Player Matchup

Neith
Neith
Chelhell
Neith
Level 164
God Stats
12W - 14L
1,497 SR
Queue Stats
1,441W - 1,489L
1,563 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ElementFrost19
Ah Muzen Cab
Level 128
God Stats
4W - 2L
1,726 SR
Queue Stats
91W - 93L
1,461 Elo+
Solo
Ix Chel
Ix Chel
LethalLego
Ix Chel
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 177L
1,445 Elo+
Solo
Chernobog
Chernobog
Tato0401AP
Chernobog
Level 154
God Stats
0W - 1L
1,229 SR
Queue Stats
13W - 10L
1,656 Elo+
Solo
Zeus
Zeus
badSheep101
Zeus
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,581 Elo+
Solo
Team Averages
Level 148
1,490 SR
1,541 Elo+

VS

Team Averages
Level 120
1,584 SR
1,541 Elo+
Lancelot
Lancelot
Jbizzle6177
Lancelot
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 98L
1,564 Elo+
Solo
Chronos
Chronos
PainfulSteam69
Chronos
Level 123
God Stats
6W - 0L
1,733 SR
Queue Stats
170W - 146L
1,540 Elo+
Party 1
Sobek
Sobek
YouFlash270
Sobek
Level 130
God Stats
4W - 1L
1,682 SR
Queue Stats
145W - 130L
1,553 Elo+
Solo
Terra
Terra
fieryoceans16
Terra
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
290W - 273L
1,495 Elo+
Party 1
Shiva
Shiva
in2dust
Shiva
Level 148
God Stats
10W - 6L
1,504 SR
Queue Stats
670W - 694L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chelhell
Neith
18
1 / 5 / 9
10,511
701
19,026
17,726
7,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
ElementFrost19
Ah Muzen Cab
18
3 / 6 / 6
10,531
702
16,294
15,379
6,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
LethalLego
Ix Chel
18
4 / 6 / 5
10,585
706
15,969
19,971
15,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chernobog
Tato0401AP
Chernobog
15
3 / 12 / 5
9,843
656
16,994
21,247
8,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 3
8,706
580
6,584
6,653
2,478
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Jbizzle6177
Lancelot
2
0 / 0 / 0
4,566
304
0
0
0
19
4 / 6 / 16
11,357
757
14,619
21,788
11,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

20
12 / 2 / 15
13,354
890
20,872
29,699
46,920
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
8 / 3 / 18
12,884
859
12,644
24,873
23,953
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
in2dust
Shiva
20
9 / 3 / 17
12,507
834
26,598
26,782
36,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
99
12
Kills
33
33
Deaths
14
28
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Neith
Chelhell
Neith
1
5
9
1.1
L
Ah Muzen Cab
ElementFrost19
Ah Muzen Cab
3
6
6
1
W
Lancelot
Jbizzle6177
Lancelot
0
0
0
0
L
Ix Chel
LethalLego
Ix Chel
4
6
5
1.08
W
4
6
16
2
L
Chernobog
Tato0401AP
Chernobog
3
12
5
0.46
W
12
2
15
9.75
L
1
4
3
0.63
W
8
3
18
5.67
W
Shiva
in2dust
Shiva
9
3
17
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,867
Damage
74,733
80,976
Taken
103,142
40,323
Mitigated
119,293
21,297
Healing
47,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Chelhell
Neith
19,026
7,086
5
3,111
17,726
7,633
0
10,804
6,560
0
41,863
L
Ah Muzen Cab
ElementFrost19
Ah Muzen Cab
16,294
3,063
811
798
15,379
6,919
0
6,997
8,121
0
33,528
W
Lancelot
Jbizzle6177
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Ix Chel
LethalLego
Ix Chel
15,969
1,664
5,131
6,917
19,971
15,068
0
12,425
6,919
22,812
0
W
14,619
6,655
1,601
2,360
21,788
11,440
4,745
3,992
17,769
37,316
3,256
L
Chernobog
Tato0401AP
Chernobog
16,994
10,211
0
2,602
21,247
8,225
0
11,177
9,625
0
26,283
W
20,872
888
1,582
11,511
29,699
46,920
0
4,915
24,511
36,792
4,454
L
6,584
761
829
1,093
6,653
2,478
0
2,841
3,757
12,569
0
W
12,644
871
15,102
7,624
24,873
23,953
849
7,214
17,562
27,222
210
W
Shiva
in2dust
Shiva
26,598
1,868
3,012
4,904
26,782
36,980
597
6,204
19,998
0
42,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,176
Gold Earned
54,668
131
Minions Killed
170
0
Camps Cleared
0
1,120,220
Distance Traveled
1,166,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,511
701
60
4
0
221,976
0
L
Ah Muzen Cab
10,531
702
34
2
0
226,308
0
W
Lancelot
4,566
304
0
0
0
0
0
L
Ix Chel
10,585
706
5
0
0
303,042
0
W
Chronos
11,357
757
44
3
0
263,352
0
L
Chernobog
9,843
656
19
1
0
238,476
0
W
Sobek
13,354
890
57
4
0
308,228
0
L
Zeus
8,706
580
13
1
0
130,418
0
W
Terra
12,884
859
32
2
0
303,125
0
W
Shiva
12,507
834
37
2
0
291,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role