Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Fire-_-Enbleme-_
Tsukuyomi
Level 147
God Stats
6W - 2L
1,498 SR
Queue Stats
54W - 48L
1,479 Elo+
Party 1
Skadi
Skadi
Klinqe
Skadi
Level 171
God Stats
10W - 10L
1,529 SR
Queue Stats
988W - 925L
1,590 Elo+
Solo
Poseidon
Poseidon
Ratchet94
Poseidon
Level 157
God Stats
33W - 32L
1,561 SR
Queue Stats
632W - 613L
1,549 Elo+
Solo
Anhur
Anhur
x-KaiizeR
Anhur
Level 127
God Stats
1W - 1L
1,294 SR
Queue Stats
5W - 4L
1,715 Elo+
Party 1
Team Averages
Level 150
1,476 SR
1,566 Elo+

VS

Team Averages
Level 109
1,631 SR
1,548 Elo+
Chronos
Chronos
JFearo024
Chronos
Level 69
God Stats
2W - 1L
1,656 SR
Queue Stats
44W - 31L
1,637 Elo+
Solo
Atlas
Atlas
Lobotonario
Atlas
Level 68
God Stats
4W - 1L
1,716 SR
Queue Stats
35W - 21L
1,541 Elo+
Solo
Loki
Loki
cynicaal1
Loki
Level 160
God Stats
26W - 26L
1,602 SR
Queue Stats
109W - 78L
1,547 Elo+
Solo
Jormungandr
Jormungandr
naruto89123
Jormungandr
Level 120
God Stats
9W - 6L
1,592 SR
Queue Stats
47W - 53L
1,455 Elo+
Solo
Ra
Ra
taroo10
Ra
Level 127
God Stats
35W - 28L
1,589 SR
Queue Stats
539W - 523L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 3 / 1
5,484
548
2,007
7,763
1,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
11
1 / 5 / 0
5,921
592
7,149
9,140
3,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
Klinqe
Skadi
9
0 / 3 / 0
5,181
518
3,377
7,794
4,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
Ratchet94
Poseidon
10
0 / 4 / 1
5,251
525
4,360
5,618
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
x-KaiizeR
Anhur
10
0 / 2 / 0
5,158
516
1,533
6,393
1,584
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JFearo024
Chronos
12
3 / 0 / 2
6,710
671
4,036
5,055
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

9
1 / 0 / 6
5,622
562
4,207
5,077
3,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
12
6 / 0 / 5
6,751
675
4,504
6,894
2,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
naruto89123
Jormungandr
11
3 / 2 / 3
6,998
700
5,632
11,767
5,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
4 / 0 / 5
6,730
673
6,789
4,522
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
17
17
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
1
0.5
L
Tsukuyomi
1
5
0
0.2
W
Chronos
JFearo024
Chronos
3
0
2
4
L
Skadi
Klinqe
Skadi
0
3
0
0
W
1
0
6
4
L
Poseidon
Ratchet94
Poseidon
0
4
1
0.13
W
Loki
6
0
5
8.5
W
Jormungandr
naruto89123
Jormungandr
3
2
3
2.25
W
4
0
5
6.5
L
Anhur
x-KaiizeR
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,426
Damage
25,168
36,708
Taken
33,315
12,235
Mitigated
14,455
9,907
Healing
13,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,007
292
0
2,675
7,763
1,946
0
2,647
4,878
0
24,693
L
Tsukuyomi
7,149
2,347
0
1,698
9,140
3,307
0
5,049
4,083
0
40,579
W
Chronos
JFearo024
Chronos
4,036
1,518
0
1,325
5,055
1,882
0
45
5,010
42,824
5,393
L
Skadi
Klinqe
Skadi
3,377
603
0
2,273
7,794
4,362
0
5,082
2,331
492
20,516
W
4,207
1,692
0
1,544
5,077
3,516
0
909
4,119
14,439
0
L
Poseidon
Ratchet94
Poseidon
4,360
312
0
1,147
5,618
1,036
0
2,419
2,999
32,629
750
W
Loki
4,504
1,158
0
4,902
6,894
2,115
0
977
5,707
0
49,294
W
Jormungandr
naruto89123
Jormungandr
5,632
1,941
0
4,418
11,767
5,453
0
282
11,441
42,002
2,872
W
6,789
533
668
1,062
4,522
1,489
507
1,591
2,580
40,171
999
L
Anhur
x-KaiizeR
Anhur
1,533
640
0
2,114
6,393
1,584
0
3,989
2,224
0
32,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,995
Gold Earned
32,811
293
Minions Killed
381
0
Camps Cleared
0
1,067,486
Distance Traveled
1,092,413
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,484
548
53
5
0
234,186
0
L
Tsukuyomi
5,921
592
64
6
0
213,143
0
W
Chronos
6,710
671
108
11
0
212,098
0
L
Skadi
5,181
518
21
2
0
209,568
2
W
Atlas
5,622
562
15
2
0
238,932
3
L
Poseidon
5,251
525
81
8
0
204,765
0
W
Loki
6,751
675
86
9
0
240,478
1
W
Jormungandr
6,998
700
85
9
0
176,852
0
W
Ra
6,730
673
87
9
0
224,053
0
L
Anhur
5,158
516
74
7
0
205,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role