Player Matchup

Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AkaShadow51
Izanami
Level 96
God Stats
2W - 3L
1,272 SR
Queue Stats
146W - 128L
1,554 Elo+
Party 1
Xing Tian
Xing Tian
Atroinz
Xing Tian
Level 141
God Stats
5W - 0L
1,947 SR
Queue Stats
73W - 60L
1,551 Elo+
Solo
Sylvanus
Sylvanus
Donims
Sylvanus
Level 180
God Stats
3W - 3L
1,556 SR
Queue Stats
464W - 425L
1,469 Elo+
Solo
Maui
Maui
MegaMastiou08
Maui
Level 108
God Stats
2W - 0L
1,596 SR
Queue Stats
147W - 128L
1,554 Elo+
Party 1
Team Averages
Level 136
1,574 SR
1,525 Elo+

VS

Team Averages
Level 134
1,456 SR
1,491 Elo+
Chronos
Chronos
 
Chronos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CherryPoppe_r
Nemesis
Level 125
God Stats
4W - 4L
1,546 SR
Queue Stats
234W - 225L
1,489 Elo+
Solo
Ra
Ra
DARKEPICNES
Ra
Level 145
God Stats
1W - 1L
1,740 SR
Queue Stats
119W - 139L
1,472 Elo+
Solo
Jing Wei
Jing Wei
Jontelle
Jing Wei
Level 148
God Stats
0W - 2L
1,316 SR
Queue Stats
240W - 230L
1,532 Elo+
Solo
Merlin
Merlin
endsociety
Merlin
Level 127
God Stats
0W - 2L
1,176 SR
Queue Stats
206W - 204L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 0 / 7
6,544
1,091
5,505
4,364
2,152
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
AkaShadow51
Izanami
11
2 / 0 / 7
6,226
1,038
3,295
2,758
1,182
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Xing Tian
Atroinz
Xing Tian
12
5 / 0 / 4
6,924
1,154
3,721
8,240
5,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
Donims
Sylvanus
10
0 / 1 / 6
5,494
916
2,385
6,317
4,037
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

10
0 / 1 / 11
6,256
1,043
3,185
7,417
6,453
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 2 / 2
5,271
879
3,110
4,212
1,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
8
0 / 3 / 1
5,027
838
2,113
5,386
3,849
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 1
5,689
948
2,804
3,103
988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
Jontelle
Jing Wei
11
1 / 1 / 1
5,567
928
7,584
3,126
1,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
endsociety
Merlin
8
0 / 3 / 1
5,131
855
3,803
3,436
1,085
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
11
Kills
2
2
Deaths
11
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
7
7.5
L
Chronos
 
Chronos
0
2
2
0.5
W
Izanami
AkaShadow51
Izanami
2
0
7
5.5
W
Xing Tian
Atroinz
Xing Tian
5
0
4
7
L
Nemesis
0
3
1
0.17
L
1
2
1
0.75
W
Sylvanus
Donims
Sylvanus
0
1
6
3
L
Jing Wei
Jontelle
Jing Wei
1
1
1
1.5
W
0
1
11
5.5
L
Merlin
endsociety
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,091
Damage
19,414
29,096
Taken
19,263
19,618
Mitigated
8,328
19,734
Healing
5,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,505
287
793
999
4,364
2,152
76
1,991
2,334
11,742
456
L
Chronos
 
Chronos
3,110
309
180
374
4,212
1,402
0
3,755
457
11,537
0
W
Izanami
AkaShadow51
Izanami
3,295
1,215
714
125
2,758
1,182
467
976
1,782
0
22,411
W
Xing Tian
Atroinz
Xing Tian
3,721
158
2,292
2,330
8,240
5,794
0
2,182
6,058
6,310
218
L
Nemesis
2,113
0
93
1,067
5,386
3,849
0
4,240
1,146
0
2,581
L
2,804
175
2,212
907
3,103
988
0
2,240
863
12,797
214
W
Sylvanus
Donims
Sylvanus
2,385
291
5,740
3,156
6,317
4,037
0
2,435
3,828
2,636
525
L
Jing Wei
Jontelle
Jing Wei
7,584
6,347
0
497
3,126
1,004
0
1,900
1,226
0
12,423
W
3,185
596
1,276
2,309
7,417
6,453
0
1,655
5,710
8,107
0
L
Merlin
endsociety
Merlin
3,803
0
4
149
3,436
1,085
0
2,379
1,057
8,266
262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,444
Gold Earned
26,685
71
Minions Killed
67
0
Camps Cleared
0
653,075
Distance Traveled
525,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,544
1,091
12
2
0
126,564
0
L
Chronos
5,271
879
13
2
0
123,146
0
W
Izanami
6,226
1,038
47
8
0
116,562
0
W
Xing Tian
6,924
1,154
2
0
0
149,565
0
L
Nemesis
5,027
838
5
1
0
81,845
0
L
Ra
5,689
948
18
3
0
125,789
0
W
Sylvanus
5,494
916
2
0
0
121,759
0
L
Jing Wei
5,567
928
19
3
0
106,791
0
W
Maui
6,256
1,043
8
1
0
138,625
0
L
Merlin
5,131
855
12
2
0
87,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role