Player Matchup

Ah Puch
Ah Puch
Gold III
 
Ah Puch
Gold III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Gold IV
Calenser
Ymir
Gold IV
Level 127
God Stats
3W - 0L
1,829 SR
Queue Stats
21W - 17L
1,614 MMR
Solo
Ravana
Ravana
Platinum I
MakeYouSalty
Ravana
Platinum I
Level 129
God Stats
5W - 5L
1,487 SR
Queue Stats
151W - 128L
1,814 MMR
Party 2
Ishtar
Ishtar
Platinum V
Pappah
Ishtar
Platinum V
Level 131
God Stats
11W - 6L
1,647 SR
Queue Stats
72W - 68L
1,613 MMR
Solo
Bacchus
Bacchus
Gold IV
xfjsdljlksdf
Bacchus
Gold IV
Level 185
God Stats
12W - 12L
1,555 SR
Queue Stats
456W - 448L
1,508 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,603 SR
1,610 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,608 SR
1,588 MMR
Agni
Agni
Gold II
 
Agni
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Platinum III
 
Sylvanus
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold I
JFearo024
Ratatoskr
Gold I
Level 69
God Stats
6W - 4L
1,691 SR
Queue Stats
17W - 13L
1,789 MMR
Party 1
Skadi
Skadi
Platinum V
SarahDuck53
Skadi
Platinum V
Level 112
God Stats
113W - 84L
1,636 SR
Queue Stats
189W - 190L
1,653 MMR
Solo
Nemesis
Nemesis
Diamond V
V压脉带V
Nemesis
Diamond V
Level 158
God Stats
3W - 3L
1,714 SR
Queue Stats
389W - 374L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 0 / 2
6,883
574
6,321
4,693
1,461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
10
2 / 1 / 2
6,290
524
4,650
8,489
5,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
14
8 / 2 / 0
8,772
731
13,751
6,658
2,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Pappah
Ishtar
13
1 / 0 / 2
6,593
549
5,016
8,080
2,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
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Bacchus
11
0 / 1 / 3
5,972
498
3,384
7,462
3,928
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Xing TianCerberusJanusAo KuangMedusa

VS

Bans
LokiBakasuraAthenaKumbhakarnaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 2 / 0
5,940
495
4,645
8,291
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
 
Sylvanus
10
0 / 0 / 1
5,898
492
4,297
9,437
5,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
JFearo024
Ratatoskr
11
2 / 5 / 1
6,434
536
4,097
14,343
5,680
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 1
5,883
490
5,645
6,661
2,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nemesis
V压脉带V
Nemesis
10
1 / 3 / 2
5,722
477
3,655
7,846
2,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
12
Kills
4
4
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
2
2
L
Agni
 
Agni
1
2
0
0.5
L
Sylvanus
 
Sylvanus
0
0
1
0.5
W
Ymir
2
1
2
3
L
Ratatoskr
JFearo024
Ratatoskr
2
5
1
0.5
W
Ravana
8
2
0
4
W
Ishtar
Pappah
Ishtar
1
0
2
2
L
0
2
1
0.25
L
Nemesis
V压脉带V
Nemesis
1
3
2
0.67
W
Bacchus
xfjsdljlksdf
Bacchus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,122
Damage
22,339
35,382
Taken
46,578
16,848
Mitigated
19,392
13,560
Healing
14,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,321
592
98
3,640
4,693
1,461
39
1,865
2,556
52,618
697
L
Agni
 
Agni
4,645
132
0
984
8,291
2,735
0
5,126
3,165
37,046
0
L
Sylvanus
 
Sylvanus
4,297
1,567
2,760
4,144
9,437
5,991
0
4,737
4,700
21,479
0
W
Ymir
4,650
976
0
1,318
8,489
5,793
0
3,638
4,601
20,275
2,034
L
Ratatoskr
JFearo024
Ratatoskr
4,097
1,327
0
4,656
14,343
5,680
0
646
13,697
985
35,842
W
Ravana
13,751
3,913
0
2,182
6,658
2,809
715
585
5,717
0
70,397
W
Ishtar
Pappah
Ishtar
5,016
2,622
0
2,578
8,080
2,857
0
1,598
6,412
0
50,691
L
5,645
1,460
0
837
6,661
2,472
0
1,267
5,394
0
49,298
L
Nemesis
V压脉带V
Nemesis
3,655
1,165
0
804
7,846
2,514
0
2,363
5,483
0
42,668
W
Bacchus
xfjsdljlksdf
Bacchus
3,384
285
0
3,744
7,462
3,928
0
938
6,381
41,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,510
Gold Earned
29,877
435
Minions Killed
371
0
Camps Cleared
0
1,228,265
Distance Traveled
1,204,394
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,883
574
86
7
0
232,752
0
L
Agni
5,940
495
96
8
0
242,648
3
L
Sylvanus
5,898
492
35
3
0
224,482
0
W
Ymir
6,290
524
38
3
0
240,537
3
L
Ratatoskr
6,434
536
72
6
0
241,388
2
W
Ravana
8,772
731
128
11
0
240,409
2
W
Ishtar
6,593
549
99
8
0
247,978
2
L
Skadi
5,883
490
96
8
0
216,857
0
L
Nemesis
5,722
477
72
6
0
279,019
0
W
Bacchus
5,972
498
84
7
0
266,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role