Player Matchup

Horus
Horus
BlackDragonn6454
Horus
Level 92
God Stats
27W - 11L
1,794 SR
Queue Stats
86W - 67L
1,570 Elo+
Solo
The Morrigan
The Morrigan
Golf-3all
The Morrigan
Level 131
God Stats
8W - 8L
1,525 SR
Queue Stats
483W - 477L
1,427 Elo+
Solo
Pele
Pele
JTflash19
Pele
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,586 Elo+
Party 1
Izanami
Izanami
MINGUS_77
Izanami
Level 146
God Stats
0W - 1L
1,511 SR
Queue Stats
32W - 22L
1,586 Elo+
Party 1
Amaterasu
Amaterasu
MyFriendsAreGae
Amaterasu
Level 142
God Stats
184W - 158L
1,589 SR
Queue Stats
305W - 279L
1,534 Elo+
Solo
Team Averages
Level 130
1,584 SR
1,541 Elo+

VS

Team Averages
Level 110
1,514 SR
1,509 Elo+
Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
IAmTiger25
Nox
Level 39
God Stats
1W - 1L
1,518 SR
Queue Stats
8W - 8L
1,480 Elo+
Solo
Tiamat
Tiamat
MiniMan980
Tiamat
Level 66
God Stats
2W - 1L
1,557 SR
Queue Stats
147W - 131L
1,545 Elo+
Solo
Danzaburou
Danzaburou
kevcha07
Danzaburou
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 175L
1,475 Elo+
Solo
Mercury
Mercury
smile4deathblow
Mercury
Level 158
God Stats
29W - 29L
1,497 SR
Queue Stats
344W - 310L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
8,142
509
4,451
14,465
12,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
Golf-3all
The Morrigan
14
1 / 4 / 0
8,199
512
3,717
9,382
3,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Pele
14
0 / 1 / 0
7,449
466
2,261
8,840
3,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Izanami
MINGUS_77
Izanami
14
4 / 1 / 1
8,608
538
9,386
6,155
2,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
MyFriendsAreGae
Amaterasu
14
0 / 4 / 1
8,530
533
11,041
18,774
16,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 0 / 2
8,841
553
11,384
16,413
11,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 0 / 1
7,552
472
4,960
6,077
2,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
MiniMan980
Tiamat
15
1 / 1 / 4
8,559
535
7,961
8,339
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
kevcha07
Danzaburou
14
0 / 5 / 1
7,900
494
6,788
12,096
4,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

16
6 / 0 / 2
8,749
547
7,994
9,321
3,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
6
Kills
10
10
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
2
3
L
1
0
3
2.5
L
The Morrigan
Golf-3all
The Morrigan
1
4
0
0.25
W
1
0
1
1.5
L
Pele
0
1
0
0
L
Izanami
MINGUS_77
Izanami
4
1
1
4.5
W
Tiamat
MiniMan980
Tiamat
1
1
4
3
L
Amaterasu
MyFriendsAreGae
Amaterasu
0
4
1
0.13
W
Danzaburou
kevcha07
Danzaburou
0
5
1
0.1
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,856
Damage
39,087
57,616
Taken
52,246
39,360
Mitigated
26,106
24,522
Healing
13,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,384
6,005
270
5,055
16,413
11,512
735
255
15,312
0
64,136
L
4,451
2,713
2,924
8,703
14,465
12,821
0
5,157
9,308
0
21,196
L
The Morrigan
Golf-3all
The Morrigan
3,717
617
0
1,870
9,382
3,563
0
4,415
4,967
59,217
1,813
W
4,960
236
0
2,086
6,077
2,975
0
149
5,928
35,350
0
L
Pele
2,261
394
0
1,205
8,840
3,797
0
2,031
6,809
0
62,734
L
Izanami
MINGUS_77
Izanami
9,386
6,177
0
1,980
6,155
2,444
830
964
5,191
0
74,266
W
Tiamat
MiniMan980
Tiamat
7,961
1,220
0
3,662
8,339
3,657
0
2,805
5,489
59,938
1,726
L
Amaterasu
MyFriendsAreGae
Amaterasu
11,041
5,271
0
7,840
18,774
16,735
304
333
18,441
0
68,350
W
Danzaburou
kevcha07
Danzaburou
6,788
1,512
0
1,664
12,096
4,153
626
0
12,096
0
67,355
W
7,994
3,182
0
615
9,321
3,809
0
336
8,868
0
75,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,928
Gold Earned
41,601
482
Minions Killed
539
0
Camps Cleared
0
1,625,443
Distance Traveled
1,595,319
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,841
553
114
7
0
285,287
1
L
Horus
8,142
509
23
1
0
377,581
0
L
The Morrigan
8,199
512
104
7
0
279,249
4
W
Nox
7,552
472
73
5
0
323,212
0
L
Pele
7,449
466
100
6
0
384,535
0
L
Izanami
8,608
538
140
9
0
311,838
2
W
Tiamat
8,559
535
121
8
0
284,625
3
L
Amaterasu
8,530
533
115
7
0
272,240
1
W
Danzaburou
7,900
494
112
7
0
293,194
0
W
Mercury
8,749
547
119
7
0
409,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role