Player Matchup

Sobek
Sobek
 
Sobek
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Ketchupludojad
Hachiman
Level 62
God Stats
184W - 175L
1,494 SR
Queue Stats
209W - 198L
1,352 Elo+
Solo
Ra
Ra
MostiFa
Ra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,500 Elo+
Solo
Team Averages
Level 90
1,498 SR
1,451 Elo+

VS

Team Averages
Level 75
1,439 SR
1,421 Elo+
Anubis
Anubis
 
Anubis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ayenghi
Neith
Level 52
God Stats
21W - 15L
1,560 SR
Queue Stats
51W - 50L
1,463 Elo+
Solo
Amaterasu
Amaterasu
бейракавглаз
Amaterasu
Level 49
God Stats
0W - 1L
1,257 SR
Queue Stats
13W - 23L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
6 / 2 / 8
9,150
915
5,650
11,491
10,591
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
13
2 / 1 / 7
8,299
830
6,532
6,125
2,252
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 1 / 6
10,465
1,047
10,501
5,735
2,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 6 / 4
6,779
678
3,816
6,214
2,176
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Ayenghi
Neith
13
3 / 2 / 1
7,913
791
7,061
7,144
2,316
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 8 / 4
6,884
688
5,116
13,520
7,363
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
16
Kills
3
4
Deaths
16
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
6
2
8
5
L
Anubis
 
Anubis
0
6
4
0.33
L
Neith
Ayenghi
Neith
3
2
1
1.75
W
Hachiman
2
1
7
5.5
W
8
1
6
11
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,683
Damage
15,993
23,351
Taken
26,878
15,429
Mitigated
11,855
5,873
Healing
3,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,650
104
0
1,508
11,491
10,591
84
3,037
8,454
16,086
768
L
Anubis
 
Anubis
3,816
324
0
165
6,214
2,176
0
4,087
2,073
8,772
0
L
Neith
Ayenghi
Neith
7,061
2,479
0
1,997
7,144
2,316
0
4,106
2,930
0
23,211
W
Hachiman
6,532
3,406
0
214
6,125
2,252
215
277
5,848
0
22,048
W
10,501
1,475
1,656
2,495
5,735
2,586
1,260
528
5,207
42,764
0
L
5,116
1,563
0
1,473
13,520
7,363
0
6,911
6,460
0
13,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,914
Gold Earned
21,576
127
Minions Killed
58
0
Camps Cleared
0
524,663
Distance Traveled
469,021
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,150
915
17
2
0
181,307
4
L
Anubis
6,779
678
13
1
0
131,706
0
L
Neith
7,913
791
27
3
0
159,499
0
W
Hachiman
8,299
830
31
3
0
176,418
0
W
Ra
10,465
1,047
79
8
0
166,938
0
L
Amaterasu
6,884
688
18
2
0
177,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role