Player Matchup

Gilgamesh
Gilgamesh
CerGinge
Gilgamesh
Level 149
God Stats
5W - 4L
1,637 SR
Queue Stats
431W - 400L
1,541 Elo+
Solo
Cthulhu
Cthulhu
MoriXC
Cthulhu
Level 124
God Stats
22W - 9L
1,762 SR
Queue Stats
170W - 162L
1,551 Elo+
Solo
Zhong Kui
Zhong Kui
iBLunatic
Zhong Kui
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 212L
1,515 Elo+
Party 1
Loki
Loki
iBZypreX
Loki
Level 84
God Stats
0W - 3L
1,191 SR
Queue Stats
47W - 54L
1,471 Elo+
Party 1
Xbalanque
Xbalanque
jster131
Xbalanque
Level 122
God Stats
0W - 2L
1,211 SR
Queue Stats
34W - 37L
1,454 Elo+
Solo
Team Averages
Level 119
1,460 SR
1,506 Elo+

VS

Team Averages
Level 161
1,531 SR
1,516 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
FinnMurtoons145
Ravana
Level 154
God Stats
4W - 5L
1,489 SR
Queue Stats
205W - 176L
1,566 Elo+
Solo
Vulcan
Vulcan
INVITE MEEEEEE
Vulcan
Level 178
God Stats
19W - 12L
1,627 SR
Queue Stats
316W - 318L
1,502 Elo+
Solo
Osiris
Osiris
TristanAdler
Osiris
Level 159
God Stats
28W - 28L
1,539 SR
Queue Stats
266W - 235L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CerGinge
Gilgamesh
8
0 / 3 / 0
5,041
420
3,186
8,464
5,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cthulhu
MoriXC
Cthulhu
11
2 / 2 / 4
6,978
582
8,408
9,752
4,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Zhong Kui
iBLunatic
Zhong Kui
12
2 / 6 / 2
6,749
562
7,202
11,626
6,042
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Loki
11
3 / 5 / 2
6,169
514
4,774
10,962
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
jster131
Xbalanque
10
3 / 3 / 1
6,195
516
6,051
6,689
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 2 / 3
6,451
538
5,627
8,127
2,809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ymir
 
Ymir
10
0 / 3 / 4
6,333
528
3,842
10,478
5,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
11 / 1 / 1
8,287
691
9,725
9,749
4,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
2 / 4 / 5
7,505
625
7,124
6,502
2,303
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
13
5 / 0 / 1
8,153
679
9,075
9,869
8,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
10
Kills
19
19
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
2
3
1.25
W
Ymir
 
Ymir
0
3
4
0.67
L
Gilgamesh
CerGinge
Gilgamesh
0
3
0
0
W
11
1
1
11.5
W
2
4
5
1.13
L
Cthulhu
MoriXC
Cthulhu
2
2
4
2
W
Osiris
5
0
1
5.5
L
Zhong Kui
iBLunatic
Zhong Kui
2
6
2
0.5
L
Loki
3
5
2
0.8
L
Xbalanque
jster131
Xbalanque
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,621
Damage
35,393
47,493
Taken
44,725
20,940
Mitigated
23,376
14,928
Healing
12,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,627
2,927
0
3,241
8,127
2,809
589
2,461
5,666
0
37,794
W
Ymir
 
Ymir
3,842
297
0
2,560
10,478
5,835
140
4,256
6,222
15,565
1,087
L
Gilgamesh
CerGinge
Gilgamesh
3,186
972
0
2,002
8,464
5,753
0
0
8,464
0
20,518
W
9,725
3,119
0
1,030
9,749
4,328
0
4,189
5,529
0
60,136
W
7,124
264
0
1,234
6,502
2,303
0
3,628
2,874
50,965
0
L
Cthulhu
MoriXC
Cthulhu
8,408
623
140
2,884
9,752
4,701
0
2,276
7,476
31,208
0
W
Osiris
9,075
2,884
0
4,218
9,869
8,101
340
1,031
8,394
0
54,747
L
Zhong Kui
iBLunatic
Zhong Kui
7,202
944
0
3,942
11,626
6,042
0
5,112
6,514
43,398
902
L
Loki
4,774
807
0
3,886
10,962
2,768
0
2,058
8,904
0
36,694
L
Xbalanque
jster131
Xbalanque
6,051
3,058
0
2,074
6,689
1,676
85
1,305
5,384
0
31,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,132
Gold Earned
36,729
294
Minions Killed
355
0
Camps Cleared
0
1,103,404
Distance Traveled
1,256,722
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,451
538
62
5
0
231,838
0
W
Ymir
6,333
528
18
2
0
251,277
5
L
Gilgamesh
5,041
420
42
4
0
131,468
2
W
Ravana
8,287
691
87
7
0
295,637
0
W
Vulcan
7,505
625
93
8
0
238,741
0
L
Cthulhu
6,978
582
34
3
0
239,128
5
W
Osiris
8,153
679
95
8
0
239,229
0
L
Zhong Kui
6,749
562
83
7
0
233,366
0
L
Loki
6,169
514
73
6
0
270,055
0
L
Xbalanque
6,195
516
62
5
0
229,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role