Player Matchup

Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum IV
AlvoRoisE
Ares
Platinum IV
Level 170
God Stats
1W - 2L
1,193 SR
Queue Stats
328W - 338L
1,649 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond IV
JammelTheCammel
Tsukuyomi
Diamond IV
Level 155
God Stats
13W - 6L
1,719 SR
Queue Stats
114W - 91L
2,031 MMR
Solo
Persephone
Persephone
Platinum V
Pappah
Persephone
Platinum V
Level 131
God Stats
2W - 2L
1,548 SR
Queue Stats
72W - 67L
1,660 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,492 SR
1,668 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,547 SR
1,635 MMR
Discordia
Discordia
Platinum I
 
Discordia
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Gold III
Lay7
Bakasura
Gold III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 13L
1,694 MMR
Solo
Ymir
Ymir
Gold II
VesemirIsBack
Ymir
Gold II
Level 86
God Stats
3W - 2L
1,425 SR
Queue Stats
92W - 96L
1,653 MMR
Solo
King Arthur
King Arthur
Platinum IV
Waseembalawi
King Arthur
Platinum IV
Level 145
God Stats
22W - 14L
1,663 SR
Queue Stats
89W - 87L
1,708 MMR
Party 1
Cupid
Cupid
Platinum IV
dwsGemini
Cupid
Platinum IV
Level 156
God Stats
68W - 54L
1,648 SR
Queue Stats
347W - 339L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 0 / 1
7,307
731
5,219
7,392
4,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
 
Anhur
11
1 / 1 / 4
5,939
594
4,488
5,545
1,889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
10
3 / 1 / 3
6,043
604
2,477
7,913
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
JammelTheCammel
Tsukuyomi
12
5 / 1 / 1
6,513
651
4,005
6,628
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
Pappah
Persephone
11
1 / 0 / 3
6,525
653
3,275
3,574
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AgniJanusDanzaburouThanatosRa

VS

Bans
Ao KuangKumbhakarnaSerqetThorGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
0 / 2 / 1
4,814
481
3,866
3,734
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
Lay7
Bakasura
11
1 / 1 / 1
5,641
564
3,061
7,357
3,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 3 / 1
4,648
465
4,025
8,458
4,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Waseembalawi
King Arthur
8
0 / 2 / 0
5,301
530
3,963
8,137
6,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cupid
dwsGemini
Cupid
10
2 / 4 / 0
5,860
586
4,709
5,785
1,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
3
3
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
1
2.5
W
Anhur
 
Anhur
1
1
4
3
L
Discordia
 
Discordia
0
2
1
0.25
W
Ares
3
1
3
4.5
W
Tsukuyomi
JammelTheCammel
Tsukuyomi
5
1
1
5.5
L
Bakasura
Lay7
Bakasura
1
1
1
1.5
W
Persephone
Pappah
Persephone
1
0
3
2.5
L
0
3
1
0.17
L
King Arthur
Waseembalawi
King Arthur
0
2
0
0
L
Cupid
dwsGemini
Cupid
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,464
Damage
19,624
31,052
Taken
33,471
14,649
Mitigated
17,367
14,798
Healing
7,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,219
2,176
0
3,863
7,392
4,896
0
976
6,372
0
58,739
W
Anhur
 
Anhur
4,488
3,133
0
2,599
5,545
1,889
801
1,247
4,029
0
36,462
L
Discordia
 
Discordia
3,866
43
0
450
3,734
954
0
1,255
2,479
21,614
0
W
Ares
2,477
94
0
2,680
7,913
4,901
0
2,387
4,718
9,946
0
W
Tsukuyomi
JammelTheCammel
Tsukuyomi
4,005
1,210
0
4,380
6,628
2,086
9
1,055
5,347
0
51,378
L
Bakasura
Lay7
Bakasura
3,061
2,148
0
2,507
7,357
3,167
0
793
6,564
0
32,344
W
Persephone
Pappah
Persephone
3,275
173
0
1,276
3,574
877
0
1,400
1,722
43,984
0
L
4,025
376
0
2,603
8,458
4,992
0
2,336
6,122
14,934
2,305
L
King Arthur
Waseembalawi
King Arthur
3,963
682
0
750
8,137
6,766
0
451
7,686
956
31,311
L
Cupid
dwsGemini
Cupid
4,709
3,132
165
1,395
5,785
1,488
983
917
4,868
0
37,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,327
Gold Earned
26,264
386
Minions Killed
300
0
Camps Cleared
0
1,072,727
Distance Traveled
982,423
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,307
731
124
12
0
220,051
0
W
Anhur
5,939
594
61
6
0
171,955
0
L
Discordia
4,814
481
43
4
0
200,368
0
W
Ares
6,043
604
12
1
0
191,899
0
W
Tsukuyomi
6,513
651
84
8
0
257,827
0
L
Bakasura
5,641
564
101
10
0
248,049
0
W
Persephone
6,525
653
105
11
0
230,995
2
L
Ymir
4,648
465
17
2
0
192,400
6
L
King Arthur
5,301
530
68
7
0
172,530
0
L
Cupid
5,860
586
71
7
0
169,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role