Player Matchup

Bacchus
Bacchus
Ihxrmless
Bacchus
Level 84
God Stats
5W - 0L
1,936 SR
Queue Stats
249W - 216L
1,552 Elo+
Solo
King Arthur
King Arthur
NiCarlomagno
King Arthur
Level 184
God Stats
5W - 12L
1,204 SR
Queue Stats
343W - 348L
1,382 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sydate
Morgan Le Fay
Level 227
God Stats
12W - 9L
1,553 SR
Queue Stats
401W - 388L
1,527 Elo+
Party 1
Fenrir
Fenrir
Timtomm
Fenrir
Level 145
God Stats
15W - 8L
1,712 SR
Queue Stats
65W - 42L
1,666 Elo+
Solo
Artemis
Artemis
TrueBub
Artemis
Level 127
God Stats
5W - 4L
1,626 SR
Queue Stats
118W - 105L
1,525 Elo+
Party 1
Team Averages
Level 153
1,606 SR
1,530 Elo+

VS

Team Averages
Level 98
1,595 SR
1,574 Elo+
Maui
Maui
LostBottom
Maui
Level 87
God Stats
9W - 8L
1,548 SR
Queue Stats
98W - 73L
1,550 Elo+
Solo
Ares
Ares
MidnightLiberty
Ares
Level 145
God Stats
2W - 2L
1,689 SR
Queue Stats
9W - 6L
1,667 Elo+
Solo
Eset
Eset
NasumeDC
Eset
Level 96
God Stats
11W - 19L
1,520 SR
Queue Stats
548W - 556L
1,484 Elo+
Solo
Ne Zha
Ne Zha
PallMalls
Ne Zha
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,674 Elo+
Solo
Cupid
Cupid
julianrxn12
Cupid
Level 128
God Stats
4W - 1L
1,718 SR
Queue Stats
271W - 256L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ihxrmless
Bacchus
9
1 / 0 / 3
5,606
561
3,618
8,018
5,101
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
NiCarlomagno
King Arthur
9
0 / 5 / 1
5,078
508
2,253
9,589
5,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Sydate
Morgan Le Fay
12
2 / 0 / 7
6,884
688
5,521
3,115
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Timtomm
Fenrir
12
10 / 0 / 2
6,936
694
5,335
6,330
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
TrueBub
Artemis
10
2 / 0 / 2
5,253
525
4,706
2,446
795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 0
6,132
613
5,940
7,194
5,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 2 / 0
5,041
504
3,287
7,928
4,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Eset
11
0 / 4 / 0
5,464
546
720
4,705
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
PallMalls
Ne Zha
8
0 / 5 / 0
4,540
454
1,516
8,862
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
4,634
463
2,760
5,130
1,420
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
5
5
Deaths
15
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ihxrmless
Bacchus
1
0
3
2.5
L
5
2
0
2.5
L
0
2
0
0
L
Eset
0
4
0
0
W
King Arthur
NiCarlomagno
King Arthur
0
5
1
0.1
L
Ne Zha
PallMalls
Ne Zha
0
5
0
0
W
Morgan Le Fay
Sydate
Morgan Le Fay
2
0
7
5.5
W
Fenrir
Timtomm
Fenrir
10
0
2
11
W
Artemis
TrueBub
Artemis
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,433
Damage
14,223
29,498
Taken
33,819
14,568
Mitigated
15,121
6,605
Healing
10,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ihxrmless
Bacchus
3,618
810
0
3,072
8,018
5,101
0
2,073
5,945
17,012
0
L
5,940
2,009
0
984
7,194
5,783
0
1,002
6,124
29,132
6,190
L
3,287
138
0
2,398
7,928
4,386
0
2,108
5,770
15,965
416
L
Eset
720
41
75
405
4,705
1,094
0
1,755
2,706
36,550
0
W
King Arthur
NiCarlomagno
King Arthur
2,253
277
0
1,445
9,589
5,225
0
4,495
5,094
0
31,202
L
Ne Zha
PallMalls
Ne Zha
1,516
577
0
3,807
8,862
2,438
0
1,757
6,835
0
25,495
W
Morgan Le Fay
Sydate
Morgan Le Fay
5,521
237
0
788
3,115
942
24
603
2,474
41,970
1,997
W
Fenrir
Timtomm
Fenrir
5,335
1,036
0
746
6,330
2,505
39
1,376
4,892
0
38,140
W
Artemis
TrueBub
Artemis
4,706
1,922
0
554
2,446
795
172
667
1,779
0
35,621
L
2,760
1,751
238
2,391
5,130
1,420
0
1,704
3,426
0
33,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,757
Gold Earned
25,811
311
Minions Killed
289
0
Camps Cleared
0
1,039,815
Distance Traveled
923,524
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,606
561
23
2
0
213,217
2
L
Maui
6,132
613
65
7
0
191,194
0
L
Ares
5,041
504
17
2
0
204,070
4
L
Eset
5,464
546
87
9
0
170,790
2
W
King Arthur
5,078
508
61
6
0
181,812
0
L
Ne Zha
4,540
454
52
5
0
183,886
0
W
Morgan Le Fay
6,884
688
99
10
0
209,570
0
W
Fenrir
6,936
694
58
6
0
255,892
0
W
Artemis
5,253
525
70
7
0
179,324
2
L
Cupid
4,634
463
68
7
0
173,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role