Player Matchup

Tyr
Tyr
 
Tyr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Boolou
Hercules
Level 44
God Stats
6W - 5L
1,535 SR
Queue Stats
66W - 42L
1,636 Elo+
Solo
Anhur
Anhur
Daunteismeta
Anhur
Level 116
God Stats
10W - 4L
1,613 SR
Queue Stats
102W - 85L
1,526 Elo+
Party 1
Ares
Ares
NoLuvWolf13
Ares
Level 40
God Stats
2W - 4L
1,707 SR
Queue Stats
23W - 18L
1,506 Elo+
Party 1
Baron Samedi
Baron Samedi
TheMagicsound
Baron Samedi
Level 145
God Stats
7W - 6L
1,607 SR
Queue Stats
526W - 499L
1,559 Elo+
Solo
Team Averages
Level 85
1,592 SR
1,545 Elo+

VS

Team Averages
Level 152
1,444 SR
1,513 Elo+
Odin
Odin
 
Odin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
S3WFellGlobe
Eset
Level 140
God Stats
1W - 0L
1,341 SR
Queue Stats
219W - 207L
1,499 Elo+
Solo
Surtr
Surtr
Timberdoodle
Surtr
Level 146
God Stats
3W - 2L
1,227 SR
Queue Stats
100W - 86L
1,520 Elo+
Solo
Loki
Loki
YeriFN
Loki
Level 149
God Stats
72W - 57L
1,594 SR
Queue Stats
100W - 101L
1,528 Elo+
Solo
Artemis
Artemis
llKingWeedll
Artemis
Level 178
God Stats
71W - 66L
1,559 SR
Queue Stats
470W - 412L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
3
0 / 2 / 2
2,965
593
1,951
3,230
849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
Boolou
Hercules
7
1 / 0 / 0
4,198
840
2,014
2,523
762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

5
1 / 3 / 0
3,367
673
1,538
3,610
875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

5
0 / 2 / 0
3,210
642
264
3,974
2,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
TheMagicsound
Baron Samedi
6
1 / 3 / 0
3,426
685
999
3,609
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
0 / 1 / 1
3,371
674
524
4,646
1,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
1 / 1 / 4
4,041
808
1,632
2,135
493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
1 / 0 / 5
3,776
755
2,079
2,646
1,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
YeriFN
Loki
7
4 / 1 / 4
4,040
808
3,011
3,537
811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
llKingWeedll
Artemis
6
4 / 0 / 2
3,919
784
3,470
1,151
253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
10
10
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
2
0.5
W
Odin
 
Odin
0
1
1
0.5
L
Hercules
Boolou
Hercules
1
0
0
1
L
1
3
0
0.33
L
0
2
0
0
W
1
1
4
3
L
Baron Samedi
TheMagicsound
Baron Samedi
1
3
0
0.33
W
1
0
5
3.5
W
Loki
YeriFN
Loki
4
1
4
6
W
Artemis
llKingWeedll
Artemis
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,766
Damage
10,716
16,946
Taken
14,115
5,945
Mitigated
4,285
4,099
Healing
5,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,951
430
0
1,266
3,230
849
0
373
2,857
0
6,706
W
Odin
 
Odin
524
93
0
1,133
4,646
1,699
0
0
4,646
0
15,491
L
Hercules
Boolou
Hercules
2,014
620
0
854
2,523
762
0
0
2,433
0
23,278
L
1,538
906
0
932
3,610
875
0
78
3,532
0
14,579
L
264
36
0
374
3,974
2,111
0
30
3,944
5,754
0
W
1,632
167
76
476
2,135
493
0
740
1,395
18,457
439
L
Baron Samedi
TheMagicsound
Baron Samedi
999
0
0
673
3,609
1,348
0
1,301
2,308
13,544
0
W
2,079
907
0
1,166
2,646
1,029
0
156
2,490
492
10,714
W
Loki
YeriFN
Loki
3,011
1,044
0
1,856
3,537
811
0
259
3,278
0
15,571
W
Artemis
llKingWeedll
Artemis
3,470
1,937
0
672
1,151
253
0
108
1,043
0
17,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,166
Gold Earned
19,147
93
Minions Killed
150
0
Camps Cleared
0
459,173
Distance Traveled
554,772
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
2,965
593
11
2
0
71,264
1
W
Odin
3,371
674
26
5
0
92,438
0
L
Hercules
4,198
840
32
6
0
109,794
0
L
Anhur
3,367
673
25
5
0
86,003
0
L
Ares
3,210
642
7
1
0
95,197
0
W
Eset
4,041
808
44
9
0
111,367
1
L
Baron Samedi
3,426
685
18
4
0
96,915
0
W
Surtr
3,776
755
20
4
0
122,899
0
W
Loki
4,040
808
35
7
0
127,095
0
W
Artemis
3,919
784
25
5
0
100,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role