Player Matchup

Baron Samedi
Baron Samedi
FormableZero
Baron Samedi
Level 137
God Stats
4W - 1L
1,707 SR
Queue Stats
160W - 148L
1,484 Elo+
Solo
Pele
Pele
NIGHTBS666
Pele
Level 151
God Stats
6W - 1L
1,582 SR
Queue Stats
14W - 9L
1,572 Elo+
Solo
Erlang Shen
Erlang Shen
Nathania777l
Erlang Shen
Level 106
God Stats
3W - 0L
1,789 SR
Queue Stats
53W - 63L
1,438 Elo+
Solo
Hou Yi
Hou Yi
Roughryda35
Hou Yi
Level 157
God Stats
7W - 11L
1,333 SR
Queue Stats
218W - 219L
1,425 Elo+
Solo
Kumbhakarna
Kumbhakarna
ShinobiYingYang
Kumbhakarna
Level 153
God Stats
12W - 9L
1,593 SR
Queue Stats
228W - 222L
1,520 Elo+
Solo
Team Averages
Level 141
1,601 SR
1,488 Elo+

VS

Team Averages
Level 145
1,547 SR
1,507 Elo+
Skadi
Skadi
 
Skadi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AOMDforever
Charybdis
Level 98
God Stats
3W - 5L
1,433 SR
Queue Stats
169W - 172L
1,488 Elo+
Solo
Hachiman
Hachiman
DJ To Nasty5260
Hachiman
Level 129
God Stats
1W - 2L
1,677 SR
Queue Stats
450W - 441L
1,493 Elo+
Solo
Tiamat
Tiamat
Kinosaypient
Tiamat
Level 147
God Stats
74W - 84L
1,548 SR
Queue Stats
373W - 402L
1,518 Elo+
Solo
Nu Wa
Nu Wa
Warshak
Nu Wa
Level 195
God Stats
52W - 51L
1,577 SR
Queue Stats
375W - 352L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FormableZero
Baron Samedi
15
0 / 0 / 3
8,800
550
5,518
9,644
8,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 2 / 1
8,655
541
8,273
15,432
5,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Erlang Shen
Nathania777l
Erlang Shen
9
1 / 1 / 2
6,909
432
2,430
7,037
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
15
3 / 0 / 2
8,670
542
5,640
9,121
3,434
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
ShinobiYingYang
Kumbhakarna
16
6 / 1 / 2
9,498
594
8,029
10,709
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
0 / 3 / 1
7,307
457
6,537
7,491
2,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
AOMDforever
Charybdis
5
0 / 3 / 0
5,708
357
1,895
3,757
853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hachiman
13
1 / 2 / 1
7,291
456
4,143
7,201
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
14
0 / 4 / 1
7,785
487
5,118
10,269
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nu Wa
Warshak
Nu Wa
14
3 / 3 / 0
8,718
545
10,256
13,512
11,844
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
15
Kills
4
4
Deaths
15
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
3
1
0.17
L
Charybdis
AOMDforever
Charybdis
0
3
0
0
L
Hachiman
1
2
1
0.75
W
Baron Samedi
FormableZero
Baron Samedi
0
0
3
1.5
L
Tiamat
0
4
1
0.13
W
5
2
1
2.75
W
Erlang Shen
Nathania777l
Erlang Shen
1
1
2
2
W
Hou Yi
3
0
2
4
W
Kumbhakarna
ShinobiYingYang
Kumbhakarna
6
1
2
7
L
Nu Wa
Warshak
Nu Wa
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,890
Damage
27,949
51,943
Taken
42,230
24,225
Mitigated
22,737
21,385
Healing
11,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,537
1,924
0
1,374
7,491
2,387
0
1,822
5,669
0
67,307
L
Charybdis
AOMDforever
Charybdis
1,895
1,122
0
889
3,757
853
0
385
3,372
0
15,096
L
Hachiman
4,143
2,163
0
2,606
7,201
3,463
0
653
6,548
0
52,066
W
Baron Samedi
FormableZero
Baron Samedi
5,518
386
429
4,398
9,644
8,072
0
2,379
7,265
48,687
1,408
L
Tiamat
5,118
236
0
2,729
10,269
4,190
0
6,784
3,485
51,052
488
W
8,273
2,524
0
7,161
15,432
5,297
0
3,561
11,821
0
70,385
W
Erlang Shen
Nathania777l
Erlang Shen
2,430
919
0
3,051
7,037
2,872
0
2,654
4,383
0
27,755
W
Hou Yi
5,640
3,178
0
4,674
9,121
3,434
1,731
1,775
7,346
0
74,402
W
Kumbhakarna
ShinobiYingYang
Kumbhakarna
8,029
1,093
0
1,672
10,709
4,550
0
4,210
6,079
56,499
1,334
L
Nu Wa
Warshak
Nu Wa
10,256
4,705
0
3,969
13,512
11,844
0
3,868
9,644
35,474
6,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,532
Gold Earned
36,809
458
Minions Killed
383
0
Camps Cleared
0
1,416,697
Distance Traveled
1,243,958
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,307
457
111
7
0
313,793
0
L
Charybdis
5,708
357
26
2
0
77,917
0
L
Hachiman
7,291
456
95
6
0
266,742
0
W
Baron Samedi
8,800
550
76
5
0
295,279
5
L
Tiamat
7,785
487
105
7
0
292,222
1
W
Pele
8,655
541
96
6
0
336,091
0
W
Erlang Shen
6,909
432
60
4
0
142,778
0
W
Hou Yi
8,670
542
119
7
0
319,277
4
W
Kumbhakarna
9,498
594
107
7
0
323,272
2
L
Nu Wa
8,718
545
46
3
0
293,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role