matchup

Sun Wukong
Sun Wukong
AmaelDM
Sun Wukong
Level 125
God Stats
0W - 2L
1,563 SR
Queue Stats
85W - 79L
1,548 Elo+
Solo
Cthulhu
Cthulhu
J-Spec609
Cthulhu
Level 154
God Stats
2W - 5L
1,473 SR
Queue Stats
203W - 182L
1,508 Elo+
Party 1
King Arthur
King Arthur
JohnSchiffer
King Arthur
Level 143
God Stats
1W - 2L
1,525 SR
Queue Stats
339W - 326L
1,503 Elo+
Solo
Ares
Ares
ProbablyAParrot
Ares
Level 158
God Stats
1W - 1L
1,603 SR
Queue Stats
37W - 30L
1,583 Elo+
Solo
Nemesis
Nemesis
SIX_S1X
Nemesis
Level 99
God Stats
0W - 2L
1,556 SR
Queue Stats
61W - 66L
1,450 Elo+
Party 1
Team Averages
Level 136
1,544 SR
1,518 Elo+

VS

Team Averages
Level 146
1,616 SR
1,474 Elo+
Hun Batz
Hun Batz
BasilBean7552
Hun Batz
Level 135
God Stats
7W - 2L
1,611 SR
Queue Stats
581W - 617L
1,468 Elo+
Solo
Chiron
Chiron
Fairy Assassin
Chiron
Level 154
God Stats
4W - 1L
1,678 SR
Queue Stats
236W - 232L
1,542 Elo+
Solo
Gilgamesh
Gilgamesh
ICEZephyr
Gilgamesh
Level 144
God Stats
1W - 0L
1,840 SR
Queue Stats
9W - 13L
1,388 Elo+
Party 2
Thoth
Thoth
Infinitestun
Thoth
Level 169
God Stats
5W - 4L
1,578 SR
Queue Stats
372W - 374L
1,475 Elo+
Solo
Tiamat
Tiamat
Itbudder
Tiamat
Level 127
God Stats
2W - 2L
1,372 SR
Queue Stats
74W - 68L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AmaelDM
Sun Wukong
16
8 / 5 / 5
9,479
790
10,300
12,417
14,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
J-Spec609
Cthulhu
16
2 / 6 / 9
9,113
759
14,249
13,693
7,277
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
JohnSchiffer
King Arthur
1
0 / 1 / 0
2,992
249
0
569
109
18
5 / 6 / 8
11,093
924
8,987
16,374
24,436
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SIX_S1X
Nemesis
14
1 / 6 / 9
7,461
622
5,786
12,648
11,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BasilBean7552
Hun Batz
15
2 / 5 / 12
9,543
795
7,828
12,807
13,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
8 / 3 / 7
11,011
918
8,919
7,890
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
ICEZephyr
Gilgamesh
16
5 / 3 / 13
9,987
832
15,396
14,558
12,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
7 / 2 / 11
11,700
975
11,451
7,225
2,779
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Itbudder
Tiamat
17
2 / 3 / 12
10,322
860
7,272
9,905
5,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
79
16
Kills
24
24
Deaths
16
31
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AmaelDM
Sun Wukong
8
5
5
2.1
W
Hun Batz
BasilBean7552
Hun Batz
2
5
12
1.6
W
8
3
7
3.83
W
Gilgamesh
ICEZephyr
Gilgamesh
5
3
13
3.83
W
7
2
11
6.25
W
Tiamat
Itbudder
Tiamat
2
3
12
2.67
L
Cthulhu
J-Spec609
Cthulhu
2
6
9
1.08
L
King Arthur
JohnSchiffer
King Arthur
0
1
0
0
L
5
6
8
1.5
L
Nemesis
SIX_S1X
Nemesis
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,322
Damage
50,866
55,701
Taken
52,385
57,273
Mitigated
37,552
6,310
Healing
13,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AmaelDM
Sun Wukong
10,300
1,997
514
2,168
12,417
14,189
0
5,082
6,605
0
25,366
W
Hun Batz
BasilBean7552
Hun Batz
7,828
630
1,675
1,023
12,807
13,712
547
4,108
8,373
0
16,615
W
8,919
3,751
1,822
1,995
7,890
3,309
2,562
4,059
3,606
0
18,364
W
Gilgamesh
ICEZephyr
Gilgamesh
15,396
4,234
747
1,822
14,558
12,207
346
6,203
6,954
0
25,748
W
11,451
792
17
1,371
7,225
2,779
3,632
3,394
3,693
35,481
0
W
Tiamat
Itbudder
Tiamat
7,272
618
268
2,660
9,905
5,545
1,265
4,359
5,303
13,596
0
L
Cthulhu
J-Spec609
Cthulhu
14,249
39
718
1,275
13,693
7,277
0
4,041
9,162
31,209
345
L
King Arthur
JohnSchiffer
King Arthur
0
0
0
0
569
109
0
0
520
0
0
L
8,987
1,265
0
606
16,374
24,436
0
3,697
12,007
16,393
1,939
L
Nemesis
SIX_S1X
Nemesis
5,786
1,248
232
797
12,648
11,262
0
4,105
7,703
0
5,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,138
Gold Earned
52,563
94
Minions Killed
146
0
Camps Cleared
0
718,071
Distance Traveled
1,129,632
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,479
790
23
2
0
154,942
0
W
Hun Batz
9,543
795
16
1
0
223,462
0
W
Chiron
11,011
918
16
1
0
220,114
0
W
Gilgamesh
9,987
832
24
2
0
216,614
0
W
Thoth
11,700
975
70
6
0
237,918
0
W
Tiamat
10,322
860
20
2
0
231,524
0
L
Cthulhu
9,113
759
46
4
0
175,819
0
L
King Arthur
2,992
249
0
0
0
235
0
L
Ares
11,093
924
24
2
0
194,822
0
L
Nemesis
7,461
622
1
0
0
192,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role