Player Matchup

Xing Tian
Xing Tian
DareDevil2000
Xing Tian
Level 92
God Stats
28W - 24L
1,540 SR
Queue Stats
48W - 43L
1,481 Elo+
Party 1
Apollo
Apollo
Draszid
Apollo
Level 167
God Stats
2W - 0L
1,719 SR
Queue Stats
78W - 69L
1,538 Elo+
Party 1
Ix Chel
Ix Chel
jozsefgyorfi
Ix Chel
Level 105
God Stats
12W - 3L
1,541 SR
Queue Stats
35W - 27L
1,521 Elo+
Party 1
Arachne
Arachne
kovgarenok
Arachne
Level 159
God Stats
54W - 61L
1,528 SR
Queue Stats
1,022W - 918L
1,650 Elo+
Solo
Horus
Horus
xGoSuckALemonx
Horus
Level 205
God Stats
9W - 10L
1,557 SR
Queue Stats
106W - 101L
1,512 Elo+
Solo
Team Averages
Level 146
1,577 SR
1,540 Elo+

VS

Team Averages
Level 147
1,536 SR
1,546 Elo+
Charon
Charon
 
Charon
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
DomnulMotan
Hercules
Level 177
God Stats
0W - 3L
1,215 SR
Queue Stats
64W - 54L
1,568 Elo+
Party 2
Izanami
Izanami
Mungo4690
Izanami
Level 145
God Stats
36W - 34L
1,625 SR
Queue Stats
517W - 499L
1,576 Elo+
Solo
Serqet
Serqet
WARbrotherGISSE
Serqet
Level 102
God Stats
10W - 10L
1,616 SR
Queue Stats
277W - 254L
1,538 Elo+
Solo
Hera
Hera
iSikWicked
Hera
Level 155
God Stats
4W - 4L
1,727 SR
Queue Stats
51W - 46L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DareDevil2000
Xing Tian
6
0 / 0 / 3
3,591
718
1,212
3,372
1,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Apollo
Draszid
Apollo
6
3 / 1 / 0
3,773
755
2,861
2,122
508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ix Chel
jozsefgyorfi
Ix Chel
7
0 / 0 / 0
3,710
742
771
889
238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
kovgarenok
Arachne
7
3 / 0 / 0
3,866
773
1,442
3,138
826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

6
0 / 2 / 2
3,543
709
1,524
4,351
2,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
5
1 / 1 / 0
3,640
728
1,176
3,271
1,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
DomnulMotan
Hercules
6
2 / 2 / 0
4,066
813
2,649
3,502
1,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Izanami
Mungo4690
Izanami
6
0 / 2 / 1
3,244
649
1,294
2,414
557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

2
0 / 1 / 0
2,581
516
113
1,061
207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
3,517
703
217
1,969
382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
3
3
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
1
0
1
W
Xing Tian
DareDevil2000
Xing Tian
0
0
3
1.5
L
Hercules
DomnulMotan
Hercules
2
2
0
1
W
Apollo
Draszid
Apollo
3
1
0
3
L
Izanami
Mungo4690
Izanami
0
2
1
0.25
L
0
1
0
0
L
0
0
0
0
W
Ix Chel
jozsefgyorfi
Ix Chel
0
0
0
0
W
Arachne
kovgarenok
Arachne
3
0
0
3
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,810
Damage
5,449
13,872
Taken
12,217
5,496
Mitigated
4,224
5,098
Healing
3,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
1,176
281
0
1,264
3,271
1,604
0
626
2,645
6,068
0
W
Xing Tian
DareDevil2000
Xing Tian
1,212
192
0
1,035
3,372
1,364
0
480
2,892
7,473
0
L
Hercules
DomnulMotan
Hercules
2,649
998
0
1,154
3,502
1,474
0
0
3,293
0
17,377
W
Apollo
Draszid
Apollo
2,861
2,054
0
643
2,122
508
41
545
1,577
0
21,882
L
Izanami
Mungo4690
Izanami
1,294
1,100
0
430
2,414
557
0
674
1,740
0
18,101
L
113
98
0
368
1,061
207
0
0
1,061
0
2,688
L
217
0
0
500
1,969
382
0
532
1,286
16,448
0
W
Ix Chel
jozsefgyorfi
Ix Chel
771
88
185
490
889
238
0
262
627
19,857
0
W
Arachne
kovgarenok
Arachne
1,442
1,098
0
1,799
3,138
826
0
106
3,001
0
21,529
W
1,524
664
0
946
4,351
2,560
0
0
4,129
0
13,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,483
Gold Earned
17,048
153
Minions Killed
142
0
Camps Cleared
0
524,620
Distance Traveled
437,910
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
3,640
728
13
3
0
105,530
3
W
Xing Tian
3,591
718
16
3
0
107,058
4
L
Hercules
4,066
813
39
8
0
110,363
1
W
Apollo
3,773
755
21
4
0
87,493
0
L
Izanami
3,244
649
33
7
0
95,727
0
L
Serqet
2,581
516
10
2
0
25,870
0
L
Hera
3,517
703
47
9
0
100,420
0
W
Ix Chel
3,710
742
41
8
0
104,686
2
W
Arachne
3,866
773
49
10
0
123,977
0
W
Horus
3,543
709
26
5
0
101,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role