Player Matchup

Janus
Janus
Excite Flame
Janus
Level 112
God Stats
9W - 6L
1,511 SR
Queue Stats
93W - 104L
1,390 Elo+
Solo
Amaterasu
Amaterasu
JayWoodz8940
Amaterasu
Level 46
God Stats
5W - 3L
1,520 SR
Queue Stats
63W - 80L
1,378 Elo+
Solo
Sol
Sol
LADYASSASSIN114
Sol
Level 125
God Stats
72W - 62L
1,567 SR
Queue Stats
127W - 124L
1,457 Elo+
Solo
Fenrir
Fenrir
Tnuomvierk
Fenrir
Level 69
God Stats
4W - 3L
1,679 SR
Queue Stats
94W - 87L
1,504 Elo+
Solo
Kuzenbo
Kuzenbo
drudog55
Kuzenbo
Level 133
God Stats
4W - 3L
1,286 SR
Queue Stats
31W - 27L
1,465 Elo+
Solo
Team Averages
Level 97
1,513 SR
1,439 Elo+

VS

Team Averages
Level 95
1,551 SR
1,496 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DeeVo BR
Cthulhu
Level 169
God Stats
19W - 12L
1,617 SR
Queue Stats
210W - 231L
1,444 Elo+
Solo
Artemis
Artemis
Inokara
Artemis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
Zolzenxy
Vulcan
Level 65
God Stats
5W - 5L
1,638 SR
Queue Stats
123W - 124L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,675
548
3,348
5,840
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
JayWoodz8940
Amaterasu
14
2 / 1 / 4
7,464
533
5,628
13,332
6,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
3 / 3 / 3
7,516
537
4,087
6,960
1,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
Tnuomvierk
Fenrir
15
2 / 0 / 2
8,685
620
5,018
9,337
6,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kuzenbo
drudog55
Kuzenbo
13
4 / 0 / 5
8,620
616
5,823
10,651
11,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
2 / 2 / 0
6,467
462
2,825
8,110
2,959
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thanatos
 
Thanatos
7
0 / 2 / 0
4,937
353
1,650
6,802
2,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
DeeVo BR
Cthulhu
11
2 / 2 / 1
6,711
479
6,179
14,971
7,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
Inokara
Artemis
10
1 / 5 / 1
5,939
424
6,783
8,883
2,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
Zolzenxy
Vulcan
12
0 / 2 / 1
6,614
472
8,206
5,223
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
5
6
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
2
0
1
L
Thanatos
 
Thanatos
0
2
0
0
L
Cthulhu
DeeVo BR
Cthulhu
2
2
1
1.25
W
2
2
1
1.25
L
Artemis
Inokara
Artemis
1
5
1
0.3
W
Amaterasu
JayWoodz8940
Amaterasu
2
1
4
4
W
3
3
3
1.5
W
Fenrir
Tnuomvierk
Fenrir
2
0
2
3
L
Vulcan
Zolzenxy
Vulcan
0
2
1
0.25
W
Kuzenbo
drudog55
Kuzenbo
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,904
Damage
25,643
46,120
Taken
43,989
28,150
Mitigated
17,908
15,648
Healing
12,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,825
926
0
1,597
8,110
2,959
223
1,416
6,654
0
36,347
L
Thanatos
 
Thanatos
1,650
145
0
3,433
6,802
2,197
0
554
6,156
0
21,487
L
Cthulhu
DeeVo BR
Cthulhu
6,179
478
1,343
4,239
14,971
7,880
0
4,084
10,809
31,668
0
W
3,348
0
0
920
5,840
1,706
276
3,618
2,221
57,901
384
L
Artemis
Inokara
Artemis
6,783
2,485
213
1,084
8,883
2,870
0
5,383
3,460
0
33,794
W
Amaterasu
JayWoodz8940
Amaterasu
5,628
1,680
0
4,950
13,332
6,439
50
3,771
9,561
0
53,167
W
4,087
1,779
95
3,133
6,960
1,992
863
2,139
4,821
38,141
4,939
W
Fenrir
Tnuomvierk
Fenrir
5,018
1,084
0
3,668
9,337
6,336
683
1,593
7,744
0
65,191
L
Vulcan
Zolzenxy
Vulcan
8,206
402
0
230
5,223
2,002
0
674
4,451
49,202
626
W
Kuzenbo
drudog55
Kuzenbo
5,823
2,543
0
2,882
10,651
11,677
0
3,144
7,507
27,047
1,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,960
Gold Earned
30,668
417
Minions Killed
297
0
Camps Cleared
0
1,412,335
Distance Traveled
1,169,208
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,467
462
57
4
0
237,650
0
L
Thanatos
4,937
353
41
3
0
166,084
0
L
Cthulhu
6,711
479
46
3
0
268,519
2
W
Janus
7,675
548
111
8
0
318,075
0
L
Artemis
5,939
424
66
5
0
241,910
0
W
Amaterasu
7,464
533
80
6
0
303,450
1
W
Sol
7,516
537
93
7
0
262,391
3
W
Fenrir
8,685
620
114
8
0
261,749
0
L
Vulcan
6,614
472
87
6
0
255,045
0
W
Kuzenbo
8,620
616
19
1
0
266,670
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role