Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze I
GhostEyE514
Thor
Bronze I
Level 107
God Stats
8W - 15L
1,274 SR
Queue Stats
78W - 116L
1,007 MMR
Solo
Heimdallr
Heimdallr
Silver IV
HEAR-BREAcKER
Heimdallr
Silver IV
Level 159
God Stats
15W - 22L
1,411 SR
Queue Stats
18W - 27L
1,275 MMR
Solo
Xbalanque
Xbalanque
Bronze III
diavlo4948
Xbalanque
Bronze III
Level 74
God Stats
1W - 1L
1,821 SR
Queue Stats
14W - 23L
1,314 MMR
Solo
Raijin
Raijin
Silver III
xXbUrG3rXx90
Raijin
Silver III
Level 143
God Stats
12W - 17L
1,404 SR
Queue Stats
155W - 170L
1,054 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,482 SR
1,230 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,538 SR
1,199 MMR
Artio
Artio
Gold III
HanzoTheNinjaATP
Artio
Gold III
Level 237
God Stats
657W - 563L
1,594 SR
Queue Stats
850W - 860L
1,328 MMR
Solo
Surtr
Surtr
Gold IV
Sub-zero-dragon1
Surtr
Gold IV
Level 79
God Stats
3W - 3L
1,525 SR
Queue Stats
62W - 68L
1,305 MMR
Solo
Bakasura
Bakasura
Silver I
Uh Yeer
Bakasura
Silver I
Level 145
God Stats
1W - 1L
1,602 SR
Queue Stats
25W - 31L
1,336 MMR
Solo
Olorun
Olorun
Silver V
hattaka23
Olorun
Silver V
Level 108
God Stats
4W - 5L
1,459 SR
Queue Stats
435W - 463L
698 MMR
Solo
Nox
Nox
Gold II
oTheSazcuash
Nox
Gold II
Level 147
God Stats
2W - 1L
1,508 SR
Queue Stats
64W - 69L
1,327 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 0
3,271
654
284
2,877
1,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 3 / 0
2,988
598
857
4,731
1,122
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
HEAR-BREAcKER
Heimdallr
4
0 / 0 / 0
2,709
542
414
1,138
373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Xbalanque
diavlo4948
Xbalanque
2
0 / 0 / 0
2,573
515
345
658
110
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
6
1 / 3 / 0
3,680
736
1,778
2,808
603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AresAnubisKumbhakarnaKali

VS

Bans
CthulhuMedusaChronosMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,773
755
37
1,353
646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
3 / 0 / 0
4,737
947
2,862
3,669
1,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bakasura
Uh Yeer
Bakasura
7
2 / 1 / 0
3,747
749
1,762
3,828
1,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Olorun
hattaka23
Olorun
7
0 / 0 / 0
3,783
757
250
1,266
329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 0 / 2
4,141
828
1,077
1,801
577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
6
6
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
L
0
3
0
0
L
Heimdallr
HEAR-BREAcKER
Heimdallr
0
0
0
0
W
0
0
0
0
W
3
0
0
3
W
Bakasura
Uh Yeer
Bakasura
2
1
0
2
L
Xbalanque
diavlo4948
Xbalanque
0
0
0
0
W
Olorun
hattaka23
Olorun
0
0
0
0
W
1
0
2
2
L
Raijin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,678
Damage
5,988
12,212
Taken
11,917
3,457
Mitigated
4,688
4,670
Healing
4,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
284
0
0
2,133
2,877
1,249
0
30
2,629
16,412
0
L
857
337
0
1,678
4,731
1,122
0
206
4,525
0
10,126
L
Heimdallr
HEAR-BREAcKER
Heimdallr
414
24
0
240
1,138
373
0
25
1,113
0
4,581
W
37
0
0
810
1,353
646
0
0
1,353
6,743
0
W
2,862
895
0
1,748
3,669
1,816
21
0
3,669
363
22,470
W
Bakasura
Uh Yeer
Bakasura
1,762
1,318
0
1,202
3,828
1,320
0
1,519
2,309
0
12,388
L
Xbalanque
diavlo4948
Xbalanque
345
170
0
244
658
110
0
250
408
0
1,440
W
Olorun
hattaka23
Olorun
250
79
0
681
1,266
329
156
0
1,266
21,452
0
W
1,077
147
0
410
1,801
577
0
471
1,330
24,748
0
L
Raijin
1,778
34
0
375
2,808
603
0
969
1,635
15,623
828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,221
Gold Earned
20,181
108
Minions Killed
191
0
Camps Cleared
0
427,172
Distance Traveled
518,198
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,271
654
40
8
0
120,082
2
L
Thor
2,988
598
26
5
0
93,812
0
L
Heimdallr
2,709
542
7
1
0
83,137
4
W
Artio
3,773
755
11
2
0
103,630
2
W
Surtr
4,737
947
46
9
0
96,817
0
W
Bakasura
3,747
749
35
7
0
122,853
0
L
Xbalanque
2,573
515
1
0
0
26,331
0
W
Olorun
3,783
757
44
9
0
90,560
0
W
Nox
4,141
828
55
11
0
104,338
0
L
Raijin
3,680
736
34
7
0
103,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role