Player Matchup

Discordia
Discordia
Duggan284
Discordia
Level 119
God Stats
1W - 1L
1,085 SR
Queue Stats
93W - 77L
1,545 Elo+
Party 1
Osiris
Osiris
NeithBukakee
Osiris
Level 135
God Stats
6W - 2L
1,706 SR
Queue Stats
34W - 31L
1,455 Elo+
Party 1
Arachne
Arachne
Quaxotic-
Arachne
Level 172
God Stats
2W - 1L
1,275 SR
Queue Stats
180W - 113L
1,538 Elo+
Solo
Skadi
Skadi
Skunk_Fu_Ninja
Skadi
Level 169
God Stats
6W - 0L
1,622 SR
Queue Stats
173W - 166L
1,528 Elo+
Solo
Ymir
Ymir
YNG Beast8613
Ymir
Level 88
God Stats
10W - 4L
1,553 SR
Queue Stats
140W - 134L
1,578 Elo+
Solo
Team Averages
Level 137
1,448 SR
1,529 Elo+

VS

Team Averages
Level 153
1,480 SR
1,479 Elo+
Cupid
Cupid
Cho_chobi_
Cupid
Level 135
God Stats
17W - 19L
1,499 SR
Queue Stats
56W - 68L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
NotAudreyHepburn
Baron Samedi
Level 207
God Stats
7W - 10L
1,525 SR
Queue Stats
652W - 593L
1,529 Elo+
Solo
Sobek
Sobek
So Ezz Bro
Sobek
Level 153
God Stats
1W - 3L
1,413 SR
Queue Stats
230W - 220L
1,485 Elo+
Solo
Serqet
Serqet
Witxhery
Serqet
Level 145
God Stats
4W - 8L
1,464 SR
Queue Stats
218W - 222L
1,393 Elo+
Solo
Kumbhakarna
Kumbhakarna
我这个名字很好
Kumbhakarna
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 33L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Duggan284
Discordia
13
2 / 0 / 5
6,972
634
10,638
4,925
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Osiris
12
5 / 0 / 1
7,813
710
5,223
6,276
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Quaxotic-
Arachne
13
7 / 0 / 3
7,094
645
5,136
11,023
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 2 / 2
5,808
528
3,241
4,493
1,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 2
5,712
519
2,869
7,865
4,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
10
1 / 1 / 1
5,752
523
2,776
3,459
880
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
NotAudreyHepburn
Baron Samedi
8
1 / 7 / 0
4,915
447
4,278
10,291
4,264
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sobek
8
0 / 2 / 2
5,143
468
3,099
9,813
5,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
Witxhery
Serqet
9
1 / 5 / 1
5,192
472
2,404
9,336
2,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 0 / 1
5,560
505
4,224
6,702
2,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
15
Kills
4
4
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
1
1
1
1.5
W
Discordia
Duggan284
Discordia
2
0
5
4.5
W
Osiris
5
0
1
5.5
L
Baron Samedi
NotAudreyHepburn
Baron Samedi
1
7
0
0.14
W
Arachne
Quaxotic-
Arachne
7
0
3
8.5
W
0
2
2
0.5
L
Sobek
0
2
2
0.5
L
Serqet
Witxhery
Serqet
1
5
1
0.3
W
1
2
2
1
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,107
Damage
16,781
34,582
Taken
39,601
14,898
Mitigated
16,616
12,751
Healing
12,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
2,776
1,480
654
1,707
3,459
880
0
655
2,804
0
35,386
W
Discordia
Duggan284
Discordia
10,638
409
0
1,321
4,925
1,481
25
3,027
1,898
50,511
1,304
W
Osiris
5,223
1,489
0
1,981
6,276
3,593
315
826
5,086
0
46,755
L
Baron Samedi
NotAudreyHepburn
Baron Samedi
4,278
321
114
2,720
10,291
4,264
0
4,792
5,499
27,090
0
W
Arachne
Quaxotic-
Arachne
5,136
3,277
0
6,006
11,023
4,064
0
2,816
8,207
0
62,615
W
3,241
1,010
0
1,271
4,493
1,501
0
1,265
3,228
0
40,036
L
Sobek
3,099
219
0
3,509
9,813
5,854
0
4,585
5,228
13,073
2,712
L
Serqet
Witxhery
Serqet
2,404
356
0
1,979
9,336
2,852
0
746
8,590
0
25,356
W
2,869
919
188
1,984
7,865
4,259
0
2,722
5,039
16,053
0
L
4,224
777
0
1,324
6,702
2,766
0
2,650
4,052
39,286
1,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,399
Gold Earned
26,562
360
Minions Killed
271
0
Camps Cleared
0
1,123,272
Distance Traveled
1,119,894
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,752
523
74
7
0
214,900
2
W
Discordia
6,972
634
90
8
0
226,596
0
W
Osiris
7,813
710
85
8
0
232,174
0
L
Baron Samedi
4,915
447
53
5
0
204,433
1
W
Arachne
7,094
645
91
8
0
253,843
0
W
Skadi
5,808
528
70
6
0
201,631
0
L
Sobek
5,143
468
16
1
0
221,264
4
L
Serqet
5,192
472
45
4
0
227,496
3
W
Ymir
5,712
519
24
2
0
209,028
2
L
Kumbhakarna
5,560
505
83
8
0
251,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role