Player Matchup

Merlin
Merlin
DIO6940
Merlin
Level 162
God Stats
6W - 5L
1,491 SR
Queue Stats
630W - 655L
1,444 Elo+
Solo
Loki
Loki
Jackson_Harrys53
Loki
Level 88
God Stats
80W - 68L
1,541 SR
Queue Stats
368W - 369L
1,421 Elo+
Solo
Cthulhu
Cthulhu
NobleGhostWolf
Cthulhu
Level 85
God Stats
5W - 5L
1,366 SR
Queue Stats
54W - 62L
1,414 Elo+
Solo
Mulan
Mulan
xTheAssassin135x
Mulan
Level 88
God Stats
5W - 4L
1,596 SR
Queue Stats
174W - 170L
1,482 Elo+
Solo
Martichoras
Martichoras
xXK3gg3r27Xx
Martichoras
Level 61
God Stats
1W - 0L
1,512 SR
Queue Stats
15W - 22L
1,360 Elo+
Solo
Team Averages
Level 97
1,501 SR
1,424 Elo+

VS

Team Averages
Level 103
1,491 SR
1,468 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Edu_8914
Fenrir
Level 57
God Stats
6W - 5L
1,474 SR
Queue Stats
117W - 126L
1,399 Elo+
Solo
Cu Chulainn
Cu Chulainn
Erp07
Cu Chulainn
Level 62
God Stats
2W - 4L
1,458 SR
Queue Stats
107W - 125L
1,520 Elo+
Solo
Heimdallr
Heimdallr
Toad26A
Heimdallr
Level 148
God Stats
158W - 148L
1,521 SR
Queue Stats
534W - 543L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DIO6940
Merlin
8
2 / 1 / 4
5,341
534
3,189
2,490
538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
3 / 0 / 4
6,236
624
4,086
7,315
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 0 / 2
6,040
604
3,772
6,093
4,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 2 / 2
6,041
604
5,629
8,686
3,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Martichoras
xXK3gg3r27Xx
Martichoras
11
0 / 0 / 1
6,339
634
893
3,793
1,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
1 / 1 / 0
5,179
518
1,112
4,411
2,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
 
Nu Wa
8
0 / 1 / 0
4,608
461
2,327
3,623
824
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Edu_8914
Fenrir
10
1 / 3 / 1
5,238
524
2,347
7,481
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Erp07
Cu Chulainn
10
1 / 3 / 0
5,571
557
7,625
10,768
7,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Toad26A
Heimdallr
2
0 / 2 / 1
3,680
368
1,545
1,930
483
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
10
Kills
3
3
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
1
0
1
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Merlin
DIO6940
Merlin
2
1
4
4
L
Fenrir
Edu_8914
Fenrir
1
3
1
0.5
L
Cu Chulainn
Erp07
Cu Chulainn
1
3
0
0.33
W
3
0
4
5
W
3
0
2
4
L
Heimdallr
Toad26A
Heimdallr
0
2
1
0.25
W
2
2
2
1.5
W
Martichoras
xXK3gg3r27Xx
Martichoras
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,569
Damage
14,956
28,377
Taken
28,213
11,268
Mitigated
13,784
9,682
Healing
7,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,112
366
392
2,688
4,411
2,175
0
1,670
2,577
19,657
0
L
Nu Wa
 
Nu Wa
2,327
1,354
0
356
3,623
824
0
53
3,528
21,756
0
W
Merlin
DIO6940
Merlin
3,189
255
0
348
2,490
538
69
402
2,088
16,968
0
L
Fenrir
Edu_8914
Fenrir
2,347
576
0
792
7,481
3,113
0
1,501
5,956
0
33,140
L
Cu Chulainn
Erp07
Cu Chulainn
7,625
1,259
0
2,598
10,768
7,189
0
1,968
8,696
1,370
32,847
W
4,086
1,315
0
4,097
7,315
2,067
46
612
6,703
0
43,923
W
3,772
1,206
204
1,093
6,093
4,016
0
1,012
5,081
19,518
1,586
L
Heimdallr
Toad26A
Heimdallr
1,545
613
21
381
1,930
483
0
1,190
582
0
5,807
W
5,629
1,096
0
2,881
8,686
3,550
0
419
8,267
0
35,052
W
Martichoras
xXK3gg3r27Xx
Martichoras
893
330
0
1,059
3,793
1,097
276
2,579
1,214
0
49,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,997
Gold Earned
24,276
303
Minions Killed
192
0
Camps Cleared
0
961,698
Distance Traveled
764,851
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,179
518
36
4
0
198,302
6
L
Nu Wa
4,608
461
32
3
0
167,894
4
W
Merlin
5,341
534
27
3
0
207,893
0
L
Fenrir
5,238
524
59
6
0
182,943
0
L
Cu Chulainn
5,571
557
60
6
0
170,662
0
W
Loki
6,236
624
85
9
0
227,386
0
W
Cthulhu
6,040
604
36
4
0
149,309
2
L
Heimdallr
3,680
368
5
1
0
45,050
0
W
Mulan
6,041
604
62
6
0
186,367
5
W
Martichoras
6,339
634
93
9
0
190,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role