Player Matchup

Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
Axiion_51
Medusa
Silver II
Level 123
God Stats
5W - 2L
1,587 SR
Queue Stats
125W - 140L
1,024 MMR
Solo
Janus
Janus
Gold V
Frenchgreed
Janus
Gold V
Level 67
God Stats
5W - 5L
1,519 SR
Queue Stats
171W - 190L
1,265 MMR
Party 2
Khepri
Khepri
Gold V
sleeper_ripper
Khepri
Gold V
Level 64
God Stats
0W - 2L
1,569 SR
Queue Stats
64W - 73L
1,307 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 94
1,535 SR
1,319 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 78
1,610 SR
1,274 MMR
Amaterasu
Amaterasu
Silver III
 
Amaterasu
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver V
AntolinoOliveira
Ymir
Silver V
Level 38
God Stats
3W - 2L
1,802 SR
Queue Stats
10W - 13L
1,261 MMR
Party 1
Neith
Neith
Silver III
XMERT3551
Neith
Silver III
Level 41
God Stats
10W - 15L
1,380 SR
Queue Stats
20W - 27L
1,191 MMR
Solo
Anubis
Anubis
Silver II
xCowabunga__
Anubis
Silver II
Level 159
God Stats
15W - 15L
1,482 SR
Queue Stats
271W - 302L
1,157 MMR
Solo
Poseidon
Poseidon
Silver V
zMCz
Poseidon
Silver V
Level 65
God Stats
4W - 1L
1,887 SR
Queue Stats
10W - 13L
1,261 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 3 / 0
4,180
597
1,777
6,672
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
 
Ne Zha
5
0 / 2 / 0
3,416
488
1,720
3,781
987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Axiion_51
Medusa
7
0 / 2 / 0
3,803
543
4,141
4,786
1,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 1 / 0
4,055
579
1,211
2,143
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 2 / 0
3,756
537
900
3,924
1,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Ao KuangRavanaBellonaLancelot

VS

Bans
KumbhakarnaTyrAgniDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
4 / 0 / 0
5,538
791
5,036
6,455
3,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 0 / 3
4,409
630
1,485
6,203
3,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
XMERT3551
Neith
8
2 / 0 / 3
4,734
676
5,009
3,109
786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
9
1 / 0 / 0
4,868
695
1,389
3,007
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Poseidon
zMCz
Poseidon
10
2 / 0 / 2
4,713
673
2,019
3,306
884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
10
10
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
L
Ne Zha
 
Ne Zha
0
2
0
0
W
Amaterasu
 
Amaterasu
4
0
0
4
W
1
0
3
2.5
L
Medusa
Axiion_51
Medusa
0
2
0
0
L
0
1
0
0
W
Neith
XMERT3551
Neith
2
0
3
3.5
L
0
2
0
0
W
Anubis
1
0
0
1
W
Poseidon
zMCz
Poseidon
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,749
Damage
14,938
21,306
Taken
22,080
8,357
Mitigated
9,515
7,367
Healing
7,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,777
256
0
2,835
6,672
3,512
0
0
6,352
515
21,045
L
Ne Zha
 
Ne Zha
1,720
488
0
1,417
3,781
987
0
770
2,977
0
11,611
W
Amaterasu
 
Amaterasu
5,036
1,805
0
2,514
6,455
3,367
0
195
6,260
0
30,980
W
1,485
216
66
2,062
6,203
3,515
0
855
5,348
8,551
0
L
Medusa
Axiion_51
Medusa
4,141
1,948
0
1,095
4,786
1,518
0
1,712
3,074
0
26,522
L
1,211
117
0
495
2,143
473
0
1,281
862
20,465
0
W
Neith
XMERT3551
Neith
5,009
1,727
0
1,438
3,109
786
0
45
3,064
0
27,657
L
900
30
633
892
3,924
1,867
0
1,130
2,794
5,059
0
W
Anubis
1,389
98
0
1,317
3,007
963
0
939
1,954
28,911
0
W
Poseidon
zMCz
Poseidon
2,019
357
0
414
3,306
884
0
118
3,148
33,838
2,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,210
Gold Earned
24,262
162
Minions Killed
243
0
Camps Cleared
0
695,188
Distance Traveled
743,189
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,180
597
40
6
0
149,598
0
L
Ne Zha
3,416
488
22
3
0
120,679
0
W
Amaterasu
5,538
791
43
6
0
138,817
2
W
Ymir
4,409
630
13
2
0
147,312
1
L
Medusa
3,803
543
41
6
0
130,163
3
L
Janus
4,055
579
47
7
0
142,681
4
W
Neith
4,734
676
52
7
0
125,604
0
L
Khepri
3,756
537
12
2
0
152,067
2
W
Anubis
4,868
695
70
10
0
162,187
2
W
Poseidon
4,713
673
65
9
0
169,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role