Player Matchup

Xbalanque
Xbalanque
Diamond II
JamesءMoriarty
Xbalanque
Diamond II
Level 159
God Stats
75W - 51L
1,665 SR
Queue Stats
489W - 297L
2,371 MMR
Party 1
Bakasura
Bakasura
Diamond I
Vespir
Bakasura
Diamond I
Level 148
God Stats
22W - 6L
2,056 SR
Queue Stats
263W - 176L
2,440 MMR
Party 1
Yu Huang
Yu Huang
Diamond II
Vângola
Yu Huang
Diamond II
Level 168
God Stats
27W - 13L
1,724 SR
Queue Stats
568W - 442L
2,314 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,815 SR
2,375 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 161
1,683 SR
2,044 MMR
Arachne
Arachne
Masters
 
Arachne
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Masters
mi74chael
Chiron
Masters
Level 191
God Stats
23W - 2L
2,048 SR
Queue Stats
847W - 123L
2,834 MMR
Party 2
Ymir
Ymir
Gold II
mmmmmffdss
Ymir
Gold II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
JamesءMoriarty
Xbalanque
17
3 / 4 / 0
10,493
874
10,882
11,286
4,379
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Vespir
Bakasura
15
0 / 4 / 1
8,841
737
8,770
13,327
12,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Vângola
Yu Huang
15
0 / 3 / 2
9,449
787
9,961
8,611
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
AphroditeKumbhakarnaFafnirSerqet

VS

Bans
CthulhuKuzenboCabrakanDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
5 / 1 / 6
11,031
919
12,030
14,489
13,817
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
mi74chael
Chiron
18
3 / 0 / 7
11,028
919
12,643
10,214
3,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 2 / 7
10,182
849
4,891
11,899
9,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
11
11
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
1
6
8
L
Xbalanque
JamesءMoriarty
Xbalanque
3
4
0
0.75
L
Bakasura
Vespir
Bakasura
0
4
1
0.13
L
Yu Huang
Vângola
Yu Huang
0
3
2
0.33
W
Chiron
mi74chael
Chiron
3
0
7
6.5
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,613
Damage
29,564
33,224
Taken
36,602
20,339
Mitigated
27,350
6,901
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,030
8,731
0
6,015
14,489
13,817
1,207
4,273
8,120
0
33,869
L
Xbalanque
JamesءMoriarty
Xbalanque
10,882
4,497
0
3,668
11,286
4,379
1,745
872
10,380
0
60,867
L
Bakasura
Vespir
Bakasura
8,770
5,006
0
2,694
13,327
12,920
456
1,676
11,457
0
19,861
L
Yu Huang
Vângola
Yu Huang
9,961
1,030
0
539
8,611
3,040
0
1,962
6,464
45,057
1,560
W
Chiron
mi74chael
Chiron
12,643
3,521
1,088
4,502
10,214
3,765
2,467
1,538
8,228
0
76,545
W
4,891
586
0
1,509
11,899
9,768
509
2,900
7,868
21,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,783
Gold Earned
32,241
264
Minions Killed
199
0
Camps Cleared
0
695,947
Distance Traveled
715,639
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,031
919
41
3
0
265,177
0
L
Xbalanque
10,493
874
112
9
0
235,047
1
L
Bakasura
8,841
737
54
5
0
251,178
0
L
Yu Huang
9,449
787
98
8
0
209,722
0
W
Chiron
11,028
919
135
11
0
238,714
0
W
Ymir
10,182
849
23
2
0
211,748
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role