Player Matchup

Ravana
Ravana
BUGspitting
Ravana
Level 156
God Stats
7W - 6L
1,602 SR
Queue Stats
115W - 100L
1,562 Elo+
Solo
Chang'e
Chang'e
StrictSalazar
Chang'e
Level 156
God Stats
8W - 8L
1,607 SR
Queue Stats
130W - 135L
1,473 Elo+
Solo
Medusa
Medusa
iLostMyAK
Medusa
Level 124
God Stats
1W - 1L
1,593 SR
Queue Stats
6W - 7L
1,454 Elo+
Solo
Da Ji
Da Ji
infernoleo03
Da Ji
Level 165
God Stats
32W - 33L
1,591 SR
Queue Stats
698W - 658L
1,605 Elo+
Solo
Kumbhakarna
Kumbhakarna
michall500
Kumbhakarna
Level 129
God Stats
8W - 6L
1,610 SR
Queue Stats
400W - 387L
1,469 Elo+
Solo
Team Averages
Level 146
1,601 SR
1,513 Elo+

VS

Team Averages
Level 152
1,560 SR
1,502 Elo+
Cthulhu
Cthulhu
Classified47535
Cthulhu
Level 83
God Stats
15W - 6L
1,742 SR
Queue Stats
156W - 158L
1,511 Elo+
Solo
Eset
Eset
Hunter10026
Eset
Level 182
God Stats
34W - 31L
1,582 SR
Queue Stats
545W - 518L
1,500 Elo+
Solo
Izanami
Izanami
MrShleemypants
Izanami
Level 234
God Stats
1W - 0L
1,500 SR
Queue Stats
517W - 520L
1,531 Elo+
Party 1
Mercury
Mercury
So Ezz Bro
Mercury
Level 153
God Stats
2W - 5L
1,249 SR
Queue Stats
193W - 192L
1,446 Elo+
Solo
Ne Zha
Ne Zha
notzohaan8
Ne Zha
Level 106
God Stats
10W - 4L
1,725 SR
Queue Stats
330W - 316L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
4 / 5 / 7
6,493
499
7,812
12,016
8,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
13
3 / 4 / 5
7,228
556
7,180
11,736
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
iLostMyAK
Medusa
10
0 / 6 / 0
5,727
441
3,342
9,106
2,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
7 / 4 / 5
8,089
622
10,464
12,621
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
michall500
Kumbhakarna
13
0 / 2 / 1
7,006
539
6,386
11,621
5,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,969
613
7,460
9,920
6,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
5 / 3 / 1
7,620
586
9,184
8,579
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
9 / 2 / 5
9,648
742
12,865
8,831
3,324
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
So Ezz Bro
Mercury
13
3 / 4 / 4
7,293
561
4,561
11,955
4,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
notzohaan8
Ne Zha
10
2 / 4 / 5
6,449
496
6,636
11,006
8,175
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
37
14
Kills
20
21
Deaths
14
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ravana
4
5
7
1.5
W
1
1
2
2
W
5
3
1
1.83
W
9
2
5
5.75
W
Mercury
So Ezz Bro
Mercury
3
4
4
1.25
L
Chang'e
3
4
5
1.38
L
Medusa
iLostMyAK
Medusa
0
6
0
0
L
7
4
5
2.38
L
Kumbhakarna
michall500
Kumbhakarna
0
2
1
0.25
W
Ne Zha
notzohaan8
Ne Zha
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,184
Damage
40,706
57,100
Taken
50,291
23,872
Mitigated
24,669
16,293
Healing
9,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
7,812
2,390
0
2,373
12,016
8,904
0
1,706
10,151
102
24,779
W
7,460
475
0
1,169
9,920
6,207
0
4,769
4,377
43,167
1,867
W
9,184
970
436
2,267
8,579
2,632
0
2,764
5,815
54,220
0
W
12,865
8,907
0
3,140
8,831
3,324
481
1,105
7,726
0
76,917
W
Mercury
So Ezz Bro
Mercury
4,561
2,025
0
652
11,955
4,331
0
2,215
9,630
0
47,453
L
Chang'e
7,180
48
948
5,424
11,736
2,901
625
4,352
6,938
48,164
1,427
L
Medusa
iLostMyAK
Medusa
3,342
1,050
0
982
9,106
2,049
0
675
8,391
0
27,560
L
10,464
2,470
0
3,970
12,621
4,184
0
2,061
10,358
29
44,856
L
Kumbhakarna
michall500
Kumbhakarna
6,386
417
0
2,596
11,621
5,834
0
5,859
4,788
46,770
0
W
Ne Zha
notzohaan8
Ne Zha
6,636
1,451
0
2,264
11,006
8,175
0
2,246
8,760
0
19,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,543
Gold Earned
38,979
319
Minions Killed
419
0
Camps Cleared
0
1,287,431
Distance Traveled
1,301,696
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,493
499
25
2
0
257,177
0
W
Cthulhu
7,969
613
106
8
0
236,621
0
W
Eset
7,620
586
108
8
0
247,926
4
W
Izanami
9,648
742
124
10
0
258,096
4
W
Mercury
7,293
561
68
5
0
305,795
0
L
Chang'e
7,228
556
92
7
0
253,034
5
L
Medusa
5,727
441
45
3
0
234,320
0
L
Da Ji
8,089
622
71
5
0
288,054
0
L
Kumbhakarna
7,006
539
86
7
0
254,846
0
W
Ne Zha
6,449
496
13
1
0
253,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role