Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
XNo_one_askedX
Nu Wa
Level 106
God Stats
21W - 11L
1,718 SR
Queue Stats
117W - 108L
1,466 Elo+
Solo
Arachne
Arachne
ll Caged ll
Arachne
Level 96
God Stats
13W - 11L
1,491 SR
Queue Stats
89W - 102L
1,329 Elo+
Solo
Sylvanus
Sylvanus
splashy_kazoo92
Sylvanus
Level 123
God Stats
25W - 16L
1,542 SR
Queue Stats
699W - 711L
1,367 Elo+
Solo
Team Averages
Level 107
1,550 SR
1,433 Elo+

VS

Team Averages
Level 112
1,464 SR
1,463 Elo+
Chang'e
Chang'e
Blossomingbless
Chang'e
Level 73
God Stats
6W - 10L
1,369 SR
Queue Stats
87W - 76L
1,505 Elo+
Solo
Chaac
Chaac
Caprizzi1
Chaac
Level 120
God Stats
28W - 33L
1,476 SR
Queue Stats
197W - 187L
1,488 Elo+
Solo
Medusa
Medusa
MarioooMeza
Medusa
Level 85
God Stats
9W - 13L
1,430 SR
Queue Stats
280W - 282L
1,474 Elo+
Solo
Anubis
Anubis
dminished
Anubis
Level 196
God Stats
7W - 8L
1,414 SR
Queue Stats
197W - 185L
1,419 Elo+
Solo
Chronos
Chronos
lxTrizzYxl
Chronos
Level 85
God Stats
45W - 26L
1,633 SR
Queue Stats
105W - 100L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
4 / 1 / 4
6,814
568
4,192
6,999
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
 
King Arthur
10
0 / 4 / 3
5,262
439
2,654
6,627
3,914
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
9 / 3 / 2
8,007
667
9,490
6,167
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
ll Caged ll
Arachne
11
2 / 2 / 2
6,333
528
2,521
6,346
1,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sylvanus
11
1 / 1 / 9
7,149
596
4,897
10,478
6,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,278
357
1,195
4,193
737
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chaac
Caprizzi1
Chaac
12
2 / 3 / 2
6,620
552
5,922
9,270
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
13
2 / 3 / 0
6,885
574
5,879
6,299
1,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
dminished
Anubis
11
3 / 5 / 4
6,862
572
3,534
7,636
1,996
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
lxTrizzYxl
Chronos
12
4 / 2 / 0
7,456
621
4,056
7,917
2,601
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
16
Kills
11
11
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
1
4
6
W
King Arthur
 
King Arthur
0
4
3
0.38
L
0
3
0
0
L
Chaac
Caprizzi1
Chaac
2
3
2
1
L
Medusa
2
3
0
0.67
W
9
3
2
3.33
L
Anubis
dminished
Anubis
3
5
4
1
W
Arachne
ll Caged ll
Arachne
2
2
2
1.5
L
Chronos
lxTrizzYxl
Chronos
4
2
0
2
W
Sylvanus
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,754
Damage
20,586
36,617
Taken
35,315
16,027
Mitigated
10,923
12,619
Healing
8,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,192
2,352
0
1,513
6,999
2,153
561
531
6,468
0
48,998
W
King Arthur
 
King Arthur
2,654
284
0
849
6,627
3,914
0
3,092
3,535
0
21,777
L
1,195
587
353
583
4,193
737
0
2,289
1,776
6,571
0
L
Chaac
Caprizzi1
Chaac
5,922
579
0
1,407
9,270
4,128
0
2,565
6,494
0
62,384
L
Medusa
5,879
2,227
0
841
6,299
1,461
0
2,192
4,012
0
48,583
W
9,490
1,532
0
930
6,167
1,327
84
2,260
3,907
42,549
837
L
Anubis
dminished
Anubis
3,534
225
0
1,757
7,636
1,996
0
5,014
2,254
35,545
1,470
W
Arachne
ll Caged ll
Arachne
2,521
2,170
0
1,452
6,346
1,766
0
1,299
5,047
0
32,057
L
Chronos
lxTrizzYxl
Chronos
4,056
1,587
0
3,363
7,917
2,601
27
1,300
6,438
52,983
1,279
W
Sylvanus
4,897
1,955
2,946
4,929
10,478
6,867
0
1,517
8,961
26,068
1,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,565
Gold Earned
32,101
291
Minions Killed
374
0
Camps Cleared
0
1,036,925
Distance Traveled
954,297
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,814
568
90
8
0
198,982
2
W
King Arthur
5,262
439
38
3
0
221,908
0
L
Chang'e
4,278
357
12
1
0
101,240
0
L
Chaac
6,620
552
109
9
0
264,619
0
L
Medusa
6,885
574
93
8
0
220,575
1
W
Nu Wa
8,007
667
73
6
0
205,177
0
L
Anubis
6,862
572
73
6
0
195,585
0
W
Arachne
6,333
528
53
4
0
199,032
0
L
Chronos
7,456
621
87
7
0
172,278
0
W
Sylvanus
7,149
596
37
3
0
211,826
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role