Player Matchup

Ullr
Ullr
 
Ullr
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
MiellyttäväMies
Nox
Level 131
God Stats
0W - 1L
1,808 SR
Queue Stats
166W - 162L
1,461 Elo+
Party 2
Hun Batz
Hun Batz
Ohazar
Hun Batz
Level 187
God Stats
1W - 1L
1,312 SR
Queue Stats
197W - 200L
1,522 Elo+
Party 3
Ymir
Ymir
venomace93
Ymir
Level 143
God Stats
9W - 4L
1,716 SR
Queue Stats
281W - 288L
1,498 Elo+
Party 2
Agni
Agni
xXThanLongXx
Agni
Level 126
God Stats
0W - 3L
1,683 SR
Queue Stats
535W - 480L
1,492 Elo+
Solo
Team Averages
Level 126
1,604 SR
1,495 Elo+

VS

Team Averages
Level 190
1,531 SR
1,527 Elo+
Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
FunMod
He Bo
Level 202
God Stats
3W - 6L
1,451 SR
Queue Stats
99W - 96L
1,541 Elo+
Solo
Nike
Nike
palesun
Nike
Level 158
God Stats
33W - 20L
1,662 SR
Queue Stats
154W - 141L
1,585 Elo+
Solo
Mulan
Mulan
一颗小石头
Mulan
Level 212
God Stats
3W - 6L
1,440 SR
Queue Stats
347W - 366L
1,494 Elo+
Party 1
Ra
Ra
衾寒茶暖
Ra
Level 221
God Stats
113W - 89L
1,604 SR
Queue Stats
788W - 824L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
4 / 3 / 0
7,118
593
7,371
9,206
2,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 4 / 0
6,586
549
2,711
6,578
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Ohazar
Hun Batz
10
1 / 3 / 0
5,857
488
5,278
9,225
2,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 7 / 2
5,120
427
2,595
11,208
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

1
0 / 0 / 0
3,970
331
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 4 / 3
7,501
625
1,308
7,216
1,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

He Bo
FunMod
He Bo
13
6 / 1 / 1
7,668
639
6,418
5,392
1,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
palesun
Nike
12
5 / 0 / 5
7,998
667
5,541
8,685
5,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 2
8,403
700
6,027
10,351
8,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
4 / 1 / 5
8,642
720
5,455
6,517
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
7
Kills
17
17
Deaths
7
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
3
0
1.33
W
Izanami
 
Izanami
0
4
3
0.38
W
He Bo
FunMod
He Bo
6
1
1
6.5
L
2
4
0
0.5
L
Hun Batz
Ohazar
Hun Batz
1
3
0
0.33
W
Nike
palesun
Nike
5
0
5
7.5
L
0
7
2
0.14
L
0
0
0
0
W
2
1
2
3
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,955
Damage
24,749
36,217
Taken
38,161
11,507
Mitigated
19,319
6,152
Healing
14,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,371
2,282
0
1,049
9,206
2,731
0
2,674
6,478
0
53,657
W
Izanami
 
Izanami
1,308
539
0
2,087
7,216
1,900
0
485
6,731
0
58,986
W
He Bo
FunMod
He Bo
6,418
325
0
2,357
5,392
1,454
1,001
1,004
4,388
41,467
1,416
L
2,711
541
0
1,165
6,578
1,831
0
3,662
2,566
44,329
0
L
Hun Batz
Ohazar
Hun Batz
5,278
1,613
0
2,934
9,225
2,953
0
380
8,845
0
34,432
W
Nike
palesun
Nike
5,541
579
0
2,646
8,685
5,081
0
1,163
7,522
0
27,302
L
2,595
687
0
1,004
11,208
3,992
0
4,231
6,747
28,260
754
L
0
0
0
0
0
0
0
0
0
0
0
W
6,027
1,172
0
3,579
10,351
8,481
0
0
10,351
0
54,517
W
5,455
329
1,357
2,786
6,517
2,403
1,197
2,542
3,975
59,020
522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,651
Gold Earned
40,212
294
Minions Killed
440
0
Camps Cleared
0
945,510
Distance Traveled
1,302,439
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,118
593
85
7
0
236,457
2
W
Izanami
7,501
625
115
10
0
229,371
2
W
He Bo
7,668
639
74
6
0
287,506
1
L
Nox
6,586
549
97
8
0
245,400
1
L
Hun Batz
5,857
488
68
6
0
257,639
3
W
Nike
7,998
667
38
3
0
284,016
6
L
Ymir
5,120
427
44
4
0
206,014
0
L
Agni
3,970
331
0
0
0
0
0
W
Mulan
8,403
700
96
8
0
226,755
0
W
Ra
8,642
720
117
10
0
274,791
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role