Player Matchup

He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
DarkLaitiere
Bacchus
Diamond IV
Level 127
God Stats
12W - 10L
1,715 SR
Queue Stats
186W - 163L
1,585 MMR
Party 1
Osiris
Osiris
Diamond I
LUK3WVRM916
Osiris
Diamond I
Level 147
God Stats
37W - 17L
1,807 SR
Queue Stats
257W - 186L
2,343 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,674 SR
1,809 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 170
1,567 SR
1,544 MMR
Baron Samedi
Baron Samedi
Platinum II
 
Baron Samedi
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond III
HarmbeTheSavior
Anhur
Diamond III
Level 197
God Stats
50W - 41L
1,605 SR
Queue Stats
234W - 211L
2,097 MMR
Solo
Hades
Hades
Silver II
ImNotTheFather64
Hades
Silver II
Level 166
God Stats
79W - 69L
1,596 SR
Queue Stats
611W - 691L
1,035 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 5 / 1
6,058
757
1,914
6,683
1,235
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
DarkLaitiere
Bacchus
10
0 / 5 / 1
5,832
729
3,763
8,093
6,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Osiris
11
1 / 3 / 0
6,187
773
4,849
8,464
4,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
CharybdisBakasuraKuzenboFafnirAchilles

VS

Bans
SerqetCthulhuDiscordiaCerberusThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 0 / 8
7,818
977
4,164
4,569
1,694
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
7 / 0 / 6
8,506
1,063
12,303
7,390
2,569
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 1 / 9
7,601
950
3,613
7,775
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
13
13
Deaths
1
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
5
1
0.1
W
Baron Samedi
 
Baron Samedi
3
0
8
7
L
Bacchus
DarkLaitiere
Bacchus
0
5
1
0.1
W
7
0
6
10
W
3
1
9
7.5
L
Osiris
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,526
Damage
20,080
23,240
Taken
19,734
12,861
Mitigated
7,194
4,279
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,914
126
0
1,170
6,683
1,235
0
1,290
5,159
18,739
86
W
Baron Samedi
 
Baron Samedi
4,164
419
1,208
2,475
4,569
1,694
660
1,201
3,368
23,634
295
L
Bacchus
DarkLaitiere
Bacchus
3,763
0
0
1,112
8,093
6,737
0
3,185
4,640
8,389
0
W
12,303
8,547
0
4,420
7,390
2,569
2,943
2,840
4,362
0
34,117
W
3,613
234
266
2,646
7,775
2,931
407
1,643
5,928
14,822
659
L
Osiris
4,849
1,710
0
1,997
8,464
4,889
0
2,459
5,820
0
19,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,077
Gold Earned
23,925
81
Minions Killed
110
0
Camps Cleared
0
395,874
Distance Traveled
425,290
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,058
757
32
4
0
124,470
0
W
Baron Samedi
7,818
977
46
6
0
140,689
0
L
Bacchus
5,832
729
19
2
0
131,523
0
W
Anhur
8,506
1,063
36
5
0
135,028
0
W
Hades
7,601
950
28
4
0
149,573
2
L
Osiris
6,187
773
30
4
0
139,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role