Player Matchup

Osiris
Osiris
 
Osiris
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Gil4Fab
Hun Batz
Level 157
God Stats
1W - 2L
1,244 SR
Queue Stats
245W - 272L
1,479 Elo+
Solo
Kukulkan
Kukulkan
Jowqui
Kukulkan
Level 115
God Stats
2W - 0L
1,734 SR
Queue Stats
132W - 143L
1,460 Elo+
Party 1
Charybdis
Charybdis
Mowkus
Charybdis
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 59L
1,495 Elo+
Party 1
Zhong Kui
Zhong Kui
Spuwuzie
Zhong Kui
Level 171
God Stats
1W - 1L
1,476 SR
Queue Stats
27W - 16L
1,636 Elo+
Solo
Team Averages
Level 133
1,491 SR
1,514 Elo+

VS

Team Averages
Level 142
1,528 SR
1,499 Elo+
Maui
Maui
 
Maui
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BrotUndSaft
Nox
Level 172
God Stats
4W - 6L
1,402 SR
Queue Stats
222W - 220L
1,543 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Hren
Ah Muzen Cab
Level 128
God Stats
4W - 4L
1,856 SR
Queue Stats
178W - 181L
1,381 Elo+
Solo
Skadi
Skadi
MissTY94
Skadi
Level 142
God Stats
2W - 3L
1,383 SR
Queue Stats
392W - 401L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
2 / 2 / 11
8,087
809
11,343
8,890
11,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Gil4Fab
Hun Batz
15
5 / 3 / 7
8,766
877
4,604
7,947
7,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Jowqui
Kukulkan
15
2 / 2 / 12
8,549
855
8,697
6,515
2,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Mowkus
Charybdis
15
5 / 2 / 10
8,868
887
7,692
6,616
2,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Spuwuzie
Zhong Kui
16
6 / 3 / 13
9,885
989
12,153
13,830
12,348
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
4 / 5 / 5
8,841
884
5,942
13,683
13,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
 
Bastet
14
4 / 5 / 4
8,136
814
4,821
8,075
3,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
1 / 3 / 7
7,223
722
4,078
6,820
2,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Hren
Ah Muzen Cab
14
2 / 3 / 4
7,527
753
11,642
8,075
3,697
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
MissTY94
Skadi
12
0 / 4 / 6
7,010
701
6,629
9,050
3,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
37
20
Kills
11
12
Deaths
20
53
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
2
11
3.75
L
Maui
 
Maui
4
5
5
1.3
L
Bastet
 
Bastet
4
5
4
1.2
L
1
3
7
1.5
W
Hun Batz
Gil4Fab
Hun Batz
5
3
7
2.83
L
Ah Muzen Cab
Hren
Ah Muzen Cab
2
3
4
1.33
W
Kukulkan
Jowqui
Kukulkan
2
2
12
4
L
Skadi
MissTY94
Skadi
0
4
6
0.75
W
Charybdis
Mowkus
Charybdis
5
2
10
5
W
Zhong Kui
Spuwuzie
Zhong Kui
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,489
Damage
33,112
43,798
Taken
45,703
36,210
Mitigated
27,313
16,248
Healing
8,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
11,343
113
647
1,144
8,890
11,038
0
1,443
7,447
4,598
10,331
L
Maui
 
Maui
5,942
943
1,443
1,583
13,683
13,826
0
6,813
6,269
9,526
280
L
Bastet
 
Bastet
4,821
708
0
890
8,075
3,351
0
3,837
4,011
0
8,942
L
4,078
77
0
752
6,820
2,507
0
4,614
1,848
12,606
267
W
Hun Batz
Gil4Fab
Hun Batz
4,604
395
1,231
1,512
7,947
7,451
185
3,004
4,943
0
9,120
L
Ah Muzen Cab
Hren
Ah Muzen Cab
11,642
1,333
1,256
656
8,075
3,697
0
4,867
3,092
0
23,076
W
Kukulkan
Jowqui
Kukulkan
8,697
963
1,172
1,634
6,515
2,540
536
779
5,736
27,212
0
L
Skadi
MissTY94
Skadi
6,629
1,666
610
1,470
9,050
3,932
0
4,562
4,175
0
19,120
W
Charybdis
Mowkus
Charybdis
7,692
2,514
978
1,978
6,616
2,833
533
2,447
4,169
0
18,107
W
Zhong Kui
Spuwuzie
Zhong Kui
12,153
1,887
362
5,590
13,830
12,348
464
1,951
11,879
26,429
357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,155
Gold Earned
38,737
149
Minions Killed
100
0
Camps Cleared
0
961,287
Distance Traveled
867,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,087
809
20
2
0
203,594
0
L
Maui
8,841
884
5
1
0
180,889
0
L
Bastet
8,136
814
4
0
0
179,576
0
L
Nox
7,223
722
25
3
0
162,487
0
W
Hun Batz
8,766
877
10
1
0
199,778
0
L
Ah Muzen Cab
7,527
753
32
3
0
192,488
0
W
Kukulkan
8,549
855
44
4
0
208,478
0
L
Skadi
7,010
701
34
3
0
152,113
0
W
Charybdis
8,868
887
26
3
0
186,233
0
W
Zhong Kui
9,885
989
49
5
0
163,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role